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Astro Colony Endless Replayability Broadcast + improvements



Hey Astro Colonists!
It's time to announce a Developer stream during the ongoing Steam Replayability Festival!
The game just received another update, which is making it more stable and performant.

[h2]IMPROVEMENTS[/h2]
  • MOD HUB button (H) is now re-bindable
  • Saving is now faster and saves less data. The game is checking if objects are modified, it is skipping them completely.
  • Optimized loading for elements updating adjacent cells like floors, foundations, cables, pipes, water tanks
  • Removing savegames from the list selects the previous element
  • Multiplayer client is now showing resources picked by miners
  • Multiplayer client is correctly updating extracted deposits numbers
  • Fixed an issue where upgraded robots could get stuck in the upgrader
  • Migration screen is now more responsive


[h2]FIXES - 20/05/2024[/h2]
  • Auto-expanded planets, after reloading are keeping its shape
  • pathfinding after reloading has a valid updated state
  • drill is now generating basic science points every 5 resources mined
  • geyser is now removed when the quantity reaches 0


This Sunday, 21 CET I will be streaming live Astro Colony!
It's a great opportunity to find out more about this base-building game, where you need to automate your colony while exploring an endless procedurally generated voxel Universe!

Don't forget to try the new demo created for the Festival!
Please wish me good luck and don't forget to come over to say hello!

Thank you very much for your constant support!
Terad Games