Update 1.54b: AI Improvements
[p]- Addition: Aiming delay is now required for both operators and enemies before firing, based on engagement distance and difficulty level[/p][p]- Addition: Difficulty option -> Adjust enemy aim delay by distance[/p][p]- Addition: Difficulty option -> Adjust operator aim delay by distance[/p][p]- Improvement: AI enemy spawn-point logic in “Siege” or “War” mode[/p][p]- Improvement: Time to deactivate a spawn point in “Siege” or “War” mode[/p][p]- Improvement: Adjusted the delay before an enemy not yet in firing position opens fire[/p][p]- Improvement: Enemy takes longer to aim and fire if their weapon was just slung on their back[/p][p]- Fix: Location errors of some assets on "Compound" Map[/p][p]- Fix: “Finish a night mission without any NVG” reward could sometimes be awarded by mistake[/p]