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Astro Colony News

Astro Colony day 5 - Hungarian 100% + fixes

Hey Colonizers!

Day 5 summary is here!
I would love to thank everyone for finding valuable bugs and crashes which got quickly resolved today!
In addition special thanks to Aquailis & antiqwiz who helped to complete Hungarian localization to 100%!



List of changes:

[h2]SINGLE PLAYER[/h2]
  • Added 100% Hungarian Localization
  • Fixed crash related to selection of empty Hotbar item
  • Oxygen generator swap mechanic added
  • Cactuses missing visuals fixed


[h2]MULTIPLAYER[/h2]
  • New improved multiplayer Wolrld Origin for endless exploration
  • Splitter is now supporting multiplayer
  • Fixed issue where Colony Origin did not recover in multiplayer game
  • Fixed an issue where planets could have wrong location after loading

I think we are ready for the weekend! ːsteamhappyː
I will be busy with more improvements, but you can enjoy the game a little bit more!

See you on Astro Colony!

Astro Colony day 4 summary

Hey Colonizers!

Day 4 summary is here, multiplayer works continues and makes it more stable.

[h2]SINGLE PLAYER QOL[/h2]
  • Conveyor Belts allowing to place logic blocks directly on them
  • Oxygen generator having mechanic to swap input/output


[h2]MULTIPLAYER BUGFIXES[/h2]
  • Sevagame recovery system - teleporting players closer to the host when data is missing
  • Savegame showing number of players saved - missing player data detected
  • Crash fixed related to client early grid initialization
  • Crash fixed related to client drill recovery
  • Crash fixed related to client transfer resources inside containers
  • Crash fixed related to client move resources on conveyor belts
  • Fixing various issues causing crash when loading a savegame


There are known multiplayer issues related to endless exploration and world origin changes:
- when loading a savegame client may have "moved" generated planets on the map
- client may experience "jump" of generated planets when host is moving
- client may have incorrect generation of planets

I will let you know when next fixes are here, during the day!

Wish me good luck ;)

Astro Colony day 3 + bugfixes

Hey Colonizers!

I have great news for you, it was another productive day, more bugs fixed!

[h2]SINGLE PLAYER BUGFIXES[/h2]
  • Removed Far Away indicator, which was confusing for players and causing additional problems
  • Carbon Reactor exploit is now removed - setting number of crafting will disable device
  • Fixed crash with base warehouse where invalid items are stored
  • Fixed incorrect names for plants and rocks
  • Improved UI, so all buttons are visible when using 130% scaling


[h2]MULTIPLAYER BUGFIXES[/h2]
  • Fixed various multiplayer savegame problems, so loading should be always possible
  • Fixed issues with planets not being loaded
  • Fixed issues with planets to not have valid terrain state
  • Removing docking is not causing the crash


Multiplayer should be already way more stable.
More updates are coming next days.

Astro Colony day 2 + bugfixes

Hey Colonizers!

Another exciting day in Astro Colony! Once again, thank you all for your support!

Many important bug fixes are coming to the game. Our community is really fantastic, highlighting new issues, so they are quickly resolved! You are guys, amazing!

SINGLE PLAYER BUGFIXES
  • Vehicles are now saved and loaded with all components
  • Fabricator bot recipe is now unlocked in the Tech Tree
  • Stargate expedition cost updated
  • Crash resolved when constructing a docking harpoon on a planet
  • Crash resolved when using a drill


MULTIPLAYER BUGFIXES
  • Resolved issues with long seed being invalid for clients
  • Fixed issue with recipe quick add button (1,5,max) for devices
  • Crash resolved when loading a savegame related to planetoid synchronization
  • Various crashes resolved related to server-client synchronization


More fixes are coming today, so I will let you know about next improvements.

Thank you for trying Astro Colony + bugfixes

What a day! Thank you everyone who already supported Astro Colony!

It was in fact very intense day and long day. I've been trying to keep track with every bug reported.
As promised I am posting a bugfixes list for Day one of the Early Access release!

SINGLE PLAYER BUGFIXES
  • Chinese language for tutorial bot is now present
  • Planetoid generation is now improved and should always provide early resources
  • Menu Music can be controlled by settings in the game
  • Occasional crash fixed related to construction of docking harpoon


MULTIPLAYER BUGFIXES
  • recycling machine not causing crashes anymore
  • scrollable list of lobbies to join
  • crash releated to taking and moving items inside container is now fixed
  • private server option is now temporarily removed