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v1.5.2 Update

Spellmasons Update v1.5.2


- balance: Units that remain in liquid at the end of their turn will take damage again
- balance: Make ranged units move out of liquid once it's their turn

- fix: Player sometimes clicking on spell upgrade and not getting it
- fix: "Target Similar" spell so it matches units of the same faction as the initial target (prevents accidentally targeting allies)
- fix: Desync issue where clients experienced random number generation drift
- fix: Add 70 character limit to player names
- fix: Make Deathmason's particles disappear when he dies
- fix: Prevent "Conserve" from being able to kill you
- fix: Issue where under some circumstances players could pick more than one spell upgrade for a single scroll pickup (was known to happen when a whole lot of enemies were killed at once and no enemies remained on the level)
- fix: Sync health, mana, and stamina at the start of every turn (this fixes the issue where some changes to health/mana/stamina weren't reflected in the bars until the user moved their mouse)

- UX: Add glow to floating toolbars when dragging a spell to denote that they are available to recieve a spell
- UI: Prevent "no more spells" message from taking too long to clear out in late game after you clear a large number of enemies
- UX: Prevent camera from snapping to the center of the map after player dies