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Black One Blood Brothers News

Update 1.53g: Improvements and fixes

- Addition: New model of the “G34 Magnifier”
- Addition: New model of the “Holographic Sight”
- Improvement: Graphics optimization
- Improvement: Adjustment of the “Metallic” and “Roughness” effects on certain weapons and handguards
- Improvement: Activation of fern shadows on tropical maps
- Improvement: Display resolution for all icons and textures used in the user interface is always set to maximum
- Improvement: Training map is no longer assigned in procedural campaigns
- Fix: Wrong alignment of the aiming reticles on certain sights and magnifying optics
- Fix: Alignment of the aiming reticle with a “G34 Magnifier”
- Fix: Camouflage list error on the “Rash Guard” shirt
- Fix: Operator’s size could prevent proper alignment of the aiming reticle

Update 1.53f: Hotfix

- Improvement: Maximum detection distance of enemy AI in combat
- Improvement: Adjustment of the reticle brightness inside a scope
- Improvement: The button for displaying building floors no longer appears when the map doesn’t contain any
- Fix: Selector positioning error on the “AC 107” firearm
- Fix: Texture error on one of the camo patterns on the Eastern Forces tactical vest
- Fix: Reticle size error on the second sight
- Fix: Error resolution textures for an operator's equipment icons in the user interface

Update 1.53d: Hotfix #3

- Addition: New option to make the “Quick Orders” interface invisible
- Fix: Game map fails to appear in “Blind Ops” mode if a custom map was selected beforehand
- Fix: Enemy AI could react to a frag grenade throw before it detonated
- Fix: Possible handguard attachment error on the “SOG Sawer MCX” weapon
- Fix: Random patrol assignment at enemy spawn could generate invalid locations for the AI
- Fix: Error causing part of the “AVD Dragon” weapon to appear inside a magnifying scope
- Fix: A few small French text errors

Update 1.53c: Hotfix #2

- Improvement: Adjustment of camouflage color saturation on ghillie suits
- Fix: Pathfinding error near many assets on the "The Mines" map
- Fix: Pathfinding error near many assets on the "Elegance Airport" map
- Fix: Pathfinding error near many assets on the "Carrier Deck" map
- Fix: Pathfinding error near many assets on the "Compound" map
- Fix: Pathfinding error near many assets on the "Training Center" map
- Fix: Pathfinding error near many assets on the "New World Stronghold" map
- Fix: Pathfinding error near many assets on the "Central Hospital" map
- Fix: Pathfinding error near many assets on the "University" map
- Fix: Camouflage pattern dimension on the fourth ghillie suit
- Fix: Texture assignment error on one of the ghillie suit camouflages

Update 1.53 (b‑e) Hotfix

1.53b:
- Improvement: Adjustment of the camera movement when sprinting
- Improvement: Adjustment of the "Valid Difficulty" text size in the campaign difficulty selection menu
- Fix: The positioning of a new actor in the map editor wasn't set up correctly
- Fix: Texture assignment error on the rocks in the "Forest" map in the map editor
- Fix: The "AVD Dragon" sniper rifle might not unlock properly
- Fix: The cleanup of dead characters in "War" and "Siege" modes might not work properly
- Fix: Texture error on planes in the map editor

1.53c:
- Improvement: Adjustment of camouflage color saturation on ghillie suits
- Fix: Pathfinding error near many assets on the "The Mines" map
- Fix: Pathfinding error near many assets on the "Elegance Airport" map
- Fix: Pathfinding error near many assets on the "Carrier Deck" map
- Fix: Pathfinding error near many assets on the "Compound" map
- Fix: Pathfinding error near many assets on the "Training Center" map
- Fix: Pathfinding error near many assets on the "New World Stronghold" map
- Fix: Pathfinding error near many assets on the "Central Hospital" map
- Fix: Pathfinding error near many assets on the "University" map
- Fix: Camouflage pattern dimension on the fourth ghillie suit
- Fix: Texture assignment error on one of the ghillie suit camouflages

1.53d:
- Addition: New option to make the “Quick Orders” interface invisible
- Fix: Game map fails to appear in “Blind Ops” mode if a custom map was selected beforehand
- Fix: Enemy AI could react to a frag grenade throw before it detonated
- Fix: Possible handguard attachment error on the “SOG Sawer MCX” weapon
- Fix: Random patrol assignment at enemy spawn could generate invalid locations for the AI
- Fix: Error causing part of the “AVD Dragon” weapon to appear inside a magnifying scope
- Fix: A few small French text errors

1.53e:
- Improvement: Scope stability when the player aims in first-person view
- Fix: Two stocks on the “ArK 47” weapon didn’t apply the camouflage selected by the player
- Fix: Weapon-block detection bug with the in-game “AS-Val” when using a rail attachment
- Fix: Ghillie camouflage could appear inside a magnifying scope
- Fix: Collision errors on certain assets on the “Secret Bunker” map
- Fix: One of the magazines on the “ArK-47” weapon was not positioned correctly