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DeadPoly News

Patch 0.1.11

Patch 0.1.11:

Additions
- Added a few new items
- Added four new food items

Changes
- Changed headshot oneshot damage on zombies to be 10+ instead of 15+
- Punches have a small chance to deal enough damage to oneshot headshot
- Reduced action cooldown with melee and harvesting by 35% (increased melee swing speed)
- Changed default hotkey for build grid to L instead of I, since I is Whistle
- Fixed the craftable bag to have the same inventory space when on the ground as when equipped

Bug Fixes
- Fixed multiple issues that could cause inventory to not load in multiplayer
- Fixed issue with loading location when joining a server causing players to be invisible
- Adjusted requirements for looting a player attempting to prevent a cheat that lets living players get looted

Coming soon...
- Garden City launch
- Zombie models
- New bunkers
- Animations for consumables
- Many, many more items
- More guns and gun attachments

Patch 0.1.10

Patch 0.1.10:

**Additions**
- 2x, 4x, 6x optic options added
- Added silhouettes to each inventory slot
- Finally added tooltips to the medical conditions with a bit more info
- Added notification when trying to reload without a magazine in acceptable inventory
- Added notification when trying to shoot a gun with an empty chamber
- Added whistling to attract zombies
- Added two new zombie variants
- Zombies can hear stuff now (in the future they won't run directly towards noise, instead they will meander towards the general area)
- Suppressors function to greatly reduce zombie attraction radius for gunshots

**Changes**
- Adjusted drop chance of many items
- Max range of bullets increased by 4x
- Zombie brain upgrade: Zombies now traverse around obstacles better, and can now walk on to player built objects
- Zombies now have slightly varied movespeeds
- Optimizations for multiplayer health effects
- Pressing Escape while map is open now closes the map instead of opening the settings menu
- Increased the size of the menu button in the Escape menu to make it easier to find
- Adjusted red dot brightness to be slightly more usable at night
- Changed buildable storage to only be openable by owner in PvE and No Raid

**Bug Fixes**
- Fixed bug where objects that weren't built when exiting to menu would still save
- Fixed issue with crafting and stat menus disappearing if double clicked
- More collision fixes on existing buildings and objects
- Fixed keybinds menu not working in main menu
- Changes to death event to prevent player dying on some clients but not on others
- Fixed bug that prevented taking damage when starving
- Fixed some sounds not working as expected in multiplayer
- Changes to buildables and ground items to prevent max UObject error

Patch 0.1.9:

  • Invert Mouse Y now functions correctly
  • AUG not firing fixed (it thought it needed a trigger, but it already has one, silly AUG)
  • Fixed AUG display being sideways in inventory
  • Fixed red dots on VSS displaying in the wrong position during inspect
  • Increased hit marker display duration
  • Fixed stairways in multiple buildings to not trip your player up as much
  • Multiple item names adjusted to be correct with their display
  • Hip sheathe items no longer sheathe in your butt, that was painful

Rebuild Launch!

The full rebuild of DeadPoly is finally here, albeit with a map much smaller than I'd have liked to soft launch with, but that's a problem I am working to resolve in the very near future. Version 0.1.8 is months of hard work finally taking shape as a real game.

Early mornings into late nights, nonstop research and learning, applying new knowledge every day, and just working towards creating the game I’m excited to play. I truly believe this is much closer to the game you all deserve than Legacy could ever hope to be.

DeadPoly is still in Early Access, and is of course an ever evolving and growing project that I’m still absolutely thrilled to be working on day in and day out. It’s a dream come true. It’s very easy for me to get sidetracked and go full wax poetic about how unreal it is that you’re all playing this game. With every ounce of gratitude, seriously, THANK YOU!

Please report any bugs or issues you encounter with the new game, and send any suggestions my way.

Kamron

How to play the original version of DeadPoly:
[previewyoutube][/previewyoutube]

Patch 0.1.8:
  • ADS and many more weapon attachments added
  • In game map added (Open with M)
  • New guns
  • Halloween items added
  • New items
  • Zombies can now be visibly stunned which stops their movement and attacks for a short time (higher damage weapons can stun more reliably!)
  • Doubled the speed of water collection for the Dew Collector
  • Doors now open outward and can be picked up
  • Camera movement from breathing effect has been greatly reduced
  • Performance updates to UI
  • Inventory search code changed to improve speed when searching your VERY deep stacks (so many backpacks...)
  • Adjusted building for roofs and ceilings to be more usable
  • Some changes to saved data to reduce save file size for larger saves
  • Backend changes to hitpoints to increase performance and reliability
  • Fixed infinite campfire and light bug, sorry y'all
  • Fixed lootables being openable instantly after first search even after loot refresh
  • Small towns added to Delta (a few of the buildings still need interior added and some more art passes)
  • Players are now absolutely terrified of water (added map boundary since water doesn't do anything besides function as a barrier anyway)
  • Fixed the crossed wires on the battery charger (the battery charger actually chargers at the correct rate now, it was much slower than intended)
  • Slightly reduced the chance of random weather
  • Sound levels of weather has been adjusted
  • Fixed removing status effects on limbs not working in multiplayer
  • Increased height at which falling forces a character roll

Rebuild Patch 0.1.7

Patch 0.1.7:
  • Rebinding keys works and finally persists through restarts
  • Changed mouse input to raw input
  • Adjustment to player melee traces
  • Adjustment to zombie melee traces
  • Adjusted support requirements for floors, ceilings, and roofs not be such buttheads when placing and allowing you to build floors over foundations without support beams or walls
  • Fixed the invincible trees that were getting in the way of your builds and taunting you about it
  • Fixed looting a container you've already looted not speeding up the open timer in multiplayer
  • Fixed healing / drinking / etc not working when playing in multiplayer
  • Fixed teleportation when vaulting on a destroyed object
  • Fixed issue with not being able to join/invite through Steam overlay
  • Adjusted networking performance
  • Adjusted foot IK to hopefully not break your ankles as much when standing on very steep slopes