New clothing (More normal/realistic clothing coming next update!)
[h2]Changes[/h2]
Huge performance fixes to larger saves and large server files
Stamina drain has been reduced across the board
Stamina regen increased by about 25%
Adjusted gun front guard displays to better show attachments
Adjustments to loot drops, especially in military areas
Changed anchor points for all clothing items to allow 'hanging up' a bit easier
Adjusted shirt / jacket ground models to have the arms by the side instead of sticking out
[h2]Bug Fixes[/h2]
Fixed incorrect geo on multiple buildings
Patch 0.2.7
Patch 0.2.7:
[h2]Additions[/h2]
Added 9mm Vector
Added M24 sniper rifle
Added interior to a few more buildings
[h2]Changes[/h2]
The built in flashlight no longer requires wood to use (activate with Z by default)
Zombies should no longer go dormant (disappear) while chasing a player
Adjusted the first drop roll to be an increase drop chance rather than a guarantee (this should bring back some items being quite a bit rarer than others like they were previously, but still a higher chance overall for the first item roll)
VSS damage slightly increased
[h2]Bug Fixes[/h2]
Fixed bug where saving with a 0hp limb would make it unhealable
Fixed being able to skip loot timer on zombies by spamming F
Fixed SCAR-H having incorrect inventory when on ground
Fixed dedicated server weather events like crop plots getting watered not working
Duffle bags can now store records
Bunker 11 secret entrance no longer requires two button presses to open correctly
Patch 0.2.6
Patch 0.2.6:
[h2]Additions[/h2]
Bunker 11 has been added (not finished by any means but it's getting there)
Scar-H added (7.62 rifle)
New findable build parts added (mostly bathroom stuff like toilets and sinks)
New collectibles
[h2]Changes[/h2]
Adjusted network and gameplay performance of all damage dealing events
Adjusted melee weapon position to stop booping you in the face while in first person
Increased the size of the Rush Backpacks
Reduced max zombie item drops from 7 to 5
Dead zombies now have extra time before despawn after being looted to prevent zombies disappearing while being looted
Dead zombies no longer need a full search timer to loot if they've already been searched
[h2]Bug Fixes[/h2]
Fixed bug with magazines not allowing loading of partial stacks to top off the magazine
Fixed bug with crawling zombies not dealing damage
Fixed bug with foundation stairs not being able to be placed in front of doorframes
Fixed bug that would cause magazines to float in the air in some scenarios
Fixed storage buildables not dropping contained items if picked up
Fixed bug with No Travel servers sometimes resetting player inventories
Fixed bug that could cause harvestable animals to not grant all their loot
Patch 0.2.5
Patch 0.2.5
[h2]Additions[/h2]
Most of the gun parts have been added to the general drop tables to now be found in world
Guns can now be Set Down on walls (working on fix for them being 1/2 inside the wall for next update)
[h2]Changes[/h2]
Major adjustments to the backend of the interact menu hitpoint progress bar for performance optimizations and memory management in worlds with many player built objects
Adjusted interact menu for crop plots to have Harvest as the first option instead of Water
Reduced how much each tick of rainfall fills the crop plots
[h2]Bug Fixes[/h2]
More bug fixes that could cause foliage like trees, cars, etc to respawn over built objects
Fixed bug with sleeping bags and other respawn points possibly spawning you in bad positions
Fixed multiple bugs with no travel servers
Fixed bug with settings menu resetting your selected mic every time you opened it
Patch 0.2.4
Patch 0.2.4
[h2]Additions[/h2]
Rain now increases water in crop plots and dew collectors
More findable build parts added (including beds, fridges, and a vending machine)
New helmets added
New collectibles added
[h2]Changes[/h2]
More changes to consuming items in multiplayer attempting to prevent consumption items not increasing your stats as expected
[h2]Bug Fixes[/h2]
Fixed a large multiplayer performance bug with how the game was handling world items
Fixed bug with not being able to Set Down objects on top of other objects
Fixed bug with exiting a PvE server kicking everyone out
Fixed bug with removing attachments from weapons on the ground not updating correctly
Fixed bug with placing weapons directly up and down in multiplayer as client not displaying correctly