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Poll Week | The Path You Chose



Hadea is strange. And dangerous.

In just a few months, you’ll walk its scorched soil through Rémi’s footsteps. He chose to be there. He has a purpose.

But what if you didn’t choose?

What if you simply woke up… in the wrong place?

That’s the question we asked you last week on X. And here is the story you told.
________________________________________

You awaken in Hadea, with no memory of how you got there. The sky is unfamiliar. The land is barren, but not dead. A civil war burns in the distance. You don’t belong here. And nothing about this place suggests you’re welcome.

Whoever put you here apparently wanted to give you a chance. Before you lies a choice. Four weapons—each pulsing with a light you don’t recognize, forged from a material you’ve never seen. All meant for close combat.

  • One-handed sword – 40%
  • Two-handed sword – 25.5%
  • Double axe – 20.6%
  • Polearm – 13.2%


You reach for the one-handed sword.



Not because it’s the strongest. But because it feels familiar. In a world that defies everything you know, that’s all you can cling to.

This sword is yours now. It may not be the best. It may not even be enough. But it’s yours.
And with it, you walk.
________________________________________

The land grows stranger. No one crosses your path. No sound but the wind.
And then: a gate. Sealed, ancient, whispering.
No lock. No handle. But four pillars surround it—each one humming in rhythm with your blade. Each marked by an emotion.

Your hand hesitates. Rage pulses in your veins. But something in you leans toward something else. Not joy, exactly. But release.

  • Ecstasy – 27%
  • Rage – 26.5%
  • Grief – 24%
  • Terror – 22.5%


Ecstasy.

You strike the pillar. The gate opens.
On the ground: a sword—like yours, but changed. Its shape refined, its light glowing golden. You pick it up. You feel it: not just power… but confidence. A dangerous kind. And yet, welcome.


________________________________________

This place… it doesn’t feel like any known age. No culture you’ve learned about. You’re walking through the remains of something not meant for you.
Hadea is ancient. Lost. And you’re alone.
Still, you walk.
In the distance: a grand hall. Four corridors.

Another choice. Another test.

Each path promises something. But each is guarded. Not by man, nor beast—but by creatures you can’t explain. Shapes twisted just enough to be wrong.

  • Twister humanoid (43.5%)
  • Crawling tailed being (16.3%)
  • Brute with wing-like arms 17.7%
  • Floating ghostly shape 22.4%


You follow your instinct—and face the most human-looking one.



It’s a brutal fight. But you survive. Just barely.
Any of the others, and you wouldn’t have. You know it.
In Hadea, instinct is the only thing that hasn’t lied to you yet.
________________________________________

Past the corpse of your enemy, a door awaits. This one is… unlocked.
Even here, sometimes luck exists. Or so you think.
Inside: a word etched into the stone wall—Vigil.
It means nothing to you.

On the table: a key. And four locked chests. Each marked with a word:
Strength. Knowledge. Wealth. Escape.
Your final choice.

  • Knowledge – 53%
  • Strength – 28%
  • Escape – 13%
  • Wealth – 5.6%


Surprisingly, this was your clearest decision.

You’re not ready to leave. You don’t crave gold. Power means little without understanding.
You choose to know.
The key turns—but remains stuck in place., sealed, not to be used again.

The lid opens.

Inside, a single document:



What is Jova? No matter what is it, that is your next destination.
________________________________________

You are the first to arrive here in a very long time.

But maybe—just maybe—someone else, coming from outside, looking for answers, will follow your footsteps. Maybe you’ll cross paths and together, find the answer you seek.

Welcome to Hadea.

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