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  3. Shared blueprints (library) + Dev Broadcast #3

Shared blueprints (library) + Dev Broadcast #3

Hello Colonists!

Exciting news: the blueprints library (collections) is already in the game!
You can share your favorite blueprints with the community or use them when starting a new game!

Blueprints Library

Blueprints Library is a place where you can create blueprint collections from existing game blueprints or add new ones from locally stored blueprint collection files.

The screen is divided into three sections:
[h2]Left section[/h2]


The left panel shows all your current game blueprints. You can select elements and save them as collection.
[h2]Middle + right section[/h2]


Shows a list of blueprint files located in %localappdata%/AstroColony/Saved/BlueprintLibraries
After selecting a file, you will have access to all blueprints stored.
Pick blueprints you are interested about and add them to your current game!

[h2]Missing theme?[/h2]
What if a blueprint is created with a theme that is not part of my game?


Don't worry, you can decide if you want to create a custom theme based on the missing theme or use the default theme.

[h2]Sharing blueprints[/h2]
To share your blueprints simply go to the save BlueprintLibraries directory and copy files you want to share with the community.

There is the new channel #blueprints on Discord:
https://discord.com/invite/EFzAA3w


[h2]List of changes[/h2]
  • New Blueprints Library screen allowing to save and load blueprints from collections
  • New save extension used .bprt for blueprint collections
  • Seamless glass wall added

[h2]Bugfixes[/h2]
  • Fixed an issue where the construction screen item preview wasn't visible when starting the game
  • Fixed an issue where possessing an auto-catcher when moving would make the camera jumping
  • Fixed an issue where updating water level could cause a rendering crash
  • Fixed multiplayer issue where using transfer all button would cause global inventory desync
  • Fixed an issue where big floors in blueprints had invalid cost
  • Fixed an issue where big walls in blueprints had invalid cost
  • Fixed an issue where robots assembler would push robot even if there was not enough space
  • Fixed pushing into conveyor belt ramps

I would love to invite you to Dev Stream #3
Please join and share your game ideas, or just say hello!

Start today (Thursday) at 21:30CET (9:30 PM)

For people who have Steam broadcasting issues, I am also streaming on Twitch:
https://www.twitch.tv/Tefel

Thanks guys so much for support!
Tefel (Terad Games)