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Astro Colony day 16 - Multiplayer smooth sync

Hey Colonizers!

Day 16 summary is here!

I am continuing works on the multiplayer. This time, a new system for replicating movement between the server and the client was added to the game. It makes the movement on the client side almost perfect!

In addition many major crash fixes, which makes the game way more stable.

[h2]Smooth sync - client server movement replication[/h2]



As you can see, it was very difficult to move on the client in very high latency conditions.
It was also causing many disconnects.

New system is not only working nicer but also reducing greatly the network bandwidth cost.

List of changes:

[h2]SINGLE PLAYER[/h2]
  • Visual improvements to models, for example copper wire is now more visible
  • Improved navigation in some menus, so it's possible to move from one input to another using tab


[h2]MULTIPLAYER[/h2]
  • Fixed issue where game couldn't be loaded for many devices
  • Fixed a crash when transferring items in a HIGH LATENCY conditions
  • Fixed an issue where bots left a ghost inside a building
  • Fixed an issue when sometimes voxel terrain was not in sync (missing) from server
  • Fixed an issue where possessing devices at the wrong time could lead to crash - ex. asteroid catcher, decider block, vehicle
  • New experimental World origin rebasing for Multiplayer - improves movement, shadows and animations
  • New experimental planet position correction, so they are always synchronized with the HOST


New rebasing is experimental, so it's enabled only when the game is first time loaded from the savegame.

I will work on more improvements and fixes in upcoming days.
Please be patient and supportive :)