Astro Colony day 10 - Multiplayer recovery system
Hey Colonizers!
Day 10 update brings recovery system for multiplayer.
In multiplayer, it's very common that someone is loosing connection or being kicked!
Before, this would lead to a situation where progress of one player was lost, unless autosave was created beforehand.
Right now, when the client leaves the game, the host is notified and a recovery savegame is created:

All recovery savegames are stored in the /Multiplayer directory and are limited to 5 like autosaves.
You configure that number in the settings.

Additional improvements and bugfixes
[h2]SINGLE PLAYER[/h2]
[h2]MULTIPLAYER[/h2]
More improvements and fixes are obviously coming tomorrow!
Please be patient and supportive :)
Day 10 update brings recovery system for multiplayer.
In multiplayer, it's very common that someone is loosing connection or being kicked!
Before, this would lead to a situation where progress of one player was lost, unless autosave was created beforehand.
Right now, when the client leaves the game, the host is notified and a recovery savegame is created:

All recovery savegames are stored in the /Multiplayer directory and are limited to 5 like autosaves.
You configure that number in the settings.

Additional improvements and bugfixes
[h2]SINGLE PLAYER[/h2]
- Farmers when watering plants can no longer go to the same farm
- Breeders when feeding animals can no longer go to the same pasture
- Farmers / Miners pushed into the empty space (without floor) cannot find the way out
- Fixed an issue where Spacecraft had no collision with planets
- Fixed issue where bushes provided quartz
- Bot when reloaded no longer wakes up, if disabled previously
- Fixed an issue where flying very fast would cause generated instances to have incorrect positions
[h2]MULTIPLAYER[/h2]
- Fixed an issue where client could start with missing hotbar (low performance case)
More improvements and fixes are obviously coming tomorrow!
Please be patient and supportive :)