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Gripthulu

content: Add new unit: "Gripthulu"
Thanks MrMarblz and scojbo for encouraging me to resolve issues with "enemies that move players"
content: Add spell: Explosive Arrow

balance: Ancient can attack 3 targets simultaneously (previously only 1)
balance: Adjust unit spawn budget for multiplayer
so that there will start to be more enemies in games of 3 players and beyond
balance: Make Ancient cheaper in level spawn budget
balance: Fortify so it stacks 50%, 75%, 87.5%...
Thanks TonyFTW

src: Resolve desyncs
between spells cast during player turns

fix: Resolve some users getting a blank page in the mods menu
fix: Spell cooldown decrementing in multiplayer
right after you end turn which allowed casting it again.
Thanks The Joe for this bug report
fix: Target Cone odd targeting when stacking
Thanks MuditaMan
fix: (spell) Prevent suffocate from ever
increasing turns left to live.
Thank you scojbo
fix: Scroll disappear particles showing
when hovering prediction spell (undead blade) over portal.
Don't check if should spawn portal (or check game over) for prediction cast
fix: Priests getting damage boost from Calamities
Also add stamina as calamity to boost enemies
Thanks TonyFTW
fix: Able to kill unspawned allies with targeting spells.
fix: "F" to see range when spawning
Thanks to MrMarblz for pointing this out
fix: Aberrant UI line when simulating force move
into liquid.

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