Dev Broadcast Transport & Locomotion
Hello Colonists!
Today I am going to stream Astro Colony, showcasing the newest update about Transport & Locomotion!
Please come and say hello and share your feedback during the stream. I will answer all of your questions!
[h2]Next stream - WHEN (MONDAY 28.10)?[/h2]
[h2]WHERE?[/h2]
It may happen that we will get interrupted by my newborn son crying (obviously due to bugs) :D
For people who have Steam broadcasting issues, I am also streaming on Twitch:
https://www.twitch.tv/Tefel

The game also yesterday received the hotfix update, which fixed all remaining reported issues.
[h2]Bugfixes[/h2]
Please don't forget to join Our Discord community to let me know about your Astro Colony wishes ;)

Thank you for your support!
Tefel (Terad Games)
Today I am going to stream Astro Colony, showcasing the newest update about Transport & Locomotion!
Please come and say hello and share your feedback during the stream. I will answer all of your questions!
[h2]Next stream - WHEN (MONDAY 28.10)?[/h2]
- 20:00 CET
- 18:00 UTC
- 14:00 EST
[h2]WHERE?[/h2]
- STEAM
- TWITCH
It may happen that we will get interrupted by my newborn son crying (obviously due to bugs) :D
For people who have Steam broadcasting issues, I am also streaming on Twitch:
https://www.twitch.tv/Tefel

The game also yesterday received the hotfix update, which fixed all remaining reported issues.
[h2]Bugfixes[/h2]
- Fixed crash when picking up (MMB) twice the same thruster
- Improved loading and cleanup when quitting the game. It's now faster and more reliable.
- Fixed markers of Wagons to save their state
- Starting cinematic is no longer showing HUD
- Fixed issue where snap elements coulnd't be selected after loading planet of another universe
- Fixed issue of rotating and moving snap elements in blueprint designer
- Fixed issue of creating snap objects for walls
- Improved construction of docking stations on the planet
- Wagons that travel between stations have now correctly calculated relative coordinates
- Loaded wagons are correctly loaded by finding a valid reference grid
- Fixed issue with planet losing collisions due to using invalid voxel invoker
- Fixed shader movement glitches such as jumping of space carrier when bringing astronauts to
- station
- Navigation points are now correctly calculated after using a hand drill
- Barrier merging is improved to increase merge distance
- Shader visuals have improved, and water is now more visible
Please don't forget to join Our Discord community to let me know about your Astro Colony wishes ;)

Thank you for your support!
Tefel (Terad Games)