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Core Keeper News

Community Wrap-Up: 19th July 2024

If anyone is counting down, it's just over 5 weeks until Core Keeper launches in 1.0! We're already so excited and can't imagine how we'll feel this time next month. There's been some pretty cool community activity this week, let's get into it!

[h2]Pugstorm Interview with Dakon the Mad[/h2]
Fredrik and Julian sat down with Core Keeper Ambassador, Dakon the Mad, to discuss all things 1.0, lore, and more. We had such a blast chatting to Dakon and were impressed by his insightful questions. It was also a delight to get to talk about the history of the company (Radical Rabbit Stew, anyone?), our backgrounds and inspirations, and the future of Core Keeper.

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[h2]Light Traveling [/h2]
Our super talented composer, Jonathan Geer, has been sharing piano renditions of some of the tracks he composed for Core Keeper over on X. We'll forever be impressed by the hard work and creativity he has put into the Core Keeper soundtrack, and getting to hear these slightly different versions is an extra treat that we feel very lucky to be able to share with you. We can't embed Jonathan's video here, as it was shared on X, but you can navigate to this link to watch it!

[h2]Core Keeper Controller Concept by POPeArt[/h2]
Gaming artist, POPeArt created a mock-up of an Xbox controller with a Core Keeper design, which we just love. We think the concept is super cool and a great opportunity to remind people that Core Keeper is coming to Xbox Series S|X and Xbox One this year! We got some people asking when this was going on sale when we shared it on X, so we do want to be clear that this is a piece of fan art, not something we're collaborating on.



[h2]Moderator Applications Are Still Open[/h2]
We're still accepting applications for Discord and Steam-Discussions moderators if that's something that interests you, Explorers! We've got an amazing community in both of these spaces and we're so grateful for all the support our amazing moderators offer us when it comes to keeping our spaces safe and enjoyable. Our current team is made up of wonderful people and we'd like to expand it with new members who want to make a positive impact on our community. If that sounds like you, then feel free to apply via this form.

[h2]1.0 Fan Art by Lem[/h2]
Discord member, Lem, had a little skim of our content reveal trailer for things to draw and ended up sharing this amazing art with us!



Follow us on X: http://www.twitter.com/corekeepergame Join the Conversation on Discord: http://discord.gg/corekeeper

Community Wrap-Up: 12th July 2024

Happy second week of July, Explorers! Every week brings us one step closer to 1.0, and we're hard at work putting those finishing touches on the game. The ongoing positivity and support from our community is making the run up to our full launch even more special, so let's take a look at what we've been up to this week.

[h2]Core Keeper Features Tournament[/h2]
We're still running the Core Keeper Features Tournament over on X, giving you the chance to have your say and let us know your favourite feature of the game. We started out the voting by pairing up 8 of our key features in a head-to-head battle: Exploration vs Farming, Crafting vs Base Building, Cooking vs Fishing, and Combat vs Skills / Talents.

There were some clear-cut victors here, though it was very close between Crafting and Base Building! In the end, you voted Exploration, Base Building, Cooking, and Skills / Talents as your winners. The next round of the tournament saw Base Building and Cooking eliminated, leaving us with just two options to choose from and decide the ultimate feature. There's still time to vote, so head on over to this post and tell us which you prefer: Exploration vs Skills / Talents?



[h2]Shrooman Brute[/h2]
Did we just reveal the name of the new mushroom enemy we showcased in our 1.0 content reveal trailer? We might have done šŸ‘€. This big beauty is known as the Shrooman Brute. It's bigger and stronger than a regular Shrooman, but still somehow just as adorable.



[h2]Cooking Appreciation from Zombaekillz[/h2]
X user, Zombaekillz, listed us in their top-three games that make her top list for cooking mechanics! We feel all warm and fuzzy inside reading such high praise, though we do agree that there's always room for more desserts.



[h2]Malugaz Fan Art[/h2]
One of our Discord moderators, bklyn, shared this awesome Malugaz fan art with us, and we wanted to share it with the world. He is definitely looking extra corrupted here.



[h2]Owlunae's Daily Emote Countdown to 1.0[/h2]
There's something seriously cool happening over in the Core Keeper Discord. Community member, Owlunae, is hosting a 50-day emote countdown where they'll be posting a suggestion for a new Discord emote every day until Core Keeper's 1.0 launch! Community members will then be able to vote with a reaction of āœ… or āŒ on each emote post to determine its fate of joining the official Core Keeper Discord. At the end of the project, the highest-voted emotes will be added to the Discord! Discord members can cast their votes HERE!



Follow us on X: http://www.twitter.com/corekeepergame Join the Conversation on Discord: http://discord.gg/corekeeper

Community Wrap-Up: 5th July 2024

Happy July, Explorers. This is the month before our launch month, which is incredibly exciting for us! We've got plenty of community updates to bring you, so sit back, relax, and let's jump right into it.

[h2]We Want Your Bug Feedback over on Discord![/h2]
We are so incredibly grateful to everyone who takes the time to report bugs using our bug-report form, and this should always be your first port of call. From time to time, however, there are bugs that we need a little more input on. Whether we're finding them challenging to re-create or we simply need more information, we wanted to be able to speak directly to the community and get your feedback.

With that in mind, we've updated the bugs channel over in the official Core Keeper community Discord. You'll still be able to find the bug report form link in the pinned post, but you'll also see and be able to comment on posts from the Core Keeper dev team requesting input on specific bugs. You can access this channel and start commenting here. Oh, and don't worry if you don't see a bug you reported being spoken about here, the devs are aware of all bugs that have been reported and are prioritising them accordingly.

[h2]Caveling Plushies on Tour[/h2]
We brought some adorable Caveling plushies with us to TwitchCon this year and some of them even found new homes! Big thanks to GhostArya for sharing this snap of her new best friend.



[h2]What're You Looking Forward to at 1.0?[/h2]
We asked our community over on X which 1.0 features they're looking forward to the most, and they had a lot to say!

"just waiting now played over 200 hours and want to see how the new stuff affects the old stuff" - Darkness Games

"Summoner. I wish yall would let me play with it in the EA build right now 😭😭😭" - realnickib

"The world-gen features plus the minions have gotta be my fav new features. Plus I always look forward to seeing more great spritework!" - FigzBytes

"Iā€˜m just hyped to start a complete new world and where it leads me. I had so much fun with my current world - I’m so excited for all the new stuff and how much fun it will be to explore all of it!šŸ’•" - Aminala

[h2]Take Part in the Core Keeper Features Tournament![/h2]
We thought it would be fun to run a little tournament over on X where you can let us know your favourite features in the game and vote for an ultimate champion! We have our predictions for the results, but we always love hearing from you, so make sure you cast your votes in the polls within this thread!



[h2]Picnic, Anyone?[/h2]
Discord community member, fizzter, created this beautiful and vibrant picnic area framed by cherry trees. We just love how serene this setting looks and we want to know what you'd bring in your picnic baskets! We're thinking a Radiant Moon Sandwich and a Heart Berry Soda.



[h2]Zennle's Base Build[/h2]
We really love the way Discord user, Zennle, has crafted a base around The Core. From the gorgeous trees to the beautiful way the lighting bursts in, even our CEO, Fredrik, commented on how tasteful it looks!



Follow us on X: http://www.twitter.com/corekeepergame Join the Conversation on Discord: http://discord.gg/corekeeper

Community Wrap-Up: 28th June 2024

How are we approaching the end of June already? It feels like only yesterday we were announcing Core Keeper's 1.0 date. We hope everyone in the Northern Hemisphere is enjoying a warm summer, we know we are! Let's take a look at what we've been up to...

[h2]New Spaces in the Discord![/h2]
We've made some cool updates to the official Core Keeper Discord channel, including two new channels. Firstly, we created a new matchmaking forums to make it easier for users to organise multiplayer games. This has replaced the old matchmaking channel, which moved quite quickly and was easy to miss messages in. We hope the new tagging system in the forums will help users find multiplayer games that better align with their time zones.

We've also added a new channel called "Coremmunity Comments" (can you tell that our community manager is a fan of puns?). This channel is designed to give community members a space to share their thoughts, feedback, and opinions on all kind of topics. From things to do with Core Keeper all the way to your favourite pizza toppings, join the server and have your say!

[h2]Slime Flavours[/h2]
We'd never suggest that anybody attempt to eat a Slime...but we're also pretty sure that Orange Slimes would be orange flavoured. People in the comments on X had other ideas though, saying they thought orange would be anything from PUMPKIN all the way to honey flavour.

We had votes for grape or blackberry flavour for purple Slimes, raspberry for Blue, and sour cherry or cinnamon for Red. We also had someone say that Magma Slimes would be Flamin' Hot Cheeto flavour, and we totally see it.



[h2]Passage Preview[/h2]
We just can't get enough of seeing your reactions to our upcoming 1.0 content, especially our new end-game biome: The Passage. What do you think of this fun little screenshot?



[h2]Ask and You Shall Receive! [/h2]
Someone on X asked us for a little more info on the "cute magic bats in the trailer", and we were happy to oblige! The bats are one of a type of creature known as "minions" that are part of the new magic system being added to Core Keeper at 1.0. Minions are summoned using tomes that draw upon an upcoming resource known as mana!



[h2]Minion x Pet Combo[/h2]
Oh, and did we mention that you can have Minions and Pets active in Core Keeper?



[h2]Orange Artwork by Lem![/h2]
Our wonderful community member, Lem, was kind enough to share this awesome artwork with us over on Discord and X. The theme was orange, if you couldn't guess, and we can't get over how cute the Shrooman looks and how squishy the Slime is!



[h2]Colour-Splash Challenge Winners![/h2]
We held an extra-colourful building challenge on Discord recently, which had some amazing entries. Narrowing down the winners was a challenge within itself, and we're excited to share the winning entries with you.

First up is "Cherry Waterlodge" by Balthromaw. An amazing example of the luscious plant life and otherworldly lighting in the game. Honestly, we just want to live in this base!



Next, we have "Colour Cove" by KKCrazy2013, combining elements of different biomes for maximum saturation!



And, finally, we thought the blue hues of this Crystal Base built by Boogeyman, Catastrofairy, and Socialist Viking paired wonderfully with the pinks of the cherry trees and painted glass bridges!



Follow us on X: http://www.twitter.com/corekeepergame Join the Conversation on Discord: http://discord.gg/corekeeper

Core Keeper - 0.7.5.2 Post-Update Patch

Bug fixes:Ā 
  • The automation system no longer causes significantly lower frame rate in very large worlds.
  • Fixed dedicated server and client using the same file paths leading to problems when both were using mods.
  • Fixed an issue where mobs could escape from enclosed spaces.
  • Fixed an issue where traveling in a minecart next to a wall would cause the player to bounce around.
  • Fixed an issue where dropped items would visually overshoot the player before being picked up.
  • The movement speed reduction effect on the Sticky Stick no longer gets weaker when the stick is upgraded.
  • Fixed an issue where adjacent wires visually did not connect correctly.