1.0 experimental
Hello, Astro Colony explorers!
It's time to announce the release of the game. First, however, I'd like to invite you to open testing of the experimental version 1.0!
Below you can find all the information about what you can expect from the newest version and when it will be available. Yes, tests will be public, so you will be able to access them directly from the game!
[h2]New devices[/h2]
![]()
New devices are being added to the game. It makes the game longer, more exacting and adds new ways to interact and craft.
[h2]Mirroring buildings[/h2]
![]()
This is certainly the most requested feature. Along with rotating buildings and swapping gates, it offers enormous possibilities for designing and automating your colony.
[h2]New recipes design[/h2]
![]()
Recipes of all devices got reworked, so they have a new selection menu. The number of recipes got reduced to only one per machine unless it is upgraded so it can use 2-3 recipes.
![]()
To make things easier, related items for specific recipes are highlighted in the menu.
[h2]Devices efficiency[/h2]
![]()
Device efficiency can be improved during the game by upgrading the devices or feeding astronauts with food that provides work bonuses.
[h2]Limited inventories[/h2]

Unlimited inventories are no longer present. Each device and player's inventory is limited. Every resource has its own maximum stack size. After reaching the maximum, player is informed with a warning. Devices are now showing a new "inventory full" indicator.
[h2]New Celestial Bodies[/h2]

After redesigning cosmic events, only one persistent celestial body was left—the black hole. 1.0 version is changing that, adding more generated celestial bodies. They all can be discovered using radars!
A supernova is a powerful and luminous explosion of a star. It provides iridium resources that are collected with specialized drones.
A neutron star is the gravitationally collapsed core of a massive supergiant star!
After building Stellarcracker, it generates neutronium plasma.
[h2]Story told with cinematics[/h2]
![]()
There are 3 new cinematics in place explaining the story. In addition, the old cinematic is also used when the first shuttle with astronauts arrives. ;)
[h2]New resources and technologies[/h2]

There are new resources and ways to obtain them. I hope that new technologies and rebalanced recipes will be a great improvement!
[h2]1.0 EXPERIMENTAL[/h2]
The experimental version is coming out on the 30th of DECEMBER.
1.0 playtests will be public, so expect another announcement with a "Beta Code" in December!
[h2]Black Friday Sale[/h2]
[dynamiclink][/dynamiclink]The game is currently on Sale, so please don't forget to grab the game when it is discounted.
Please share your feedback and let me know what is important for you in the upcoming 1.0 release!
https://discord.com/invite/EFzAA3w
Also, if you haven’t done so yet, please leave a review.
It helps to keep the game alive and be discovered by other players!
Thanks guys so much for support!
Tefel (Terad Games)
It's time to announce the release of the game. First, however, I'd like to invite you to open testing of the experimental version 1.0!
Below you can find all the information about what you can expect from the newest version and when it will be available. Yes, tests will be public, so you will be able to access them directly from the game!
[h2]New devices[/h2]
New devices are being added to the game. It makes the game longer, more exacting and adds new ways to interact and craft.
[h2]Mirroring buildings[/h2]
This is certainly the most requested feature. Along with rotating buildings and swapping gates, it offers enormous possibilities for designing and automating your colony.
[h2]New recipes design[/h2]
Recipes of all devices got reworked, so they have a new selection menu. The number of recipes got reduced to only one per machine unless it is upgraded so it can use 2-3 recipes.
To make things easier, related items for specific recipes are highlighted in the menu.
[h2]Devices efficiency[/h2]
Device efficiency can be improved during the game by upgrading the devices or feeding astronauts with food that provides work bonuses.
[h2]Limited inventories[/h2]

Unlimited inventories are no longer present. Each device and player's inventory is limited. Every resource has its own maximum stack size. After reaching the maximum, player is informed with a warning. Devices are now showing a new "inventory full" indicator.
[h2]New Celestial Bodies[/h2]

After redesigning cosmic events, only one persistent celestial body was left—the black hole. 1.0 version is changing that, adding more generated celestial bodies. They all can be discovered using radars!
A supernova is a powerful and luminous explosion of a star. It provides iridium resources that are collected with specialized drones.
A neutron star is the gravitationally collapsed core of a massive supergiant star!
After building Stellarcracker, it generates neutronium plasma.
[h2]Story told with cinematics[/h2]
There are 3 new cinematics in place explaining the story. In addition, the old cinematic is also used when the first shuttle with astronauts arrives. ;)
[h2]New resources and technologies[/h2]

There are new resources and ways to obtain them. I hope that new technologies and rebalanced recipes will be a great improvement!
[h2]1.0 EXPERIMENTAL[/h2]
The experimental version is coming out on the 30th of DECEMBER.
1.0 playtests will be public, so expect another announcement with a "Beta Code" in December!
[h2]Black Friday Sale[/h2]
[dynamiclink][/dynamiclink]The game is currently on Sale, so please don't forget to grab the game when it is discounted.
Please share your feedback and let me know what is important for you in the upcoming 1.0 release!
https://discord.com/invite/EFzAA3w
Also, if you haven’t done so yet, please leave a review.
It helps to keep the game alive and be discovered by other players!
Thanks guys so much for support!
Tefel (Terad Games)