CURVED CONVEYOR BELTS, WATER SENSOR!
[p]Hey Colonists!
The game just received another big update with an improved look of some 3D models like conveyor belts, new generation systems, and gameplay mechanics such as water sensors.[/p][p]In addition, I've been able to iron out some recently reported issues!
[/p][h2]CURVED CONVEYOR BELTS[/h2][p]
[/p][p]New, improved conveyor belts are finally part of the game.[/p][p]It wasn't straightforward, since the entire interpolation system for resources had to be rewritten. All resources are now following the rotation of each curve or a slope.
[/p][p]Many rotation corrections had to be made to match resources pushed out from containers or transferred to another station via docking station.
[/p][h2]LOGIC SIGNALS WITH UTILITIES[/h2][p]
[/p][p]It is now possible to detect water level in a water tank, electricity efficiency in the network, or gas level in gas containers.
[/p][p]
[/p][p]Utility signals are sensed automatically when selecting a device. The system recognizes the type of device and creates a signal for water/electricity/gas. That signal can be suppressed by custom resource pick.
[/p][h2]FIXES & IMPROVEMENTS[/h2][p]Thanks to you guys, I've been able to reproduce and fix many existing issues.[/p]
[/p][p][dynamiclink][/dynamiclink]Please don't forget to join Our Discord community to let me know about your Astro Colony wishes ;)
https://discord.com/invite/EFzAA3w[/p][p]
[/p][p]Thank you for your support!
Tefel (Terad Games)[/p]
The game just received another big update with an improved look of some 3D models like conveyor belts, new generation systems, and gameplay mechanics such as water sensors.[/p][p]In addition, I've been able to iron out some recently reported issues!
[/p][h2]CURVED CONVEYOR BELTS[/h2][p]
[/p][h2]LOGIC SIGNALS WITH UTILITIES[/h2][p]
[/p][p]
[/p][h2]FIXES & IMPROVEMENTS[/h2][p]Thanks to you guys, I've been able to reproduce and fix many existing issues.[/p]
- [p]It is now possible to set the 300 FPS setting[/p]
- [p]Many devices are now allowing to navigate flying bots through them[/p]
- [p]The terrain is no more blocking selection, so it's way simpler to select objects on the surface[/p]
- [p]Box Voxel Tool no longer allows removing large volumes of voxels, it is possible only in BP[/p]
- [p]It is now possible to migrate AIs that are busy[/p]
- [p]Transport bots are now showing delivery status[/p]
- [p]Migration is now preventing from having incorrect states or AIs stuck[/p]
- [p]All astronauts are having new hairs groom config, should prevent crash and increase performance[/p]
- [p]Fixed transport bot problem that would try to get into removed device to pick required resource[/p]
- [p]Fixed issue where removed devices on the planet could leave utility symbols (electricity, water)[/p]
- [p]Fixed issue where loaded devices (mine, farm) would not consume electricity[/p]
- [p]Fixed issue with incorrect orientation of Box Selection Tool[/p]
- [p]Fixed issue that invalid path bot would not use newly created valid path[/p]
- [p]Fixed multiplayer issue that vehicle cost would be different on a dedicated server[/p]
[/p][p][dynamiclink][/dynamiclink]Please don't forget to join Our Discord community to let me know about your Astro Colony wishes ;)
https://discord.com/invite/EFzAA3w[/p][p]
Tefel (Terad Games)[/p]