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Astro Colony day 6 summary - 3 players multiplayer mode temporarily closed

Hey Colonizers!

Day 6 summary is here, I did great improvements both in Single and Multiplayer I would love to share, but before important announcement:

Due to negative reviews for experimental 3 and more players mode, I decided to close option until all problems are resolved. It will take some days, but as soon as is open again I will let you all know!

Your multiplayer feedback is very valuable, thank you!
I ask for your patience and comprehension.

[h2]SINGLE PLAYER[/h2]
  • Cables, pipes improvement to not accidentally build them on another station
  • Lowering Main Menu graphic requirements based on community feedback
  • Reduced visible dust effect on planets


[h2]MULTIPLAYER BUGFIXES[/h2]
  • Multiplayer 3 and more players mode temporarily closed
  • Fixed an option to upgrade devices for Clients
  • Fixed an issue with pickaxe grid not displayed for the client
  • Fixed an issue where Colony Origin is not visible for client when constructed
  • Fixed an issue where docking station is not docked on the client and having no conveyor belts
  • Fixed an issue with teleportation planets around client
  • Crash fixed related to Asteroid Catcher


Today my main focus is on many Single Player improvements like transport bots, miners, farmers.

Wish me another productive day! :)