1. Astro Colony
  2. News

Astro Colony News

Astro Colony day 10 - Multiplayer recovery system

Hey Colonizers!

Day 10 update brings recovery system for multiplayer.

In multiplayer, it's very common that someone is loosing connection or being kicked!
Before, this would lead to a situation where progress of one player was lost, unless autosave was created beforehand.

Right now, when the client leaves the game, the host is notified and a recovery savegame is created:



All recovery savegames are stored in the /Multiplayer directory and are limited to 5 like autosaves.
You configure that number in the settings.



Additional improvements and bugfixes

[h2]SINGLE PLAYER[/h2]
  • Farmers when watering plants can no longer go to the same farm
  • Breeders when feeding animals can no longer go to the same pasture
  • Farmers / Miners pushed into the empty space (without floor) cannot find the way out
  • Fixed an issue where Spacecraft had no collision with planets
  • Fixed issue where bushes provided quartz
  • Bot when reloaded no longer wakes up, if disabled previously
  • Fixed an issue where flying very fast would cause generated instances to have incorrect positions


[h2]MULTIPLAYER[/h2]
  • Fixed an issue where client could start with missing hotbar (low performance case)


More improvements and fixes are obviously coming tomorrow!
Please be patient and supportive :)

Astro Colony day 9 - Multiplayer shared technologies

Hey Colonizers!

Day 9 summary is here,
Shared technologies for Multiplayer are now part of the game!
I know many of you guys really wanted it, so here it is!

[h2]Shared Technologies[/h2]
Now, in the Lobby settings, HOST can turn on Shared Technologies.
This allows players to share technologies and points and keep progressing together.



This also works for savegames, so you can decide to use HOST technologies for all other players.
If you have a multiplayer savegame that will replace other clients technologies.
If it's a single player game, it will simply apply HOST technologies, letting everyone to have the same progress.

Each technology will unlock for both of them, so booster will allow both of them to move faster etc.

[h2]Single Player in Multiplayer?[/h2]

Since you can easily turn on shared technologies, there is no reason why you should not try a single player saved game in the multiplayer ;)

You just need to copy the savegame and turn on shared technologies option.
%LocalAppData%\AstroColony\Saved\SaveGames to Multiplayer directory

Don't forget to select Shared technologies (otherwise) your friend won't have technologies unlocked ;)

Here is my single player game I streamed on Twitch in the multiplayer



Many bugfixes also came to the game today!

[h2]SINGLE PLAYER[/h2]
  • Fixed an issue where distant miners cannot dig voxels in result not providing any resources
  • Fixed an issue where Miners not starting work because deposit is blocked by another building
  • Fixed crash when flying with a vehicle to the planet can cause the crash
  • Player inside vehicle no more consumes oxygen
  • Main Menu framerate cap to 30fps


[h2]MULTIPLAYER[/h2]
  • Fixed oxygen consumption for when using Booster for Host and Client


Today I also started a recovery system for multiplayer disconnection - it works like auto-savegames, the moment player disconnects. There is still some work required, so this will come tomorrow.

See you tomorrow, colonizers!

Astro Colony day 8 - Asteroid catcher focus resource, flying farmers & miners

Hey Colonizers!

Day 8 summary is here,
There are new systems and improvements in place, also a lot of bugfixes, so please check this out!

[h2]Auto Asteroid Catcher can now select resources to catch[/h2]
After many requests of you guys, that would be great to just select resource type to collect in the Asteroid Catcher, I added this option today!



[h2]Farmers[/h2]
They can now fly and reach devices in the sky. Also, if there is not enough space to exit the building, they will appear above the ground, so no worries that you can easily block them by cables or pipes.



[h2]Miners, Transport Bots & Humans improved[/h2]
Many pathfinding issues are now gone.
There is also improved system to find the top position of the terrain, allowing miners to climb even higher!

In addition, Miners can now destroy Trees, Bushes and Rocks providing quartz and wood.



Other changes:

[h2]SINGLE PLAYER[/h2]
  • Main manu optimization and frame rate cap to 60 fps, so it's not consuming GPU anymore
  • Auto catcher upgraded from catcher consumes 4 electricity
  • Human no longer go to canteen without the food
  • Fixed issues with floor colliders for height extenders
  • Fixed issue with missing collisions
  • Fixed issue with planets showing inside


Today my main focus was on a single player,
Tomorrow is going to be a day of multiplayer improvements - crash fixes, new modes and missing client functionalities.

Wish me another productive day!
Please be patient and supportive :)

Astro Colony ONE WEEK of EARLY ACCESS



Hi Colonizers!

With today closes the first week of EARLY ACCESS launch! These have been pretty intense days, full of feedbacks, ideas and updates!

Thanks all of you for believing in Astro Colony!
Keep staying active in the community to report bugs and to help in the development!

I invite you - if you aren't there yet - to join above all our Discord, where you will find a great team and a lot of answers!

[h3]As a reminder, launching 10% discount ends in about an hour (18CET)[/h3]

Below you can find a summary of DAY 7 and bug fixes!

[h2]SINGLE PLAYER[/h2]

  • Farmers improved - assigned to the farm field, so other farmers are sent elsewhere
  • Breeders improved - assigned to the pasture, so other breeders are sent elsewhere
  • Fixed Crash related to Remote Fabricator transport bot delivery
  • Fixed Transport bots delivery stuck in Asteroid Catcher
  • Fixed Barrier disabled - not removing the barrier
  • Fixed disabled Farm to stop sending Farmers to plant crops
  • Fixed disabled Barn to stop sending Breeders to get animals


[h2]MULTIPLAYER BUGFIXES[/h2]
  • Fixed the crash related to asteroid spawner


Updates are going always to privilege crashes and serious bugs. Then, in the weeks to come more QOL adjustments will be done.
I really hope you are enjoying the game and you see the potential of it, even if it's only in early access.

Please stay tuned and have faith in Astro Colony!

Astro Colony IS OUT - Developer Broadcast #2



Hey Astro Colonists!
I am Tefel (Astro Colony developer) and I would love to invite you to my second stream tonight!
Feel free to comment if you want to see something in particular.

I will check some of Our community creations and having a lot of fun!

Start at 21CET (9PM)

For people who has Steam broadcasting issues, it's also on Twitch:
https://www.twitch.tv/Tefel

It won't last very long, since I want to rest a little bit and sleep, so I can start this new week fresh!

Thanks guys so much for support!
Tefel (Terad Games)