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v1.171.1 Patch

[p]This patch contains some optimizations and bug fixes!
[/p][p]optimize: Update Rift to use tinted sprite portal[/p][p]    for efficiency since there can be a lot of them[/p][p]fix: Merge granting XP in prediction[/p][p]    This was the cause of players suddenly gaining way too many cards[/p][p]fix: empower being OP on damageAsPercent units[/p][p]fix: Blood Letting no longer nullifies the negative effects of Pacifist[/p][p]    Since the description says you "take" damage rather than deal self damage this is consistent[/p][p]fix: Filter out modded Runes if the mod is not active[/p][p]fix: mod Doom Scroll spritesheet aspect ratio[/p][p]fix: raceTimeout: NPC Spellmason[/p][p]fix: Heavy Impact unit of measure[/p][p]    Thanks Talão[/p][p]fix: decoy2 and 3 death sprites[/p][p]    Thanks Carlos[/p][p]fix: curse eater still runs after dead[/p][p]fix: UI tooltip damage for damageAsPercent units to floor value[/p][p]    so 99.5% doesn't say 100%[/p][p]fix: Shield decimal in modifier text[/p][p]    Thanks Carlos[/p][p]fix: Trigger onCostCalculation for Goru[/p][p]fix: Vampirism + Overheal interaction[/p][p]
Mod fixes[/p][p]    Fix wind tunnel scaling[/p][p]    Fix Heavy Hitter to work on Goru[/p][p]    Disable Heavy Hitter for Deathmason[/p][p]
[/p][p]    Fix wall collisions in "Loop" map[/p][p]    Fix wall collisions in "Bone" map

Thanks to everyone who submitted bug reports![/p]