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Zombie Cure Lab News

🌻Steam Summer Sale!🌻



The Steam Summer Sale is taking place from June 27 to July 11. Save 45% on Zombie Cure Lab during this event.

Now 45% Off - Games Baked in Germany

German Bread and Zombies


We are one of many germany baked games that are now on sale for the duration of the event.

To make this german bread tasty for you we offer Zombie Cure Lab with its highest discount yet.

Join the fun, we are still actively developing the game and listening to what our community has to say in our discord or steam forums.

Gameplay Tipp of the Day:
Humbies Level 1 (Zombies turned Workers) can carry more and walk faster wich makes them optimal haulers. Always check how your haulers perform and if you maybe have to build another hauling post. Set input and output logistic sliders to determine when a hauler is allowed to get and bring resources.
A tier 3 base can require two fully staffed tier 3 hauling posts in the center of your base to keep logistics run smoothly.

0.20.12 Hotfix

It's been a while! We took our time to test the latest update and ensure that the biggest bugs really have been fixed and that this updates ensures a boost in playability of the game over all.

Updates are slow as we are in parallel preparing bigger changes for the game. More about this in another upcoming post.

[h2]0.20.12 Patch Notes[/h2]
- fixed an issue causing workers being stuck in a loop trying to do repair jobs
- fixed an issue causing frozen zombies/humbies not be picked up for treatment/storage
- fixed haulers dropping ore when trying to refill furnace
- fixed buildings requiring power not displaying proper status after being upgraded
- fixed buildings sometimes permanently displaying unreachable status
- fixed an issue when loading a save game with an ongoing frozen character transport job
- fixed multiple issues resulting in left over power cables floating in the air
- fixed an issue with guards being stuck
- fixed an issue where gatherables inside a room would not be removed when merging rooms
- fixed an multithreading issue when assigning workers
- fixed an issue where upgrading objects sometimes would not work (leftover, unupgradable roads)
- fixed an issue where zombies could get stuck in place when trying to leave at break of dawn
- minor change to where saplings can spawn: they can no longer spawn right next to player buildings to prevent blocking narrow pathways
- reworked loading issue popup: when a problem occurs while loading a saved game sending a report is now optional

Save 40% on Zombie Cure Lab from now until March 21.

In keeping with the good weather, the Steam Spring Sale starts today!



Save 40% on Zombie Cure Lab from now until March 21.

👉 https://store.steampowered.com/app/1620290/Zombie_Cure_Lab

Hotfix 0.20.10

- Fixed feeding piles not refilled anymore after job cancelation due to lack of meat (Problem applied to many buildings and caused lots of buildings not being refilled like potentially treatment chambers, research tables and possibly everything that produces and requires resources.)
- Cold weapons (Snow canons) now have correct ice pack consumption rates, before they consumed zero (Freezing zombies is not free anymore)
- Cold weapons tooltip shows correct fire rate (cooldown) with two decimals
- Added a safety check for potential stuck humbies

Known Problems: We still have some reports regarding stuck characters, wich is hard to reproduce for us, but we are trying to figure out how severe this problem prevails after this new patch.

Further fixes include
- Fixed treatment chamber triggern missing resources status correctly
- Fixed frozen zombies not hauled due to a multi threating problem
- Fixed frozen zombie storages not being refilled by haulers

Savegame Compatibility:
If you are continuing a save from a previous version that had refill bugs, you might have to disable buildings once and enable them again, afterwards the refill bug should never appear again.