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Black One Blood Brothers News

Early Access 1.54 - Full Patch Notes

[p]Attention, Operators,[/p][p][/p][p]With Early Access 1.54 now available, you will enjoy the following fixes and changes in the game. While this is a shorter patch notes than former updates, some features or improvements are made to experience some behaviors before bigger changes. As usual, please remember that your constructive feedback is valuable.[/p][p][/p][p]Two main features: an overhaul of the dynamic light in game, allowing you - and your enemies - to experience a brand new dynamic in your gameplay. They will hunt you. They will find you. And they might kill you.[/p][p][/p][p]Another big new feature is the start of the maps reworks. We understand that they are at the heart of the strategic intensity of your games. This is why Helios has reworked 4 maps: expect some tactical changes on Al-Jan Province, University, Valenwood Villa and Klettgau Forest. We also heard some of you who really loved wider maps: you will be able to use them and build your dream mission / campaigns with them.[/p][p][/p][p]And finally, as we want to explore an immersive angle, now, depending on the mission, civilian corpses will be on the map. If that's an option that you don't want to have, you can entirely disable it.[/p][p][/p][p]A lot is going on behind the scenes, as we're making our way to the full release of the game. While we can't reveal our secrets, rest assured: good things are coming.[/p][p][/p][p]Thank you for your support. We really hope that you will enjoy this update, and again, Helios is listening on Discord to your feedback and suggestions. [/p][p][/p][p][/p][p]Read the full patch notes here.[/p][p][/p][p]FEATURED [/p]
  • [p]Overhaul: Dynamic light rendering,[/p]
  • [p]Overhaul: Number of dynamic lights on maps during night missions,[/p]
  • [p]Addition: AI enemies can now see your weapon’s laser dot and flashlight beam,[/p]
  • [p]Addition: Corpse visibility (Shows the aftermath of the enemy strike — civilian corpses and other attack traces (visual only, no gameplay impact),[/p]
  • [p]Addition: Options for controlling character animations in Photo/Video mode,[/p]
  • [p]Addition: Custom mouse cursor,[/p]
[p] GAMEPLAY [/p]
  • [p]Addition: Option in difficulty tab - Corpse visibility,[/p]
  • [p]Addition: Option in extras - Sensitive Content,[/p]
  • [p]Addition: Player-controlled operator now communicates with the team over the radio,[/p]
  • [p]Improvement: Overall design of the “Al-Jan Province” map,[/p]
  • [p]Improvement: Overall design of the “University” map,[/p]
  • [p]Improvement: Overall design of the “Valenwood Villa” map,[/p]
  • [p]Improvement: Overall design of the “Klettgau Forest” map,[/p]
  • [p]Improvement: Smoothness of the movement transition when the player aims with a scope,[/p]
  • [p]Fix: Accidental disappearance of an unconscious or dead operator on the “University” map,[/p]
  • [p]Fix: Accidental disappearance of an unconscious or dead operator on the “Carrier Deck” map,[/p]
  • [p]Fix: Some streetlight bulbs might not have been destroyed properly[/p]
[p]MAP EDITOR[/p]
  • [p]Addition: Empty map (very large),[/p]
  • [p]Addition: Aircraft Carrier,[/p]
[p] RENDERING[/p]
  • [p]Addition: New Ranks menu,[/p]
  • [p]Improvement: Player’s arm animation in first-person view while crawling is now synchronized with their movement,[/p]
  • [p]Improvement: 3D icon showing the objective’s location is greyed out if the objective hasn’t been located yet,[/p]
  • [p]Improvement: Design and size of the radial menu for switching operators,[/p]
  • [p]Improvement: Design of progression menu in campaign mode,[/p]
  • [p]Improvement: Design of photo/video UI,[/p]
  • [p]Fix: Missing materials on some ceilings on the “Central Hospital” map,[/p]
  • [p]Fix: Undesirable artifact effect inside magnifying scopes,[/p]
  • [p]Fix: Motion blur could be activated in the campaign hub or during debriefing,[/p]
  • [p]Fix: Hollow inside a magnifying scope could display visual glitches,[/p]
  • [p]Fix: Left hand wasn’t correctly positioned when throwing a grenade if the player was using side aiming in first-person view[/p]

Early Access 1.54 - Preview - Fiat Lux!

[p]Operators,[/p][p][/p][p]Mark your calendar as the deployment of the next major update for Black One Blood Brothers will be done on June, 12, 2025, 9AM CEST (Paris hour)[/p][p][/p][p]This note will be short, but: [/p][p][/p]
  • [p]Some of you were unhappy that the largest maps were gone. While not bringing them back in the campaign to preserver the performances, you will be able to craft your own missions with a very large map. Don't forget to share your creations on Discord![/p]
  • [p]There will be light: dynamic lights will be reworked, introducing new gameplay opportunities[/p]
  • [p]Map improvements: 4 maps are being reworked for this update! Tell us which one you're expecting in the comments![/p]
  • [p]A new immersive option that you'll be able to enable or disable[/p]
  • [p]Other improvements and fixes[/p]
[p][/p][p]We will introduce on Thursday the whole patchnote! Stay sharp, operators 🫡[/p][p]Kane, your briefing officer[/p]

Update 1.53k: Improvements

- Improvement: “ARIAL Offshore Drilling” map now supports all weather conditions
- Improvement: Unique healing animation in first-person view
- Improvement: Smoothness of the transition when the player automatically leans
- Improvement: Adjustment of asset positions on the “ARIAL Offshore Drilling” map
- Improvement: Objective to disarm a nuclear bomb is now available on the “ARIAL Offshore Drilling” map
- Improvement: Menu pop-ups in the weapon editor now adapt to the mouse position for better clarity
- Improvement: Distance needed to trigger a climb or obstacle jump is based on the player’s current speed
- Improvement: Optimization of the shadow resolution for dynamic lights
- Fix: Scope’s reticle wasn’t properly centered on the screen
- Fix: Left-hand position wasn’t clearly visible when throwing a grenade while holding a firearm
- Fix: Arms of an unarmed operator moved with the camera’s movement
- Fix: Tree placement error on the “Al-Jan Province” map

Update 1.53j: Improvements and Hotfix

- Addition: Gameplay option to choose the starting thermal view on the tac-map
- Addition: New Default thermal view on insertion menu
- Improvement: The tactical map views are now positioned at the bottom of the screen
- Fix: Volume of bullet impact sounds on different materials
- Fix: The fog’s position didn’t adapt to the camera in the map editor
- Fix: Transparency error inside the “VK 12” firearm
- Fix: Left-hand positioning error on the “VK 12” firearm when no handguard is used
- Fix: Barbed wire positioned in mid-air on the training map
- Fix: Error loading a custom map during a custom campaign
- Fix: Some translation errors in French

Update 1.53i: Improvements and Hotfix

- Addition: New aiming reticles in smaller sizes
- Improvement: Adjustment of arm movement while aiming in first person
- Fix: Texture resolution error in the user-interface ranks and rewards, depending on the graphics settings
- Fix: Texture resolution error in the user-interface keyboard and mouse, depending on the graphics settings
- Fix: Alignment of the night-vision/thermal sight reticle with a magnifying optic
- Fix: Display error for procedural campaign rewards in the main menu