Astro Colony day 27 - multiplayer a new client simulation
Hey Colonizers!
Day 27 summary is here!

I've been working recently on reducing network usage by running simulation on the client and synchronizing it only when necessary.
After the last patch, there is 90% less communication needed between the server and the client.
In the result, giant space stations can now be loaded fully on the client.
All actions got way more responsive, since server has more time to handle them.
List of changes:
[h2]MULTIPLAYER[/h2]
See you soon, colonizers!
Wish me another productive week :)
Day 27 summary is here!

I've been working recently on reducing network usage by running simulation on the client and synchronizing it only when necessary.
After the last patch, there is 90% less communication needed between the server and the client.
In the result, giant space stations can now be loaded fully on the client.
All actions got way more responsive, since server has more time to handle them.
List of changes:
[h2]MULTIPLAYER[/h2]
- New system to compensate latency and synchronize simulation client / server
- Client side transport simulation & prediction reduces replication by 90%
- Fixed a shared technologies issue where client pays cost double
- Fixed an issue where client would fall through a floor if standing and interacting with asteroid catcher
See you soon, colonizers!
Wish me another productive week :)