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Astro Colony News

Astro Colony Endless Replayability Broadcast + improvements



Hey Astro Colonists!
It's time to announce a Developer stream during the ongoing Steam Replayability Festival!
The game just received another update, which is making it more stable and performant.

[h2]IMPROVEMENTS[/h2]
  • MOD HUB button (H) is now re-bindable
  • Saving is now faster and saves less data. The game is checking if objects are modified, it is skipping them completely.
  • Optimized loading for elements updating adjacent cells like floors, foundations, cables, pipes, water tanks
  • Removing savegames from the list selects the previous element
  • Multiplayer client is now showing resources picked by miners
  • Multiplayer client is correctly updating extracted deposits numbers
  • Fixed an issue where upgraded robots could get stuck in the upgrader
  • Migration screen is now more responsive


[h2]FIXES - 20/05/2024[/h2]
  • Auto-expanded planets, after reloading are keeping its shape
  • pathfinding after reloading has a valid updated state
  • drill is now generating basic science points every 5 resources mined
  • geyser is now removed when the quantity reaches 0


This Sunday, 21 CET I will be streaming live Astro Colony!
It's a great opportunity to find out more about this base-building game, where you need to automate your colony while exploring an endless procedurally generated voxel Universe!

Don't forget to try the new demo created for the Festival!
Please wish me good luck and don't forget to come over to say hello!

Thank you very much for your constant support!
Terad Games

SANDBOX MODE - STEAM ENDLESS REPLAYABILITY FEST

Hey Astro Colonists!

For the last 2 weeks, the game has been preparing to participate in the festival on Steam!
Endless Replayability Fest seems to be the perfect fit for Astro Colony.
Thanks to the procedural generation and an infinite number of planet combinations, the game offers great opportunities to play it over and over again.

The game receives a SANDBOX mode.
More experienced players will be able to create blueprints with access to all technologies and devices. New players can check out what the game has to offer! Sandbox mode is perfect for everyone who just wants to be creative!

Check the list below to find out what's new in the game

[h2]GAME MODES - SANDBOX[/h2]


There are 3 game modes to select when starting the new game:
  • SURVIVAL - The default mode of the game. Unlock technologies and get resources to pay the cost of buildings and construction.
  • CONSTRUCTION - There is no construction cost, but progression is still required through unlocking the tech tree technologies.
  • SANDBOX - Total freedom to allow your creativity to explode! There is no build cost, and all technologies are unlocked.


[h2]ENDLESS REPLAYABILITY FEST[/h2]

Astro Colony is participating in the Endless Replayability Festival. It has a new Demo, Sandbox mode, updated Modkit. Please don't miss opportunity to try the demo and if you like it, get the game with a discount!

[h2]DEMO 3.0[/h2]

The new demo with new tools and progression has been released!
It's the perfect opportunity to try the game, if you haven't yet!

[h2]MODKIT[/h2]

Modkit is now supporting all latest changes.
Check out more about modding here:
https://docs.google.com/document/d/1ZDhyMEZzLPiHIUOYyHeiAVVUIPFvbwLul9WAgymHazI


[h2]Improvements & fixes[/h2]
  • Mass migration and transferring bots UI is performant, refreshing only updated bots
  • Fixed an issue where the terrain of a planet in another universe was interactive
  • Improved multi-dimension data - not showing bots that are in another universe
  • Multiplayer speed limited to x1 only to avoid desync issues
  • New SANDBOX mode unlocking all technologies
  • Improved Demo 3.0 - new tools, technologies and progression


Please don't forget to leave a review if you played a game and enjoyed it, so it can be supported for years to come!

Thanks guys so much for support!
Tefel (Terad Games)

Mass Migration, ramp drag construction and more!

Hey Astro Colonists!

The game just received massive update with more improvements!
There are new systems in the game, like Mass Astronauts/bots migration, drag construction for ramps, mass bot upgrading, mass astronaut training, and more.

Please check this article to find out more!



[h2]MASS ASTRONAUTS/BOTS MIGRATION[/h2]
Migrating many bots/astronauts before this update wasn't an easy task. As you may know each AI is looking for a job and can migrate when finding one - for example miners to the mine, scientists to the laboratory. That was the only mechanic that could help with migrating many drones.
But what about transport drones, newcomers etc? You could use menu in the Astronauts panel (P).

As you can see, only one selected astronaut could be migrated. It requires many click.

With new mass migration, you decide: where to migrate, how many bots, what status (idle, all), and station.


[h2]RAMP DRAG CONSTRUCTION/SELECTION[/h2]

Before the update, 12 different construction modes were present in the game, allowing players to construct vertical/horizontal lines, boxes, floors, walls, diagonal, snap elements, single and custom.
Two more are now present! Creating RAMP LINES!

[h2]Improvements[/h2]
  • Mass migration system allowing to migrate multiple bots/astronauts at once
  • Two new drag systems for ramps
  • Migration in multiplayer is fully implmeneted
  • Improved copy/pasting for some properties with triggers - ex. dedicated specialist count
  • Making visuals subtle and not visible behind other surfaces. https://i.imgur.com/i4qdoOd.png
  • School has multiplier buttons and can add many trained astronauts
  • Bots upgrader has multiplier buttons and can add many trained astronauts

[h2]Bug fixes[/h2]
  • Fixed issue where re-tried pathfinind would remove small elements like pipes/cables
  • Fixed issues with objects created "far away," preventing incorrectly constructed objects
  • Fixed Host Server & Dedicated server players counter
  • Fixed issue where parked bots (locked) would be called after undocking/docking
  • Fixed an issue where, after loading, Player wouldn't be attached to the space station
  • Fixed issue where pathfining points wouldn't update after digging terrain
  • Fixed issues where transferred humans would not show heads anymore
  • Fixed an issue where trained humans would not update professions for Clients
  • New validation for blueprints to prevent crashes
  • Fixed lights starting station

Please don't forget to leave a review if you played a game and enjoyed it, so it can be supported for years to come!
[h2]Tonight stream (Sunday) 9PM CET[/h2]
I will stream again, showing new tools that just came to the game, continuing a previously started game! Please wish me good luck and check the stream on Twitch: https://www.twitch.tv/Tefel


Thanks guys so much for support!
Tefel (Terad Games)

Improvements + Linux Dedicated Server + Developer stream #2

Hey Astro Colonists!

It was a busy few days focusing mainly on fixing reported bugs.

Firstly, I would love to thank everyone who contributed in improving Astro Colony. Without your bug reports and feedback it wouldn't be possible!

[h2]LINUX DEDICATED SERVER IS NOW ON STEAM[/h2]

I promised to add Linux Dedicated Server to Steam directly, so there is no need of getting files from google drive anymore. The day has come! You can grab Linux Dedicated Server from Steam already.

Below I share with you some of the changes which makes the game way more stable.
Blueprint Designer for multiplayer is now reliable and should not cause crashes when using it.
Exploring other dimensions are now possible in multiplayer, where other players should also get technology tree expanded.

[h2]IMPROVEMENTS[/h2]
  • Improved pathfinding for bots, increasing efficiency by 90% and ensuring that long requests are not blocking other
  • Improved resource requests for bots and pasting
  • Improved various UI visibility issues (slider, texts, button) to not block interactions
  • Each time Idle bot is requested is finding the closest to the building (bots upgrader, school)
  • New sanitize systems to make savegames and blueprints compatible

[h2]FIXES[/h2]
  • Fixed crash related to removal of Mines with drones assigned
  • Fixed crash related to loading recycling machine with invalid item
  • Fixed multiplayer issue where client traveling to the next universe didn't have tech tree revealed
  • Fixed multiplayer blueprint
  • Fixed camera mode issue where game get stuck when going to the map
  • Fixed issue where copy pasted properties would not be handled (dedicated specialist, resource requests)
  • Fixed Astronauts menu to register AIs and migration tab
  • Fixed issue of voxel selection tool - where rotated box would allow moving arrows

[h2]Stream starts today (Sunday) at 20CET (8PM)[/h2]
Last but not least, I decided to stream the game for you guys, showing new game and progressing enough to reach at least the next dimension! I will try to be better prepared with some blueprints, so my setup will be easier to digest ;)


For people who have Steam broadcasting issues, it's also on Twitch:
https://www.twitch.tv/Tefel


Funny moment when fixing bugs...


Thanks guys so much for support!
Tefel (Terad Games)

Developer stream

Hey Astro Colonists!

The game just released it's 3rd Major Update - TERRAFORMING.
Please check the stream on:

[h3]Steam[/h3]
https://store.steampowered.com/app/1614550/Astro_Colony/

Thanks guys so much for support!
Tefel (Terad Games)