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Balancing and Bug Fixes

[p]The Oct 24th update was rather wide and a few important bugs shipped along with it. Fortunately all of the critical bugs have been resolved in a few hotfixes since then!

This build should be the final hotfix. I am still aware of a few other, non critical bugs, which I will get to, but I wanted to make sure that no one's experience is ruined by the more important ones :)

Full changelog here:
[/p][p]- fix: Issue where players turn would be fully skipped.[/p][p]- fix: rift from spawning portals on top of players[/p][p]- fix: pistol scales damage with quantity[/p][p]- fix: Pistol granting mana for passing through dead bodies[/p][p]    Thanks Scry[/p][p]- fix: Crash on upgrade "Statue"[/p][p]- fix: Can only skip upgrades when no rerolls have occured[/p][p]- fix: Add max upgrade count to Rift[/p][p]    Thanks Orthoros[/p][p]- balance: Curse Eater increases damage instead of health[/p][p]- balance: Shotgun only works within cast range now[/p][p]- balance: Lower SP reward for skipping cards[/p][p]- balance: Change Dash and Nuk to go to last target[/p]