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DeadPoly News

Patch 0.2.8

Patch 0.2.8:


[h2]Additions[/h2]
  • Added AKM
  • Added 40 round Vector magazine
  • New collectibles added
  • New masks
  • New helmets
  • New clothing (More normal/realistic clothing coming next update!)


[h2]Changes[/h2]
  • Huge performance fixes to larger saves and large server files
  • Stamina drain has been reduced across the board
  • Stamina regen increased by about 25%
  • Adjusted gun front guard displays to better show attachments
  • Adjustments to loot drops, especially in military areas
  • Changed anchor points for all clothing items to allow 'hanging up' a bit easier
  • Adjusted shirt / jacket ground models to have the arms by the side instead of sticking out


[h2]Bug Fixes[/h2]
  • Fixed incorrect geo on multiple buildings

Patch 0.2.7

Patch 0.2.7:


[h2]Additions[/h2]
  • Added 9mm Vector
  • Added M24 sniper rifle
  • Added interior to a few more buildings


[h2]Changes[/h2]
  • The built in flashlight no longer requires wood to use (activate with Z by default)
  • Zombies should no longer go dormant (disappear) while chasing a player
  • Adjusted the first drop roll to be an increase drop chance rather than a guarantee (this should bring back some items being quite a bit rarer than others like they were previously, but still a higher chance overall for the first item roll)
  • VSS damage slightly increased


[h2]Bug Fixes[/h2]
  • Fixed bug where saving with a 0hp limb would make it unhealable
  • Fixed being able to skip loot timer on zombies by spamming F
  • Fixed SCAR-H having incorrect inventory when on ground
  • Fixed dedicated server weather events like crop plots getting watered not working
  • Duffle bags can now store records
  • Bunker 11 secret entrance no longer requires two button presses to open correctly

Patch 0.2.6

Patch 0.2.6:


[h2]Additions[/h2]
  • Bunker 11 has been added (not finished by any means but it's getting there)
  • Scar-H added (7.62 rifle)
  • New findable build parts added (mostly bathroom stuff like toilets and sinks)
  • New collectibles


[h2]Changes[/h2]
  • Adjusted network and gameplay performance of all damage dealing events
  • Adjusted melee weapon position to stop booping you in the face while in first person
  • Increased the size of the Rush Backpacks
  • Reduced max zombie item drops from 7 to 5
  • Dead zombies now have extra time before despawn after being looted to prevent zombies disappearing while being looted
  • Dead zombies no longer need a full search timer to loot if they've already been searched


[h2]Bug Fixes[/h2]
  • Fixed bug with magazines not allowing loading of partial stacks to top off the magazine
  • Fixed bug with crawling zombies not dealing damage
  • Fixed bug with foundation stairs not being able to be placed in front of doorframes
  • Fixed bug that would cause magazines to float in the air in some scenarios
  • Fixed storage buildables not dropping contained items if picked up
  • Fixed bug with No Travel servers sometimes resetting player inventories
  • Fixed bug that could cause harvestable animals to not grant all their loot

Patch 0.2.5

Patch 0.2.5


[h2]Additions[/h2]
  • Most of the gun parts have been added to the general drop tables to now be found in world
  • Guns can now be Set Down on walls (working on fix for them being 1/2 inside the wall for next update)


[h2]Changes[/h2]
  • Major adjustments to the backend of the interact menu hitpoint progress bar for performance optimizations and memory management in worlds with many player built objects
  • Adjusted interact menu for crop plots to have Harvest as the first option instead of Water
  • Reduced how much each tick of rainfall fills the crop plots


[h2]Bug Fixes[/h2]
  • More bug fixes that could cause foliage like trees, cars, etc to respawn over built objects
  • Fixed bug with sleeping bags and other respawn points possibly spawning you in bad positions
  • Fixed multiple bugs with no travel servers
  • Fixed bug with settings menu resetting your selected mic every time you opened it

Patch 0.2.4

Patch 0.2.4

[h2]Additions[/h2]
  • Rain now increases water in crop plots and dew collectors
  • More findable build parts added (including beds, fridges, and a vending machine)
  • New helmets added
  • New collectibles added


[h2]Changes[/h2]
  • More changes to consuming items in multiplayer attempting to prevent consumption items not increasing your stats as expected


[h2]Bug Fixes[/h2]
  • Fixed a large multiplayer performance bug with how the game was handling world items
  • Fixed bug with not being able to Set Down objects on top of other objects
  • Fixed bug with exiting a PvE server kicking everyone out
  • Fixed bug with removing attachments from weapons on the ground not updating correctly
  • Fixed bug with placing weapons directly up and down in multiplayer as client not displaying correctly