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  3. CROSS BLITZ - NEW UPDATE 0.6.11

CROSS BLITZ - NEW UPDATE 0.6.11

Greetings Blitzers,

A heartfelt thank you to each of you for your unwavering support and the wealth of feedback you've provided since our launch. Your insights have been invaluable, highlighting various issues that needed attention. We're excited to announce that we've rolled out a massive update, addressing numerous bug fixes, making balance adjustments, and implementing QoL improvements. Your experiences and suggestions continue to shape Cross Blitz, and we're committed to enhancing your gaming experience with every update. Thank you for being an integral part of our journey!

Patch notes 0.6.11



[h2]Bug Fixes:[/h2]

  • [Fables] Fixed a bug that caused Thorns on your hero to softlock the game
  • [System] Fixed a bug that caused a Black screen at launch
  • [Fables] Fixed a bug where the Chapter Timer would continue incrementing after clicking the “Next Chapter” button on the Chapter Results screen.
  • [Tusk Tales] Fixed a bug where the notification icon would display on the Tavern button in the Tusk Tales World map even after leveling up all mercenaries.
  • [Tusk Tales] Fixed a bug that allowed the player to “sell” a copy of a card they had 0 copies of, incrementing the selling price.
  • [Tusk Tales] Fixed a bug that caused Brambled Cutlass to softlock the game.
  • [Accolades] Fixed a bug that caused Loyal Coxwain’s Bomb accolade to not trigger.
  • [Accolades] Fixed a bug that caused alternate Groupies not to increment the “Summon X Groupies” accolades.
  • [Accolades] Fixed a bug that caused “Save Admiral Brass” accolade not to trigger.
  • [Accolades] Pyre Cannons now count towards the “Kill X number of Ship Cannons” accolade.
  • [Accolades] Fixed the accolade "Prevent X damage with Tough" not incrementing if the minion was damaged with a spell.
  • [Accolades] Fixed a bug that caused Boomkin’s accolade “Defeat the enemy having had X or more upgraded bombs in your deck” not to trigger.
  • [Battles] Fixed a bug that caused Elda not to trigger her damage effect when the player’s Glimmer was reduced.
  • [Battles] Fixed a bug that caused Magma Trident to trigger on Turn Start, rather than Combat Start.
  • [Battles] Fixed a bug where Ancient Scholar did not draw a card if Dewy Pantaloons was equipped.
  • [Battles] Fixed a bug where the Opponent would attack after drawing Bombs or taking Poison damage at the beginning of their turn.
  • [Battles] Fixed a bug that caused Malarkey not to summon Throwing Sticks in certain situations.
  • [Battles] Fixed a bug that caused Rupert's Greedy Dagger to not update on cards that had Hothead if they were to die after attacking.
  • [Battles] Fixed a bug that caused Bomb Juggler and Boomkin to sometimes upgrade "Upgraded Bombs" instead of regular bombs.
  • [Battles] Fixed a bug that allowed the player to activate the enemy Blitz Burst if theirs was also full.
  • [Battles] Fixed a bug where Groupies failed to acquire Dual Strike when the player activated Jarvis' Riff with Mosh Pit and pressed the Blitz button too quickly.
  • [Battles] Fixed a bug that allowed the player to draw Auto Cast cards when using a card that drew specific cards, e.g., Wham Bam Jam drawing bombs.
  • [System] Fixed a bug that caused an infinite loading screen on some Windows machines when the game started.
  • [System] Fixed a bug that would corrupt your save file if your computer crashed or the game was force-closed.



[h2]Balance Changes & Improvements[/h2]

  • [Fables] Balanced battles in Fables (story mode).
Developer Note: After collecting feedback from many players, we’ve adjusted the difficulty across Story Mode to be more enjoyable for a wider array of audiences. We realize some of you love the current difficulty in Fables and we’re working on creating a harder version for those who want a greater challenge!

  • [Tusk Tales] Adjusted balance across all Tusk Tales.
Developer Note: We've adjusted the difficulty of Normal mode to enhance player experience and fairness. Hard Mode remains challenging, with selective tweaks in some battles to ensure a balanced but tough gameplay. Our objective is to keep Hard Mode for players who seek a greater challenge while making Normal Mode more approachable and less daunting for new players. This update is designed to cater to both players new to the genre and seasoned card game enthusiasts, ensuring an engaging experience for all skill levels.

  • [Tusk Tales] New grade requirements.

S-Rank
- - >=5 Overkill damage in any battle
- Deadly Battle Victory

A-Rank
- - Deadly Battle Victory

B-Rank
-
Developer Note: We have updated the S-Rank criteria for Tusk Tales by replacing the previous Campfire requirement with an Overkill requirement. Consequently, all Tusk Tales runs previously graded as S-Rank under the old system will temporarily be graded as A-Rank. Please note that this is an unintended effect and we are actively working to address this issue with an upcoming hot fix.

  • [Tusk Tales] Masks now give Husks for winning. Players who have completed mask runs will be given the correct Husks when loading into the game.
  • [Tusk Tales] Removed the last 2 rows before the boss across all runs to make them slightly shorter.
Developer Note: Tusk Tales' average run times are longer than we anticipated, we’ve shortened them for a better experience. If you liked the longer runs, don’t worry: we’re cooking up something that will quench your thirst for long adventures.

  • [Battles] The player draws 4 cards for their mulligan instead of 3.
Developer Note: We recognize that card draw is a significant issue in Cross Blitz. While this solution has made notable improvements, it’s still something we’re concerned about and will address in the future.

  • [Tusk Tales] Trick Book can now be equipped to anything that has a damage ability (instead of just a spell)
  • [Tusk Tales] Players can now skip all battle rewards.
Developer Note: We've listened to your feedback and understand that being forced to add unwanted cards to your deck can be frustrating.

  • [Tusk Tales] Players now have the option to select up to 3 cards from each faction set from battle rewards.
Developer Note: Considering the shortened run times, we realized it was challenging to pursue off-archetype strategies with the limitation of adding only 1 card from each set to the deck. To enhance flexibility and consistency, we've now made it possible for players to choose up to 3 cards per faction set. This change aims to facilitate a broader range of strategies and offer more consistency for your current mercenary or sub-mercenary.

  • [System] Battle speed toggle is now in the game's UI, making it more noticeable for new players.
  • [Tusk Tales] Balanced playstyle is now renamed “Flexible
  • [Fables] Skip Melt cutscene now starts enabled.
  • [Tusk Tales] Bounties will appear on the map immediately after being accepted and are guaranteed to be accessible via a path the player can navigate.
Developer Note: We've taken note of the annoyance caused by having to restart a run to claim a bounty. This update significantly improves accessibility and convenience.

  • [Tusk Tales] Adjusted completion requirements across all Tusk Tale locations.
  • [Tusk Tales] Campfires will now offer the same three options, with the removal of the armor choice.
Developer Note: We realized that reaching a campfire and not finding the option you were aiming for was a frustrating experience. Therefore, we've eliminated the least used and least rewarding option – the armor choice – to streamline and improve the campfire selections.

  • [Tusk Tales] Campfire - The "Make a Friend" choice has been reworked, enabling players to select and duplicate a card in their deck.
  • [Tusk Tales] Prices in the Card Shop have been lowered for all card rarities.
  • [Tusk Tales] Card Shops now have x3 stock on every rarity, removing the previous limitations based on rarity.


[h2]NEW:[/h2]

  • [System] Added an option to turn on V-Sync.
  • [System] Battle Speed can now be set to 1.5x.
  • [Battles] Added a tooltip for Glimmer - when hovering over your own or your opponent’s Glimmer in battle, you can now see additional information.
  • [Battles] Added functionality to hover over card names in the history panel to view card details.
  • [Battles] History Panel now has a "Graveyard" and "Banished" section.
  • [Battles] Replaced the playstyle information with faction labels on the mercenary unlock screen.


[h2]Accolade adjustments:[/h2]

[h3]Fables - Redcroft:[/h3]

  • Reduced Redcroft: Ch.1-6 Eve accolade to preventing 10 Glimmer total, from 8.
  • Reduced Redcroft: Ch.1-13 Bomber Ben accolade to 4 cannons fired using effects, from 5.
  • Reduced Redcroft: Ch.2-1 Frostfin Movis accolade to 4 damage prevented with Tough, from 5.
  • Reduced Redcroft: Ch.3-2 Merow accolades to preventing 12 armor gain, from 10.
  • Reduced Redcroft: Ch.3-5 Merow accolades to preventing 10 armor gain, from 8.


[h3]Fables - Violet:[/h3]

  • Reduced Violet: Ch.1-5 Junk Bot accolade to silence 1 Junk Bot, from 3.
  • Reduced Violet: Ch.1-9 Malarkey accolade to deal 2 overkill with Serpent Song, from 3.
  • Reduced Violet: Ch.1-9 Malarkey accolade to gain 4 Draconic damage, from 5.
  • Reduced Violet: Ch.1-11 Hogwash accolade to 2 Ship Cannons killed, from 3.
  • Reduced Violet: Ch.2-5 Rez accolades to destroy 2 Crowd Surfers before they Riff, from 3.
  • Reduced Violet: Ch.2-7 Morty accolade to 1 upgraded bomb, from 4.
  • Reduced Violet: Ch.2-11 Armored Lady accolade to deal 4 overkill with Serpent Song, from 5.
  • Increased Violet: Ch.2-11 Armored Lady accolade to prevent 20 armor gain, from 15.
  • Reduced Violet: Ch.3-2 Mad Beet Bart accolade to silence 2 Techno Toads, from 4.
  • Reduced Violet: Ch.3-4 Mad Beet Bert accolade to silence 2 Techno Toads, from 4.
  • Reduced Violet: Ch.3-5 Fungal M. Fresh accolade to silence 2 Techno Toads, from 4.
  • Reduced Violet: Ch.3-5 Fungal M. Fresh accolade to see a 4 stack Lightshow, from 5.
  • Reduced Violet: Ch.3-12 Alatar accolade to kill 3 Shivershades with 1 spell, from 5.
  • Reduced Violet: Ch.3-12 Alatar accolade to silence 4 Shivershades, from 5


[h2]Card Changes[/h2]

[h3]New Card:[/h3]

Riot Rocker [Minion] (1/1/1) Battlecry: Your next Serpent Song can target the enemy hero. Add a Serpent Song to your hand, reduce its cost by 1.

Developer Note: Riot Rocker is replacing Crowd Surfer in Rez's starting deck. Rez was underperforming, partly because she required a 1 drop (Crowd Surfer) and a Serpent Song in her deck, taking up 2 of her 3 party slots. Riot Rocker merges these concepts into a single card. Additionally, Rez's effectiveness as a sub-mercenary was limited due to the lack of a blitz burst and her ability to target the enemy hero directly. Riot Rocker addresses this issue as well.

Beat Drop Old: You can target the enemy hero with your Serpent Songs. Add one to your hand.
New: Your Serpent Songs can target the enemy hero this turn. Add one to your hand.

Bloodshark
Power Increased: 4 -> 6
Health Increased: 4 -> 6
Old: Tough Combat Start: Devour a random minion in your opponent's deck, and gain its stats.
New: Tough Combat Start: Devour a random minion in your opponent's deck that costs 3 or less.

Developer Note: Blood Shark, while not overly dominant, felt unfair to most players. To address this, we've introduced a condition where Blood Shark can only devour minions that cost 3 or less. This adjustment aims to balance the card's overall feel, making it feel fairer in gameplay. This change still offers significant value for mill strategies, which aim to get the opponent into fatigue.

Cindersoot Monkey Old: Hothead Fleeting Battlecry: Fire a friendly cannon, it can target the enemy hero.
New: Hothead Battlecry: Fire a friendly cannon, it can target the enemy hero.

Developer Note: Cindersoot Monkey having both Hothead and Fleeting was unnecessary. The goal of this design was to encourage a clear board on the player's side to facilitate the summoning of more Pirates to fire your Cannons. However, outside of that, Cindersoot Monkey felt underwhelming, not sticking around as a blocker. Hothead is sufficient enough, with correct placement, to destroy it on the same turn, keeping its original design intent, while the removal of Fleeting makes him feel good outside of that situation.

Cravin' Crow Birdfeed Old: When you set a Trap, summon 2 Cunning Crows in adjacent spaces.
New: When you set a Trap, summon 2 Cunning Crows in adjacent columns.

Death Dice Old: After any minion is summoned, give it a random minion's Death.
New: After any minion is played, give it a random minion's Death.

Doubloon Old: Redeem a Pirate minion. Bank Glimmer is equal to its cost.
New: Redeem a Pirate that costs 5 or less. Bank Glimmer is equal to its cost.

Dragonbrand
  • Cost Decreased: 9 -> 8
Old: Combat Start: Revive 2 random Death minions that died this game in adjacent spaces.
New: Combat Start: Revive 2 random Death minions that died this game in adjacent columns.

Elda Goldswig Old: After your Glimmer is reduced from damage, deal that much to a random enemy minion. Plunder: Summon a Barrel Belly Brute.
New: After your Glimmer is reduced from damage, deal that much to a random enemy minion.

Encore Old: Add 3 Serpent Songs to your hand. Reduce their cost by 1.
New: Add 3 Serpent Songs to your hand. Reduce the cost of all Serpent Songs in your hand by 1.

Frizzle Cauldron Old: Inanimate Combat Start: Summon 2 Pyre Wisps in adjacent spaces
New: Inanimate Combat Start: Summon 2 Pyre Wisps in adjacent columns.

Golemancer
  • Health Decreased: 4 -> 2


Ironclad Contract Old: Start the game with Armor Fairy.
New: Start of Game: Summon an Armor Fairy.

Leviafin Tail
  • Cost Decreased: 4 -> 2
  • Power Decreased: 2 -> 0
  • Health Decreased: 6 -> 3


Mosh Pit Old: Revive up to four Groupies. Give them +1/+1, Rush & Fleeting. Add any that don't fit to your hand.
Now: Summon 4 Groupies, give them +1/+1 & Rush. Add any that don't fit to your hand.

Musket, Cannon Expert Old: Cannons can target the enemy hero. Battlecry: Summon 2 Cannons in adjacent spaces.
New: Cannons can target the enemy hero. Battlecry: Summon 2 Cannons in adjacent columns.

Nilmi Old: Hothead Swift Strike Focus(5): Gain "After a friendly minion dies, attack."
New: Hothead Swift Strike Focus(3): Gain "After a friendly minion dies, attack."

Rez
  • Cost Decreased: 6 -> 5
  • Health Decreased: 6 -> 5


Scalescorn Guard Old: Guard Tough Battlecry: Gain 5 armor, summon 2 Pyre Wisps in adjacent spaces.
New: Guard Tough Battlecry: Gain 5 armor, summon 2 Pyre Wisps in adjacent columns.

Soot Plating Old: After your opponent draws a Bomb, gain +1 armor.
New: After your opponent draws a Bomb, gain +2 armor.

Steel Chomps Old: Combat Start: Destroy a random minion in your opponent's deck.
New: Combat Start: Destroy a random card in your opponent's deck that costs 2 or less.
Developer Note: Steel Chomps had the same problems as Blood Shark; it felt bad. We’ve since updated it to not only give it a limit but also to introduce counterplay.




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