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Black One Blood Brothers News

Update 1.54f: Hotfix

[p]- Fix: Ghillie suits could become stretched when teleporting in Photo Mode[/p][p]- Fix: Some ragdoll errors[/p]

Update 1.54e: Improvements

[p]- Improvement: Shadows enabled on all vegetation[/p][p]- Improvement: Stair design on the “Al-Jan Province” map[/p][p]- Improvement: Ambient Occlusion intensity transitions based on distance[/p][p]- Improvement: Ability to deselect the last selected character to remove their outline in Photo Mode[/p][p]- Fix: Enemy could trigger incorrect animations in “War” and “Siege” game modes[/p][p]- Fix: Character outline display errors in Photo Mode[/p][p]- Fix: Bullet impact VFX on a wet surface[/p]

Update 1.54d: Improvements

[p]- Improvement: Optimized the character animation system according to each character’s visibility and distance from the camera[/p][p]- Improvement: Optimized landscape geometry complexity based on distance from the camera for each map[/p][p]- Fix: AI navigation error preventing them from correctly reaching large observation towers[/p]

Update 1.54c: Improvements

[p]- Addition: New gameplay option - Dark Night[/p][p]- Addition: Character selected in Photo Mode during a mission is now highlighted for better visibility[/p][p]- Addition: Camera movement when switching firearms[/p][p]- Improvement: Distant gunfire sound propagation[/p][p]- Improvement: Optimized environmental light reflections[/p][p]- Fix: Role-icon display error when no role is assigned[/p][p]- Fix: Enemy AI could sometimes fail to stop their ambient animations correctly when they became alert[/p][p]- Fix: AI navigation error on certain stairs[/p][p]- Fix: Destroyed vehicles in the map editor could sometimes not be selected[/p]

Update 1.54b: AI Improvements

[p]- Addition: Aiming delay is now required for both operators and enemies before firing, based on engagement distance and difficulty level[/p][p]- Addition: Difficulty option -> Adjust enemy aim delay by distance[/p][p]- Addition: Difficulty option -> Adjust operator aim delay by distance[/p][p]- Improvement: AI enemy spawn-point logic in “Siege” or “War” mode[/p][p]- Improvement: Time to deactivate a spawn point in “Siege” or “War” mode[/p][p]- Improvement: Adjusted the delay before an enemy not yet in firing position opens fire[/p][p]- Improvement: Enemy takes longer to aim and fire if their weapon was just slung on their back[/p][p]- Fix: Location errors of some assets on "Compound" Map[/p][p]- Fix: “Finish a night mission without any NVG” reward could sometimes be awarded by mistake[/p]