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Death Roads: Tournament News

Have you seen Furiosa: The Mad Max Saga?

Hello Drivers! What a lovely day!

Long time no see! We’d like to stop here because we noticed an exciting movie title currently ruling the cinema. Do you know what we mean?

It is one of the two biggest inspirations for Death Roads games. And, of course, we are talking about Mad Max. Have you seen the new Furiosa yet? Is it good? The Polish premiere occurred last Friday, so we are eager to know if it is worth going to the cinema. Let us know!

[h2]Mad Max in Death Roads - inspirations and insights[/h2]

Our post-apocalyptic wastelands are full of dangers and challenges that we created, heavily drawing from the raw landscapes of the iconic movie we mentioned above. Races are not just about speed – they are life-and-death battles. Shooting, ramming, and explosions add adrenaline to every match.

[previewyoutube][/previewyoutube]

We wanted to replicate the sense of brutality and action that creates something extraordinary in the Mad Max movie. The scenes' atmosphere, the roads' backgrounds and the game mechanics are inspired by George Miller's work. Combining these elements with the plot and story from Death Race - we have created an entirely new entertainment that has found its niche in roguelike turn-based tactics.

Be sure to leave your opinion on the movie! You may find other Mad Max inspirations in the game - let us know if you have something!

Thanks for staying with us! See you on the road!

Attention! Achievements on the road!

Drivers!
First of all, thank you for your interest in Death Roads: Tournament. Practically a month has passed since the release, and during that time, you have taken part in an AMAZING number of races. You are the best!

[h2]Achievements![/h2]
To appreciate your efforts, we are introducing... achievements. You asked for this, so there was no choice but to implement it! We hear all your voices, note your comments and consider your opinions. There are 53 of them, so drive (?) them all! In addition, we provide you with collector's cards, backgrounds, emotes, a badge - there's a lot of it on Steam.

[h2]Bugs![/h2]
We are also aware of the potholes that appeared after releasing the full version of Death Roads: Tournament. Therefore, in addition to the achievements, we are introducing a package of fixes to bugs you reported. We really appreciate your commitment to making the race run smoothly.

For example, what’s fixed?
  • Garage View swap components with and without cards
  • Draw pile and discard pile views stays empty if player draw exceeds draw pile
  • Spotlight card does not change the direction of the attack
  • Missing text on the component without cards
  • Cards in players vehicle preview are overlapping
  • World Map View can not display more scrap then 999
  • Using cloud save on fresh account forces the player to go through cutscene and tutorial before continuing their run
  • AC DC Voltmeter adds overload at the wrong moment
  • Gadget Flask of oblivion does not apply Block satus
  • In-Game the Reset Progress button does not serve its purpose
  • The accumulator card does not grant overload apart from the first action
  • Block generator add 1 block only at 8th drawn card
  • Vehicle with more than 1 slot of same type causes issues with tooltip in rewards view

And finally, we wish everyone a successful end of the year. Remember to drive safely outside of Death Roads: Tournament!

We are leaving the pit stop! Get ready for the full release!

Today we're officially bidding farewell to Early Access on Steam and going full throttle with the grand premiere. Death Roads: Tournament has come a long way and has become a better game, thanks to you. Your support through Early Access has been incredible. But remember, the race is far from over!

[previewyoutube][/previewyoutube]
What's in store for you?
  • New drivers and a fleet of fresh wheels
  • Two thrilling status effects
  • A lot of new cards
  • A revamped map
  • Stunning biomes
  • Cloud Save support
But that's not all! We've fine-tuned the gameplay experience:
  • Get a sneak peek at your opponent's attack range
  • The ability to skip movements
  • Skid Deck improvements
  • Game events with a more forgiving touch
  • Challengers will fight with each other

Full patch notes can be found here. Get ready to hit the road like never before.

Death Roads: Tournament - Final Update Changelog

First of all, thanks for all your feedback folks! With it, we’ve been able to rework a lot of balance and difficulty issues. We’ve also added a bunch of new stuff that hopefully will improve your game experience and let you blow up your foes in new exciting ways.

Let’s run through the details below:

[h3]Major Changes[/h3]

  • Flexible movement range - You can now choose a distance you want to travel while performing movement actions stronger than 1. You can also skip any move action entirely while playing a card. This allows for more freedom with positioning.
  • Handling regeneration - Enemies now regenerate handling at the start of the Player’s turn instead of their own. This way you can now limit the amount of cards the enemies will play during their turn, by reducing their handling without making them skid.
  • Weapon range highlights - When hovering over an enemy vehicle, you can now see the potential range of all its weapons. The highlighted range of a weapon card is also displayed on the board while hovering over a given weapon card in hand, so you no longer have to activate a card to see where it hits.
  • Twists and turns on the world map - The roads on the world map are no longer straight, and now look more like actual routes.
  • Unique body cards - The cards from the body components of all playable cars are now unique to each vehicle, and won’t appear in other components like engines, wheels or accessories. We’ve also reworked most of them to better emphasize different playstyles.
  • Different driver cards and starting gadgets - All playable drivers now have slightly different cards and starting gadgets, that create better synergies for a given playstyle.
  • Reworked cards and components - Many of the existing cards and components were changed to be clearer and focus more on a given function in specific decks.
  • Reworked events - Events now offer better rewards and are less punishing for the Player.
  • Reworked Challenger AI - Challengers in free for all battles can now attack each other instead of focusing only on the Player.


[h3]Rebalance [/h3]
  • Vehicles now have different equipment slot types, as well as new starting values of Condition, Armour and Bash Damage.
  • Many components now give different modicator values.
  • Some Gadgets values and effects have been changed.
  • Weapons should now deal more damage in general.
  • Block and Grip status effects now appear more frequently on different cards.
  • Rumble status effect stacks amount has been reduced, and its damage is now subtracted from the Block.
  • Action to move in all directions now appears more frequently on cards.
  • Action to redraw cards now appears more frequently on cards.
  • Push action now appears more frequently on cards.
  • Players now gain more experience points overall, and can progress quicker.


[h3]Added Content
[/h3]
New Components
  • A lot of new Engines, Wheels, Weapons, and Accessories were added. All tuned up, to fit and enhance a specific strategy.
New Gadgets
  • Quite a few new options to gain MORE POWER!!!
New Drivers
  • Tetsuo “4rg0” Yamauchi - The Wiz Kid, master of manipulation.
  • Alberto “Flamingo” Felluci - The ex-Mafia chauffeur, here to deliver pain.
New Playable Car
  • Torcia Olympic - Light yourself up in class, with this vintage recreation of the good old days just waiting to be ignited.
New Enemies
  • Three new Sedan type enemies
  • Two new Buggy type enemies
  • New Hot Rod type enemy
  • New Pickup type enemy
New Road types
  • Swamp Roads
  • Mountain Roads
New Status effects
  • Web - Take 2 Condition damage each time this Vehicle moves. Lose 1 Web at the end of your turn.
  • Flat - Take 2 Condition damage whenever a Skid card is resolved by this Vehicle. Lose 1 Flat at the end of your turn.

Special Death Roads Giveaway

Death Roads: Tournament launches in 2 days


And on this occasion, we have a special giveaway for you! As you may know, Death Roads has its own board game version, which was funded on Kickstarter a few years ago. Now, you can get this board game for FREE!

Check out our profile on the X (earlier Twitter) platform, and take part in the giveaway!

We have 3 FREE DEATH ROADS SETS for you, each of which contains:
  • Kickstarter version of the board game Death Roads: All Stars (link to the campaign)
  • Steam key for the full release of Death Roads: Tournament




[h2]JOIN THE GIVEAWAY[/h2]

The giveaway ends on November 20th, 2023 - all information you can find on our company's X profile. Here's the link to the main post: https://twitter.com/KnightsOfUnity/status/1724085860302234096

Fingers crossed, enjoy! 🫶