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Astro Colony day 18 - Multiplayer better movement and optimization

Hey Colonizers!

Day 18 summary is here!

I've been working mainly on the multiplayer improving movement, so it's smooth also when stations are moving with Our friends!



In addition, many remaining multiplayer crashes got fixed.

List of changes:

[h2]SINGLE PLAYER[/h2]
  • Fixed an issue where destroying a station was giving many Colony Origins
  • Fixed an issue where recipe can stuck at 99% (once again) - this time for real I hope ;)

[h2]MULTIPLAYER[/h2]
  • Decider block condition and number can be now modified by Client
  • Fixed an issue where client global quantity is not correct when loading a game
  • Fixed an issue where player can deactivate grid after moving to the next one - checks if other player is using the same grid
  • Improved server-client position correction
  • Fixed an issue where HOST had no construction effect when constructing many elements
  • Booster for client is now more responsive
  • Stationary jetpack for client is now more responsive
  • New Custom movement mode for moving characters - smooth sync and UE hybrid - fixing problem of moving stations


See you tomorrow, colonizers!