DEV BLOG #2 - NEW CONTENT & COMMUNITY FEEDBACK
[h2]Ahoy Blitzers![/h2]
First of all, Happy New Year! May 2024 be filled with joy, beautiful updates, and additional content! We’re glad to see you all enjoying the new adjustments and changes implemented in our previous update.
Community feedback is absolutely vital to Cross Blitz's evolution, and your insights have shaped our future updates in exciting ways! Before diving in, let’s get down to business and chat about the Pirates’ Pledge Update coming very soon!
But wait! Where’s the Q1 Story Campaign update listed on the Roadmap?
Don’t worry! It’s still coming! We decided to prioritize this bonus Tusk Tales update as we continue to work on the new story campaign. We have an updated Roadmap in the works, which we’ll reveal very soon!
[h3]PIRATES’ PLEDGE UPDATE INCOMING[/h3]
Grab your boots and fasten those eye patches; we've got fresh new mercenaries coming to shore! In this upcoming update, we're excited to introduce three new playable mercenaries. Here's a sneak peek at some exciting changes to the Pirates you know and love, plus a glimpse at some brand-new cards!
[h3]Prince Parsley[/h3]

The Pirate Prince can control the flow of battle by upgrading his own minions and downgrading opponent minions, either with careful planning or by rolling the dice and hoping to get lucky. The Prince himself refuses to be transformed and instead summons a loyal recruit to his side.
[h3]Dragonbrand[/h3]
This Cursed Captain ruthlessly squeezes value from his minions, letting them perish to activate their powerful Death effects and potentially even bringing them back from the grave.
[h3]Musket[/h3]
The cunning Cannon Expert commands a formidable arsenal of ship cannons, offering a potent blend of offense and defense. Through strategic placement, his cards can swiftly dominate the battlefield, enabling precise strikes on his enemies.
[h3]Pirate Prince’s Crown[/h3]

Parsley's crown, a lucky catch from a fishing trip, has never left his head. It's this crown that sparked his dream to be the true prince of the sea. Its unique power transforms regular Puff Caps into the extraordinary Golden variety.
[h3]Puff Platoon Flag[/h3]

Adding Puffs to your deck? Why not one more? Hoist this Flag on your next voyage and pledge your loyalty to the Puff Platoon!
[h3]And Many More New Relics![/h3]

[h3]Some Surprising Changes[/h3]

Hope you enjoyed this sneak peek of what lies ahead in the upcoming Pirates’ Pledge update, but that's just the tip of the treasure chest. As we prepare to set sail, it brings not only a sea of new changes, surprises, and a bounty of fresh cards but also a batch of bug fixes, balance changes, and QoL improvements that will be detailed in a dedicated changelog. Who are you excited to try first?
Feel free to reach out to the Cross Blitz crewmates and share your feedback and suggestions on our official Discord server: https://discord.gg/takoboystudios

[h3]WHY YOUR FEEDBACK MATTERS[/h3]
This might seem straightforward, but it's worth exploring why community feedback is so essential, especially for an Early Access title like Cross Blitz.
“Early Access’ high seas are unpredictable”
That quote couldn't be truer. As a team of dedicated game developers who have poured their hearts into Cross Blitz for several years, we've come to understand that the path of Early Access can be as unpredictable as a winding road. It's a journey filled with challenges and unforeseen obstacles. But it's also a journey filled with opportunities.
“Tusk Tales Mode is too difficult”
Thanks to your valuable feedback, we've made significant changes to Cross Blitz's Tusk Tales mode to address concerns about its difficulty. When we initially designed Tusk Tales, our primary goal was to provide a challenging roguelike experience within Cross Blitz.
However, after the game's launch, we started receiving mixed feedback about its difficulty. We realized that it was crucial to gather as much feedback as possible to address this issue promptly.
[h3]Upon further investigation, here's what we discovered:[/h3]
On one hand, a substantial number of players pointed out some unfair aspects of the overall game design, including its difficulty. These issues significantly impacted their in-game experience and often led to forfeits.
On the other hand, players who enjoyed hardcore deck-building experiences and challenging gameplay appreciated the difficulty but also noted some unfair aspects of the mode. After carefully reviewing feedback from all player groups and weighing the pros and cons, here's how we've decided to proceed:
Normal difficulty in Tusk Tales:
We've made adjustments to the "normal" difficulty level to enhance newcomers' gameplay experiences and help them become accustomed to the core mechanics. These improvements enable players to transition to a higher level of difficulty at their own pace.
Hard mode in Tusk Tales:
For more hardcore players who didn't mind the difficulty level but had high standards regarding balance, we've listened to your feedback and implemented selective tweaks. These changes aim to ensure a balanced experience without compromising the game's challenging nature. You'll find more information in the changelog, which will arrive on these shores very soon!
Your feedback has been instrumental in shaping these adjustments, and we appreciate your dedication to Cross Blitz. We're committed to delivering an engaging and balanced experience for players of all levels, and your insights continue to guide us in the right direction.
Don’t hesitate to join our merry crew on Discord: https://discord.gg/takoboystudios to share every way you feel we can improve the game.

Make sure to follow us to be regularly updated with 100% valuable Cross Blitz content:
Follow us on X:
https://twitter.com/takoboystudios
https://twitter.com/TheArcadeCrew
Join our official Subreddit:
https://www.reddit.com/r/CrossBlitz_/
We are also on TikTok:
https://www.tiktok.com/@crossblitzgame
First of all, Happy New Year! May 2024 be filled with joy, beautiful updates, and additional content! We’re glad to see you all enjoying the new adjustments and changes implemented in our previous update.
Community feedback is absolutely vital to Cross Blitz's evolution, and your insights have shaped our future updates in exciting ways! Before diving in, let’s get down to business and chat about the Pirates’ Pledge Update coming very soon!
But wait! Where’s the Q1 Story Campaign update listed on the Roadmap?
Don’t worry! It’s still coming! We decided to prioritize this bonus Tusk Tales update as we continue to work on the new story campaign. We have an updated Roadmap in the works, which we’ll reveal very soon!
[h3]PIRATES’ PLEDGE UPDATE INCOMING[/h3]
Grab your boots and fasten those eye patches; we've got fresh new mercenaries coming to shore! In this upcoming update, we're excited to introduce three new playable mercenaries. Here's a sneak peek at some exciting changes to the Pirates you know and love, plus a glimpse at some brand-new cards!
[h3]Prince Parsley[/h3]

The Pirate Prince can control the flow of battle by upgrading his own minions and downgrading opponent minions, either with careful planning or by rolling the dice and hoping to get lucky. The Prince himself refuses to be transformed and instead summons a loyal recruit to his side.
[h3]Dragonbrand[/h3]

This Cursed Captain ruthlessly squeezes value from his minions, letting them perish to activate their powerful Death effects and potentially even bringing them back from the grave.
[h3]Musket[/h3]

The cunning Cannon Expert commands a formidable arsenal of ship cannons, offering a potent blend of offense and defense. Through strategic placement, his cards can swiftly dominate the battlefield, enabling precise strikes on his enemies.
[h3]Pirate Prince’s Crown[/h3]

Parsley's crown, a lucky catch from a fishing trip, has never left his head. It's this crown that sparked his dream to be the true prince of the sea. Its unique power transforms regular Puff Caps into the extraordinary Golden variety.
[h3]Puff Platoon Flag[/h3]

Adding Puffs to your deck? Why not one more? Hoist this Flag on your next voyage and pledge your loyalty to the Puff Platoon!
[h3]And Many More New Relics![/h3]

[h3]Some Surprising Changes[/h3]

Hope you enjoyed this sneak peek of what lies ahead in the upcoming Pirates’ Pledge update, but that's just the tip of the treasure chest. As we prepare to set sail, it brings not only a sea of new changes, surprises, and a bounty of fresh cards but also a batch of bug fixes, balance changes, and QoL improvements that will be detailed in a dedicated changelog. Who are you excited to try first?
Feel free to reach out to the Cross Blitz crewmates and share your feedback and suggestions on our official Discord server: https://discord.gg/takoboystudios

[h3]WHY YOUR FEEDBACK MATTERS[/h3]
This might seem straightforward, but it's worth exploring why community feedback is so essential, especially for an Early Access title like Cross Blitz.
“Early Access’ high seas are unpredictable”
That quote couldn't be truer. As a team of dedicated game developers who have poured their hearts into Cross Blitz for several years, we've come to understand that the path of Early Access can be as unpredictable as a winding road. It's a journey filled with challenges and unforeseen obstacles. But it's also a journey filled with opportunities.
“Tusk Tales Mode is too difficult”
Thanks to your valuable feedback, we've made significant changes to Cross Blitz's Tusk Tales mode to address concerns about its difficulty. When we initially designed Tusk Tales, our primary goal was to provide a challenging roguelike experience within Cross Blitz.
However, after the game's launch, we started receiving mixed feedback about its difficulty. We realized that it was crucial to gather as much feedback as possible to address this issue promptly.
[h3]Upon further investigation, here's what we discovered:[/h3]
On one hand, a substantial number of players pointed out some unfair aspects of the overall game design, including its difficulty. These issues significantly impacted their in-game experience and often led to forfeits.
On the other hand, players who enjoyed hardcore deck-building experiences and challenging gameplay appreciated the difficulty but also noted some unfair aspects of the mode. After carefully reviewing feedback from all player groups and weighing the pros and cons, here's how we've decided to proceed:
Normal difficulty in Tusk Tales:
We've made adjustments to the "normal" difficulty level to enhance newcomers' gameplay experiences and help them become accustomed to the core mechanics. These improvements enable players to transition to a higher level of difficulty at their own pace.
Hard mode in Tusk Tales:
For more hardcore players who didn't mind the difficulty level but had high standards regarding balance, we've listened to your feedback and implemented selective tweaks. These changes aim to ensure a balanced experience without compromising the game's challenging nature. You'll find more information in the changelog, which will arrive on these shores very soon!
Your feedback has been instrumental in shaping these adjustments, and we appreciate your dedication to Cross Blitz. We're committed to delivering an engaging and balanced experience for players of all levels, and your insights continue to guide us in the right direction.
Don’t hesitate to join our merry crew on Discord: https://discord.gg/takoboystudios to share every way you feel we can improve the game.

Make sure to follow us to be regularly updated with 100% valuable Cross Blitz content:
Follow us on X:
https://twitter.com/takoboystudios
https://twitter.com/TheArcadeCrew
Join our official Subreddit:
https://www.reddit.com/r/CrossBlitz_/
We are also on TikTok:
https://www.tiktok.com/@crossblitzgame