1. Spellmasons
  2. News
  3. New Playable Wizard

New Playable Wizard

[p]Hello spellcasters!

I'm super excited to announce a new major update!

v1.74.4 brings multiple major features that have been in the works for a long time.

Full changelog below:[/p][h2]
Features[/h2]
  • [p]  Major Feature: The Warden — New playable wizard type with unique mechanics: spells randomize each round within their category, with a rune to lock spell slots[/p]
  • [p] New Spell Set: Burn Spells (Burn, Fireball, Flammable, Flamethrower, Stoke (1 & 2), Wildfire (1 & 2), Meteor 2)[/p]
    • [p]  Note: Burn status effect is impacted by liquid in obvious ways[/p]
    • [p]  Fireball — Supports arrow modifiers like Pierce and Bounce[/p]
  • [p] Major Feature: Sandbox Mode — New sandbox game mode that gives players access to admin commands[/p]
  • [p] Major Feature: Custom Game Mode — New difficulty system with customizable rules[/p]
  • [p] Liquid pools apply status effects as follows:[/p]
    • [p]    Water: 20 damage, no effect[/p]
    • [p]    Lava: 30 damage, burn effect[/p]
    • [p]    Blood: 40 damage, blood curse[/p]
    • [p]    Ghost: 50 damage, suffocate[/p]
  • [p]New Mod: Mana Evolution - an awesome new spellpack by Bug Jones! [/p]
[h2]Balance[/h2]
  • [p]  Fully Reworked multiplayer difficulty scaling[/p]
    • [p]Previously, every additional player increased enemy health linearly, making enemies extremely tanky in 3-4 player games.  [/p]
    • [p]Now, enemy health scaling is capped at 2 players (2x health).  [/p]
    • [p]Extra players beyond 2 instead increase the spawn budget and enemy variety by simulating higher levels — so 3-player games spawn enemies as if one level ahead, and 4-player games as if two levels ahead.[/p]
  • [p] Enfeeble now stacks cumulatively[/p]
  • [p] Summon card sell price now scales relative to the summoned unit's value[/p]
  • [p] Add Cut spell for Spellmasons so Spellmasons always starts with at least a generic damage spell to support rounds where they choose a more specialized damage spell as their third pick
    [/p]
[h2]Bug Fixes[/h2]
  • [p] Fixed Deathmason preventing completion of the tutorial in singleplayer[/p]
  • [p] Fixed Deathmason drawing disabled cards (from Sell mod)[/p]
  • [p] Fixed Last Will stacking multiple times[/p]
  • [p] Fixed mana bar not syncing after changing wizard type in hotseat multiplayer[/p]
  • [p] Fixed floating text moving faster on high refresh rate monitors[/p]
  • [p] Fixed Icy Veins now synergizes with Shatter[/p]
[p]
[/p][h2]Quality of Life[/h2]
  • [p] Modded maps are now announced[/p]
  • [p] Admin set commands (like "set mana") now use text prompts so they work in steam



    One more thing...
    We've been hard at work developing a new game: "Some of You May Die", a hero autobattler with wild synergies, a singleplayer campaign and pvp multiplayer! The demo is available now, check it out on Steam:

    [dynamiclink][/dynamiclink][/p]