1. Astro Colony
  2. News
  3. Astro Colony day 4 summary

Astro Colony day 4 summary

Hey Colonizers!

Day 4 summary is here, multiplayer works continues and makes it more stable.

[h2]SINGLE PLAYER QOL[/h2]
  • Conveyor Belts allowing to place logic blocks directly on them
  • Oxygen generator having mechanic to swap input/output


[h2]MULTIPLAYER BUGFIXES[/h2]
  • Sevagame recovery system - teleporting players closer to the host when data is missing
  • Savegame showing number of players saved - missing player data detected
  • Crash fixed related to client early grid initialization
  • Crash fixed related to client drill recovery
  • Crash fixed related to client transfer resources inside containers
  • Crash fixed related to client move resources on conveyor belts
  • Fixing various issues causing crash when loading a savegame


There are known multiplayer issues related to endless exploration and world origin changes:
- when loading a savegame client may have "moved" generated planets on the map
- client may experience "jump" of generated planets when host is moving
- client may have incorrect generation of planets

I will let you know when next fixes are here, during the day!

Wish me good luck ;)