Hell Is Us Puts Realism And Immersion At The Forefront

Rogue Factor introduces a fresh RPG action game and their first original game: Hell Is Us. Much like its name, it gives the player a hell of a time, in good ways and difficult ways. CGMagazine was also able to sit down with some of Hell Is Us’ important team members: creative director Jonathan Jacques Belletête, founder and head of Rogue Factor Yves Bordeleau, and audio director Antoine Vachon. Belletête, Bordeleau, and Vachon were able to expand on the game’s development, with some witty personal notes around the production.
Hell Is Us is an action-adventure video game played from a third-person perspective, with Rogue Factor emphasizing this is not a souls-like game. In the game, the player assumes control of a soldier named Rémi who returns back to his hometown Hadea, where his mother sneaked him out of the warzone as a child. When Rémi returns to Hadea, two warring factions—the Sabinians and Palomists—are fighting over territories.

As Rémi, players also fight against... Read more