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Early Access v0.39d Patch Notes

Happy Saturday! The newest content is now available on the main branch! The boss fights haven't made it in yet, but there was enough to keep you from waiting any longer.



[h3]New Features[/h3]
  • Castle soundtrack added
  • Brambleburgh Walls Lower Floor added
  • Brambleburgh Walls Upper Floor added
  • Brambleburgh Cellars added
  • 3 new wandering/capturable monsters
  • New traps/secret area added


[h3]Enhancements[/h3]
  • Boss state resists updated (Stun, Paralysis, Charm, Sleep, etc) and will carry over when recruited
  • Updated main scene function to improve performance across all environments
  • Updated nw.js version for performance fixes
  • Renamed "Energy Drink" to "Revival Extract"
  • New Face Artwork for most monsters
  • New Exploration Sprites for most monsters
  • Removed "end of demo" warning when entering Brambleburgh South Tower
  • Excess flashing removed from weapon attack animations
  • Removed the hidden "bonus" character ːUncleDeathː


[h3]Fixes[/h3]
  • Corrected Axe weapon icons
  • Fixed boss dialogue window sometimes being "squished" to one row
  • Monster upgrade XP boost halved (for now - still being tweaked)
  • Rhea learned Cure-All at lvl 12, but skill wasn't visible
  • "Eccentric" trait is now exclusive to bosses/Rhea
  • Fixed Bow bonus description for elemental bows
  • Standing around the Gorge no longer gives the player 50 POW per second


Happy exploring!