Improvements & fixes + Dev Broadcast #1
Hello Colonists!
There is a new updated version of the game with plenty of fixes and improvements.
Thank you once again for reporting every tiny issue you found, it was very useful to polish state of the Architecture update.
[h2]List of changes[/h2]
[h2]Bugfixes[/h2]

Feel free to comment if you want to see something in particular.
Start today (Friday) at 22:00CET (10PM)
For people who have Steam broadcasting issues, I am also streaming on Twitch:
https://www.twitch.tv/Tefel
Thanks guys so much for support!
Tefel (Terad Games)
There is a new updated version of the game with plenty of fixes and improvements.
Thank you once again for reporting every tiny issue you found, it was very useful to polish state of the Architecture update.
[h2]List of changes[/h2]
- Foundations are now walkable. Both blocks and foundations let you construct floors.
- New improved pathfinding to help resolve paths blocked by walls
- Menus are now focusing inputs to quick value change - example logic splitter to change ratio
[h2]Bugfixes[/h2]
- Oxygen no longer consumed when being in the blueprint designer
- Saving/loading of bots and astronauts fixed (yesterday)
- Blueprint designer no longer loses interactions (yesterday)
- Blueprint designer no longer shows interactions with asteroids (yesterday)
- Improved validation for blueprint construction (yesterday)
- Selection tool menu visible (yesterday)

Feel free to comment if you want to see something in particular.
Start today (Friday) at 22:00CET (10PM)
For people who have Steam broadcasting issues, I am also streaming on Twitch:
https://www.twitch.tv/Tefel
Thanks guys so much for support!
Tefel (Terad Games)