Multiplayer improvements - Dev Broadcast #2
Hey Colonizers!
The game just got some small updates regarding stability and multiplayer improvements.
Thanks to your report, the game is finally in a good technical spot.
If you are planning to play with your friends, now is your moment!

[h2]IMPROVEMENTS[/h2]
[h2]BUG FIXES[/h2]
I would love to invite you to the stream tomorrow 20CET (8PM) where I am going to start a new game with my wife :)
You can find the stream directly on Steam or Twitch:
https://www.twitch.tv/tefel/
Thanks guys so much for support!
Tefel (Terad Games)
The game just got some small updates regarding stability and multiplayer improvements.
Thanks to your report, the game is finally in a good technical spot.
If you are planning to play with your friends, now is your moment!

[h2]IMPROVEMENTS[/h2]
- Dedicated server password is now encrypted
- FPS counter uses F11 key instead of F12, so it's not creating a screenshot on Steam
[h2]BUG FIXES[/h2]
- Fixed the issue where client couldn't interact with Decider logic block
- Fixed syncing issue where planets would never start generating (causing the lock)
- Fixed issue with leaving the player while possessed (ex asteroid catcher) where dummy character was left "Text" and locked possess state
- Fixed black screen syncing stuck problem for listen server
- Fixed issue with thruster movement teleporting and camera jumping
- Fixed upload save screen visibility of UI elements
- Fixed blueprint bug which would erase last opened blueprint
- Fixed blueprint bug where scene would scroll (move) when entering blueprint designer while holding a key
I would love to invite you to the stream tomorrow 20CET (8PM) where I am going to start a new game with my wife :)
You can find the stream directly on Steam or Twitch:
https://www.twitch.tv/tefel/
Thanks guys so much for support!
Tefel (Terad Games)