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Improvements update - stargate multiplayer reliable, better syncing, QOL

Hey Astro Colonists!

In preparation of a major content update, I just published another improvements and stability update.
Below, you can check what actually changed in the game.

I encourage you to try multiplayer with better syncing and reliable Stargate, but there are some QOL improvements and new architecture.

[h2]New architecture elements, you asked for![/h2]


[h2]Improvements[/h2]
  • Items/tools are unknown until being revealed (showing question mark)
  • Improved parallel universe for multiplayer - traveling/saving/loading/syncing
  • Resource no longer have collisions
  • Improved flying movement - prevents from pushing player in the low framerate
  • New improved Respawn system, allowing to teleport to the last visited space station
  • New architecture (upside down blocks) allowing to create more shapes - Corner Ramp Down x3, Ramp Down, Ramp Pyramid Down
  • Shape Cube is now foundation type, allowing Humans and bots to walk on it
  • Bulk collection system improved - showing all possible materials collected (wood, stone, ice, dirt etc.)
  • New tutorials for Grappling, Crafting


[h2]Bug fixes[/h2]
  • Fixed multiplayer black screen issue when joining Player Host server
  • Fixed multiplayer syncing issue for voxel modified planet
  • Fixed player teleporting issues
  • Fixed flickering of environments related to world origin rebasing
  • Fixed visual glitches in UI for tech tree
  • Fixed issue where astronaut would go back to lab after removing canteen
  • Fixed laboratory upgrade, not having human menu after upgrade
  • Fixed vehicles issues in multiplayer

Please don't forget to leave a review if you played a game and enjoyed it, so it can be supported for years to come!

Thanks guys so much for support!
Tefel (Terad Games)