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  3. Patch v.1.38.1

Patch v.1.38.1

Mostly fixes and quality of life improvements in this patch.


fix: rare bug where game was stuck because NPCs didn't end their turns
Big thanks to Un4o1y, Xeddar and Adriller

ref: Remove client side timeout for cards.
When there are many enemies on screen the game's fps can slow
which can cause cards to timeout which means the result of a cast may not match the prediction. This is bad.
Instead, I will just leave the timeout on the serverside
so the server will not hang.

perf: Optimize ancient attack for FPS
also optimize Blood splatter.
Thanks @Whisky

ref: END_TURN syncing
Resolves the issue where 1 player ending their turn sometimes
just progressed the turn phase without the other players being ready

i18n: Translate card rarity
Update Polish
Thanks @Whisky!

fix: Bolt radius increases for submerged units (#797)
Thanks R?c??l?sc?nc?/recoalescence

fix: Teleport pickup prediction (#787)
Fixes an issue that cause displace, teleport, and similar "set location" spells to trigger real world pickups while in prediction mode
Thanks @Whisky

fix: Primed Corpse particles not reinitializing on units that recently had them

fix: Player channeling animation while dead (#781)

content: Plus Radius can now be cast on its own (#786)
* Plus Radius can now be cast on its own
- To let players increase Urn Radius
* Add refund for plus radius fizzle

ref: Change up order of color replace colors
to see if it affects the bug where blood archers / golems aren't tinted

copy: Fix modifier name "Primed Corpse" since it is visible to players
Thanks Chumler

optimization: Save files take up less disk space

menu: Server list will be sorted by version number so servers on the latest version will be at the top

menu: Enemies are now shown in the codex