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  3. Dev Broadcast Transport & Locomotion

Dev Broadcast Transport & Locomotion

Hello Colonists!

Today I am going to stream Astro Colony, showcasing the newest update about Transport & Locomotion!
Please come and say hello and share your feedback during the stream. I will answer all of your questions!

[h2]Next stream - WHEN (MONDAY 28.10)?[/h2]
  • 20:00 CET
  • 18:00 UTC
  • 14:00 EST

[h2]WHERE?[/h2]
  • STEAM
  • TWITCH

It may happen that we will get interrupted by my newborn son crying (obviously due to bugs) :D

For people who have Steam broadcasting issues, I am also streaming on Twitch:
https://www.twitch.tv/Tefel




The game also yesterday received the hotfix update, which fixed all remaining reported issues.

[h2]Bugfixes[/h2]
  • Fixed crash when picking up (MMB) twice the same thruster
  • Improved loading and cleanup when quitting the game. It's now faster and more reliable.
  • Fixed markers of Wagons to save their state

  • Starting cinematic is no longer showing HUD
  • Fixed issue where snap elements coulnd't be selected after loading planet of another universe
  • Fixed issue of rotating and moving snap elements in blueprint designer
  • Fixed issue of creating snap objects for walls
  • Improved construction of docking stations on the planet

  • Wagons that travel between stations have now correctly calculated relative coordinates
  • Loaded wagons are correctly loaded by finding a valid reference grid
  • Fixed issue with planet losing collisions due to using invalid voxel invoker
  • Fixed shader movement glitches such as jumping of space carrier when bringing astronauts to
  • station
  • Navigation points are now correctly calculated after using a hand drill
  • Barrier merging is improved to increase merge distance
  • Shader visuals have improved, and water is now more visible

Please don't forget to join Our Discord community to let me know about your Astro Colony wishes ;)


Thank you for your support!
Tefel (Terad Games)