Necromancer's Rejoice!
- Spellmasons source code is now public. Check it out at https://github.com/jdoleary/Spellmasons
- Balance: Add cooldown to some cards to make players wait a number of turns before casting them again
- Balance: Make fortify more meaningful
- Balance: Made capture soul's cards more affordable (Necromancers rejoice!)
- fix: hotseat multiplayer skipping player turns after any player dies
- fix: hotseat multiplayer loading and forgetting which spells were in the toolbar
- fix: Once you hit 0 health from using Death Wager you can no longer cast any spells. Thanks ObsuredCrow
- fix: errors in Copy
- fix: issue where game wouldn't change turn phase if a non spanwed player was disconnected from the game in multiplayer
- fix: Deathwager allowing player health to go to 0 and preventing them from casting (now it won't let you cast it if you have only 1 health) - Thanks ObscuredCrow
- fix: "Insufficient Mana" warning to allow for spells that give you mana to affect the chain. For example, if you mana steal in a chain of spells you are now able to use that new mana in the rest of the chain - Thanks MuditaMan for reporting this issue.
- i18n: fix: newlines messing up localization for some languages
- UI: Add cooldown badge to cards that have a cooldown
- UI: Fix alignment of modifier icons in tooltip
- Menu: Add "Source Code" link to the Mods menu to take players to the github
- Mod: Expose Events.ts in API - Thanks Blood Spartan
- Mod: Allow F12 key to open console at any time
- Balance: Add cooldown to some cards to make players wait a number of turns before casting them again
- Balance: Make fortify more meaningful
- Balance: Made capture soul's cards more affordable (Necromancers rejoice!)
- fix: hotseat multiplayer skipping player turns after any player dies
- fix: hotseat multiplayer loading and forgetting which spells were in the toolbar
- fix: Once you hit 0 health from using Death Wager you can no longer cast any spells. Thanks ObsuredCrow
- fix: errors in Copy
- fix: issue where game wouldn't change turn phase if a non spanwed player was disconnected from the game in multiplayer
- fix: Deathwager allowing player health to go to 0 and preventing them from casting (now it won't let you cast it if you have only 1 health) - Thanks ObscuredCrow
- fix: "Insufficient Mana" warning to allow for spells that give you mana to affect the chain. For example, if you mana steal in a chain of spells you are now able to use that new mana in the rest of the chain - Thanks MuditaMan for reporting this issue.
- i18n: fix: newlines messing up localization for some languages
- UI: Add cooldown badge to cards that have a cooldown
- UI: Fix alignment of modifier icons in tooltip
- Menu: Add "Source Code" link to the Mods menu to take players to the github
- Mod: Expose Events.ts in API - Thanks Blood Spartan
- Mod: Allow F12 key to open console at any time