December Update
[h3]Happy new year everybody,[/h3][p]Alright let's talk about the last progress and update from 2025:[/p][p][/p][h2]Save system[/h2][p]Kinda funny that this is done so late in development. The save system is now implemented using an encrypted JSON file. This should deter most players from editing the save file, avoid corrupted saves, and allow data expansion if needed for future updates.[/p][p]Config files are separate and not encrypted, so if for whatever reason the game crashes on startup, you can still edit the settings file and launch the game that way.[/p][p]
[/p][p]Saved in AppData\\LocalLow[/p][p][/p][h2]Server, built to last[/h2][p]Another big task completed is rebuilding the server data communication. The online message system is relatively important to the gameplay, so I want to make sure it will last a long time and won't be obsolete after release.[/p][p]Messages will be uploaded offline into the game files from time to time. This means you will always be able to see your old messages and other players messages even when offline, and even if the servers shut down for whatever reason.[/p][p]There will also be pre-placed messages written by me, and special messages placed by backers with special effects.[/p][p]This should not take too much space over time in the game files.[/p][p]
[/p][p]This is what I see on the backend[/p][p][/p][h2]Better Boids, seeing other players planes[/h2][p]
[/p][p]I polished the boids system to be less compute intensive, and it is now used to let you see other players planes when you open their messages. They can fly or roll around you and follow you for a bit.[/p][p]I also tested a ghost system where popular player movements are shown using multiple paper planes from other players. This could help players spot hidden parts of the game or find the main parkour path to progress.[/p][p]This is still experimental, as it is not ideal for server usage or local storage, so it might not make the final cut.[/p][p][/p][p]
[/p][p]UFO sighting[/p][p][/p][p]
[/p]