Astro Colony day 4 summary
Hey Colonizers!
Day 4 summary is here, multiplayer works continues and makes it more stable.
[h2]SINGLE PLAYER QOL[/h2]
[h2]MULTIPLAYER BUGFIXES[/h2]
There are known multiplayer issues related to endless exploration and world origin changes:
- when loading a savegame client may have "moved" generated planets on the map
- client may experience "jump" of generated planets when host is moving
- client may have incorrect generation of planets
I will let you know when next fixes are here, during the day!
Wish me good luck ;)
Day 4 summary is here, multiplayer works continues and makes it more stable.
[h2]SINGLE PLAYER QOL[/h2]
- Conveyor Belts allowing to place logic blocks directly on them
- Oxygen generator having mechanic to swap input/output
[h2]MULTIPLAYER BUGFIXES[/h2]
- Sevagame recovery system - teleporting players closer to the host when data is missing
- Savegame showing number of players saved - missing player data detected
- Crash fixed related to client early grid initialization
- Crash fixed related to client drill recovery
- Crash fixed related to client transfer resources inside containers
- Crash fixed related to client move resources on conveyor belts
- Fixing various issues causing crash when loading a savegame
There are known multiplayer issues related to endless exploration and world origin changes:
- when loading a savegame client may have "moved" generated planets on the map
- client may experience "jump" of generated planets when host is moving
- client may have incorrect generation of planets
I will let you know when next fixes are here, during the day!
Wish me good luck ;)