Gripthulu, Maladies, and more!
[p]Hello spellcasters!
When I was planning for this I thought it was going to be a "medium" update but I just kept adding more and more and so here we are!
Major Features[/p][p]Handmade maps!
After level 6 there is a chance that the maps will be chosen from a pool of handmade maps. These tend to be more interesting than the standard randomly generated ones. And... they're moddable! So modders can make their own. Here's a tutorial on how to make your own handmade maps
Maladies!
Maladies are runes that provide a negative effect but grant you additional Skill Points in return. They will be a great way to push deeper into Rune synergies while also making Spellmaons more difficult for seasoned players!
Gripthulu Returns!! Long awaited and often asked for - the fan favorite Gripthulu is back!
[/p][p]Desktop Pet[/p][p]About a year ago a Discord user (shout out to Tea Demon), made the game small in windowed mode so he could chill with a Spellmason on his desktop. This led me to have the idea to create an official desktop pet as a cosmetic-only DLC! It's a fun way to have spellmasons's characters chill with you and also a great way to support development of Spellmasons and it's only $3 :)
You can find the Spellmasons Desktop Pet here: Spellmasons Desktop Pet
And if you want to support my work even more you can become a Patreon Member and get access to an exclusive Channel in the discord as well as early access to development builds!
patreon.com/jogamedev[/p][p]
Full Change log Below:
- Features[/p][p] - Gripthulu returns![/p][p] - Green Glops can now merge with other Green Glops[/p][p] - Dark Priest has new AOE cast ability[/p][p] - New "Skip Upgrade" option grants SP for Spellmason and Goru (and spends SP for Deathmason since skipping is an advantage for him)[/p][p] - Add Difficulty options to hotseat multiplayer (Thanks Orthoros)[/p][p] - New Corrupted Ancient enemy deals damage as a % of your health[/p][p] - Maladies! (Runes that are negative but grant SP) - Maladies are available to modders![/p][p] - Hemorrhage (thanks Rampantgecko)[/p][p] - Rift[/p][p] - Doomed[/p][p] - Nuclear Option (thanks Entchenklein)[/p][p] - Statue (thanks Bug Jones and Mr. Big Shot)[/p][p] - Anemic[/p][p] - There will be more maladies added in the future, this is just a start![/p][p] - (Secret, hidden) Guns?!?[/p][p] - Custom Hand-made maps. Some maps after level 6 will be chosen from a pool of hand made maps which are more interesting than the randomly generated ones.[/p][p] - Right now there are 11 handmade maps[/p][p] - These can be modded too![/p][p] - New "Spellmasons Desktop Pet DLC" is avaialble now if you've ever wanted a Spellmason and friends to chill with you on your desktop, now you can; and it's a great way to support development! 😊[/p][p] - Familiars![/p][p] - Goru-specific runes[/p][p] - Increase starting Souls[/p][p] - Increase max souls[/p][p] - Added "Runic" rarity for Spells that are only obtainable through runes[/p][p] - After level 5 some units will have a Bounty even if there are no bounty hunters (Thanks Weedybird)[/p][p]
[/p][p]- Balancing[/p][p] - Goru has a max soul limit (similar to max mana) that can be upgraded via runes[/p][p] - Deathmason's cards per round growth has been reduced by 1[/p][p] - Damage Limiter Champion modifier (nerfed) caps damage at 10% of unit's max health (Thanks bozoberg from Steam)[/p][p] - Make Teach spell require Clone and decrease rarity from Rare to Special (Thanks Weedybird)[/p][p] - Multicasting capture soul increases health threshold (Thanks Bug Jones!)[/p][p] - Prevent Bolt radius from growing on it's own when stacking bolt (Radius will still increase with the Plus Radius Spell) - (Sorry speedrunners, it had to happen)[/p][p] - Nerf Curse Immunity Champion Modifier. It now causes the holder to heal depending on how many curses they have on them rather than purify curses which previously completely eliminated curse-builds as an option[/p][p] - Increase cost of Deathmason-specific runes[/p][p] - Remove Self Invulnerability rune because there were several cases where it didn't work as expected that was frustrating folks (Note: Blood Letting still exists)[/p][p] - Buff Mana on Kill rune[/p][p] - Purify spell now turns red portals into blue portals![/p][p] - Send Mana spell now provides cards to Deathmason and Souls to Goru (thanks Katrina!)[/p][p] - Buff Mana Steal[/p][p] - Balance: For the Doom Scroll mod: Pillars and Altars will only ever polymorph into each other (never into other units)[/p][p] - Creeping Death only triggers when you kill enemy units
[/p][p]- Bug Fixes[/p][p] - Fix animation for Soul Shard[/p][p] - Fix showing the soul cost of cards when selecting them as an upgrade as Goru[/p][p] - Prevent soul particles from sticking around in multiplayer when they're actually gone[/p][p] - Fix multiple bugs in hotseat multiplayer when playing with multiple wizard types[/p][p] - Fix subsprite images now persist through merging[/p][p] - Fix chatbox to stay open until closed intentionally (for Calvin Anderson!)[/p][p] - Optimization: Limit max size of UI Circle even if true radius is bigger to prevent renderer lag out (Thanks Suly Katze)[/p][p] - Fix shield quantity and soul fragments showing as a decimal[/p][p]
[/p][p]- i18n: German[/p][p]- Accessibility[/p][p] - Text Size Override (Thanks kyleadolson!)[/p][p] - Hide animated card draws for Deathmason (Thanks Golden Walrus)[/p]
When I was planning for this I thought it was going to be a "medium" update but I just kept adding more and more and so here we are!
Major Features[/p][p]Handmade maps!
After level 6 there is a chance that the maps will be chosen from a pool of handmade maps. These tend to be more interesting than the standard randomly generated ones. And... they're moddable! So modders can make their own. Here's a tutorial on how to make your own handmade maps
Maladies!
Maladies are runes that provide a negative effect but grant you additional Skill Points in return. They will be a great way to push deeper into Rune synergies while also making Spellmaons more difficult for seasoned players!
Gripthulu Returns!! Long awaited and often asked for - the fan favorite Gripthulu is back!
[/p][p]Desktop Pet[/p][p]About a year ago a Discord user (shout out to Tea Demon), made the game small in windowed mode so he could chill with a Spellmason on his desktop. This led me to have the idea to create an official desktop pet as a cosmetic-only DLC! It's a fun way to have spellmasons's characters chill with you and also a great way to support development of Spellmasons and it's only $3 :)
You can find the Spellmasons Desktop Pet here: Spellmasons Desktop Pet
And if you want to support my work even more you can become a Patreon Member and get access to an exclusive Channel in the discord as well as early access to development builds!
patreon.com/jogamedev[/p][p]
Full Change log Below:
- Features[/p][p] - Gripthulu returns![/p][p] - Green Glops can now merge with other Green Glops[/p][p] - Dark Priest has new AOE cast ability[/p][p] - New "Skip Upgrade" option grants SP for Spellmason and Goru (and spends SP for Deathmason since skipping is an advantage for him)[/p][p] - Add Difficulty options to hotseat multiplayer (Thanks Orthoros)[/p][p] - New Corrupted Ancient enemy deals damage as a % of your health[/p][p] - Maladies! (Runes that are negative but grant SP) - Maladies are available to modders![/p][p] - Hemorrhage (thanks Rampantgecko)[/p][p] - Rift[/p][p] - Doomed[/p][p] - Nuclear Option (thanks Entchenklein)[/p][p] - Statue (thanks Bug Jones and Mr. Big Shot)[/p][p] - Anemic[/p][p] - There will be more maladies added in the future, this is just a start![/p][p] - (Secret, hidden) Guns?!?[/p][p] - Custom Hand-made maps. Some maps after level 6 will be chosen from a pool of hand made maps which are more interesting than the randomly generated ones.[/p][p] - Right now there are 11 handmade maps[/p][p] - These can be modded too![/p][p] - New "Spellmasons Desktop Pet DLC" is avaialble now if you've ever wanted a Spellmason and friends to chill with you on your desktop, now you can; and it's a great way to support development! 😊[/p][p] - Familiars![/p][p] - Goru-specific runes[/p][p] - Increase starting Souls[/p][p] - Increase max souls[/p][p] - Added "Runic" rarity for Spells that are only obtainable through runes[/p][p] - After level 5 some units will have a Bounty even if there are no bounty hunters (Thanks Weedybird)[/p][p]
[/p][p]- Balancing[/p][p] - Goru has a max soul limit (similar to max mana) that can be upgraded via runes[/p][p] - Deathmason's cards per round growth has been reduced by 1[/p][p] - Damage Limiter Champion modifier (nerfed) caps damage at 10% of unit's max health (Thanks bozoberg from Steam)[/p][p] - Make Teach spell require Clone and decrease rarity from Rare to Special (Thanks Weedybird)[/p][p] - Multicasting capture soul increases health threshold (Thanks Bug Jones!)[/p][p] - Prevent Bolt radius from growing on it's own when stacking bolt (Radius will still increase with the Plus Radius Spell) - (Sorry speedrunners, it had to happen)[/p][p] - Nerf Curse Immunity Champion Modifier. It now causes the holder to heal depending on how many curses they have on them rather than purify curses which previously completely eliminated curse-builds as an option[/p][p] - Increase cost of Deathmason-specific runes[/p][p] - Remove Self Invulnerability rune because there were several cases where it didn't work as expected that was frustrating folks (Note: Blood Letting still exists)[/p][p] - Buff Mana on Kill rune[/p][p] - Purify spell now turns red portals into blue portals![/p][p] - Send Mana spell now provides cards to Deathmason and Souls to Goru (thanks Katrina!)[/p][p] - Buff Mana Steal[/p][p] - Balance: For the Doom Scroll mod: Pillars and Altars will only ever polymorph into each other (never into other units)[/p][p] - Creeping Death only triggers when you kill enemy units
[/p][p]- Bug Fixes[/p][p] - Fix animation for Soul Shard[/p][p] - Fix showing the soul cost of cards when selecting them as an upgrade as Goru[/p][p] - Prevent soul particles from sticking around in multiplayer when they're actually gone[/p][p] - Fix multiple bugs in hotseat multiplayer when playing with multiple wizard types[/p][p] - Fix subsprite images now persist through merging[/p][p] - Fix chatbox to stay open until closed intentionally (for Calvin Anderson!)[/p][p] - Optimization: Limit max size of UI Circle even if true radius is bigger to prevent renderer lag out (Thanks Suly Katze)[/p][p] - Fix shield quantity and soul fragments showing as a decimal[/p][p]
[/p][p]- i18n: German[/p][p]- Accessibility[/p][p] - Text Size Override (Thanks kyleadolson!)[/p][p] - Hide animated card draws for Deathmason (Thanks Golden Walrus)[/p]