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1.2.0.5 - Stability Patch

1.2.0.5 - Stability Patch

[h2]Gameplay[/h2]
  • [p]Increased the maximum vibration intensity on controller.[/p]
  • [p]The Shredder now returns the full amount of Scrap Parts when dismantling items.[/p]
  • [p]The Giant Bug Brain no longer drops from Ra-Akar, and is no longer a crafting requirement for Wind Organ of Wilderness (Druidra's summoning item).[/p]

[h2]Modding[/h2]
  • [p]Added a feature to detect more startup issues which may be caused by mods. The game will now try to restart without mods if possible.[/p]
  • [p]Fixed an issue where mods marked with the Script (Elevated Access) tag weren't loading.[/p]

[h2]Miscellaneous[/h2]
  • [p]After a hydra boss has been killed in a world, their scanner and summoning item will now become available in the Ancient Hologram Pod.[/p]
  • [p]Moved the moment when the game checks for full storage to happen later, to allow for deleting worlds when this occurs.[/p]
  • [p]Prevented the Oblidra Chest from spawning inside walls.[/p]
  • [p]The Minion Kindler should now drop the correct materials when salvaged.[/p]
  • [p]Reduced the rarity of the Unleashed Core Commander Figurine from Legendary to Epic, meaning the item can now be deleted if desired.[/p]
  • [p]Improved texts and fixed some localization issues.[/p]

[h2]Bug Fixes[/h2]
  • [p]Activating a content bundle using a gamepad no longer results in a hidden "Missing" content bundle being selected.[/p]
  • [p]Updated a Breaker's Reach puzzle scene pedestal to contain a Shrooman Brute Figurine instead of a non-figurine item. This fix will only be applied to worlds where this scene was not generated prior to the fix.[/p]
  • [p]Updated a Breaker's Reach puzzle scene to prevent a soft lock. This fix will only be applied to worlds where this scene was not generated prior to the fix.[/p]
  • [p]The Item Collector no longer plays the second teleportation effect if the item was not dropped due to electricity being interrupted.[/p]
  • [p]Player death markers on the map now have the same color as the marker for the player who perished there.[/p]
  • [p]Fixed an issue that caused the wrong player name to be displayed on grave map markers.[/p]
  • [p]Fixed an issue that allowed non-player inventory items to be sent to the trash can slot.[/p]
  • [p]Fixed minion detonators activating when a minion’s lifetime ended, which caused the minions to explode with no player input.[/p]
  • [p]Successfully consuming the Primeval Slime Cell no longer causes all scannable map markers to become visible.[/p]
  • [p]Fixed an issue that caused Life on Melee Hit to have no effect.[/p]
  • [p]The Impersonator Syndrome Achievement can now correctly be achieved.[/p]
  • [p]Using the Magic Mirror no longer makes the character appear naked to other clients in the same session.[/p]
  • [p]Using a Portal or Waypoint while wearing the Pajama armor set no longer results in an infinite loading screen.[/p]
  • [p]Fixed several inconsistencies for how pet names were displayed after being placed in a pet bed.[/p]
  • [p]Biome titles are no longer shown while in Creative mode.[/p]
  • [p]The cattle UI no longer incorrectly claims that baby Drohmbledores are producing anything before growing up.[/p]
  • [p]Fixed a bug where the Nuclear Battery would sometimes not drop after defeating an Ancient Battle Arena.[/p]
  • [p]Fixed an issue that could result in the duplication of the trails spawned by the secondary use of certain weapons.[/p]
  • [p]Fixed an issue that caused enemies to spawn too frequently in the Passage.[/p]
  • [p]Fixed an issue where part of the inventory sort button was not clickable while in Creative mode.[/p]
  • [p]Fixed several cases where the wrong tooltip would show up when hovering over the network status buttons in the pause menu.[/p]
  • [p][PlayStation 5] Fixed controller vibration not always stopping.[/p]
  • [p][PlayStation, Switch, Xbox] Fixed assigning pause button for opening map or inventory causing player to be unable to access pause menu, softlocking themselves.[/p]


Issues in need of more information & investigation:
• Some players are experiencing long loading times when opening the game.
• [Nintendo Switch] Some players are encountering crashes in well-explored worlds.

If you experience any of these issues, please still report them through our bug report form. Even if it looks like the same problem, additional reports (including system specs, world details, and steps to reproduce) help us identify patterns and track down the root cause faster.

Introducing Core Keeper’s Explorer’s Guide

We’ve been working on something special, Explorers! We’re excited to reveal Core Keeper’s official Explorer’s Guide – a handy, digital guide for new and returning Explorers to get to grips with all things Core Keeper.



Featuring over 100 hand-drawn illustrations, the Explorer’s Guide covers everything from the very start of your adventure all the way to late-game content and the more technical side of things (like dedicated servers). Within, you’ll find a wealth of information on the underground, as well as tips, tricks, lore, developer comments, community input, advice from our ambassadors, and more. Remember the days when boxed games used to come with little guidebooks? Well, this is our love letter to those guidebooks…ramped up to 100!

The Explorer’s Guide is a labour of love from all of us here at Pugstorm, the folks over at Fireshine games, Core Keeper’s community manager, and the talented Matt Hill who illustrated the entire document. The current iteration of the guide contains key information all the way up to Void & Voltage, and we’ll be updating it alongside each major update.

Pick up your copy of the Explorer’s Guide here, alongside fun bonus content such as original concept art and official key art. New players can also pick up the guide as part of the Explorer’s Edition Steam Bundle, which includes Core Keeper on Steam, the Explorer’s Guide, and the Core Keeper OST. You’ll find instructions on how to access the digital guidebook once you’ve downloaded it, below:

[h2]How to Access the Explorer’s Guide Digital Artbook:[/h2]

To find your Explorer’s Guide digital artbook for Core Keeper, please follow the steps below:

Open Steam and go to your Library.
  1. Right-click Core Keeper.
  2. Click “Manage.”
  3. Click “Browse Local Files.”
  4. In the game’s installation directory, open the folder named: Explorer's Guide


The Digital Book, the Concept Art collection and the Key Art collection files are located inside this folder.



Please note that the Explorer’s Guide is currently only available to purchase in English, but we’re open to the idea of localising it if this is something that the community expresses an interest in!

Finally, we just want to take this opportunity to say a BIG thank you for your support. Core Keeper wouldn’t be where it is today without our amazing community, and we hope you’ll love reading through the Explorer’s Guide as much as we’ve loved putting it together for you. As always, we’re keen to connect with our community and hope you’ll join the conversation over on Discord, X, Bluesky, TikTok, Instagram, and Reddit!

[h3]Explorer’s Guide Credits:[/h3]
Written by Bridie Daniels (71 Consulting) on behalf of Fireshine Games
Edited by Mariana Chagas, David Wallsten, Fredrik Präntare, and Carrigan “Tess” Sevedge (Pugstorm)
Illustrated and Designed by Matt Hill (OH Creative Ltd)
Original Concept Art by Julian Seifert-Olszewski and Enchae
Key Art by Julian Seifert-Olszewski and mamoriart

1.2.0.4 - Hotfix

1.2.0.4 - Hotfix

[h2]Bug Fixes[/h2]
  • [p]Fixed an issue that caused texts in Korean to be garbled.[/p]

Core Keeper’s Void & Voltage Update Is LIVE!

Are you ready to uncover the mechanical mysteries of Breaker’s Reach and venture into its Void sub-biome? Well, grab your most-powerful pickaxe, reinforce your armour, get ready for the next steps in your underground adventure – Core Keeper’s Void & Voltage update is here!

https://www.youtube.com/watch?v=NpHu_WTdiRI

[h2]All New Areas to Explore[/h2]
Breaker’s Reach is a brand-new biome situated in the outer regions of the underground. It’s unclear who or what founded this mechanical biome, filled with crab-like geobots and the remnants of advanced systems and machinery. There are plenty of secrets and treasures to be found here, but they are well-guarded. Make sure you’ve got the right tools, armour, and equipment to contend with the inorganic lifeforms deep within.

As you explore Breaker’s Reach, you may also stumble upon pockets of an unusual and otherworldly sub-biome. These breaches in the very fabric of spacetime reveal a glimpse into something far beyond the underground known only as the Void. Here, you’ll find unusual plantlife in the form of Muddled Moss and Glowing Mushrooms, as well as unusual and powerful variations on some familiar enemies. Keep an eye out for Void Cavelings, Void Caveling Shamans, and Void Caveling Brutes, each with their own mysterious new powers.

[h2]Colossal New Bosses[/h2]
New biomes mean new bosses and we promise that you’ve never seen anything in the underground like what’s waiting for you in Breaker’s Reach. S.A.H.A.B.A.R is a GIANT robot, like something out of an anime movie, complete with laser-targeted energy beams and special abilities that’ll put your timing to the test!

Giant robots are one thing, but what about an enemy from another dimension? Meet Oblidra the Void Lord! This extradimensional hydra calls upon the power of the Void for devastating attacks. Like with all of our hydra bosses, you won’t just be fighting Oblidra when you battle, but also its “ghost” forms, making this a truly formidable foe indeed.

[h2]Advanced Machinery and Automation[/h2]
We’ve added a bunch of new electronics in this update, and we can’t wait to see all the fun and creative ways you use them. From farming automations such as the Robot Farm Arm and Seed Extractor to everyday automations like the Item Collector, Critter Catcher, and Proximity Sensor, life just got a little easier in the underground. Many of these new additions can be crafted via the all-new Advanced Automation Table, so boot up your generators, stock up on Electrical Wire, and enjoy!



[h2]Echo Maps[/h2]
The underground is vast with many unique areas and points of interest, and we’ve just made finding some of them a little easier thanks to the addition of Echo Maps. Consumed upon use, these new items scan the map for specific scenes, adding a marker to your map to guide you on your way. You’ll be able to use Echo Maps to find points of interest like arenas, temples, merchants and more.

[h2]Flamethrower, Oil, Miniguns, and Mortars[/h2]
We’ve gone a little wild with new tools, equipment, and weapons in this update, Explorers! Those of you who follow us on social media will have undoubtedly seen the Flamethrower in all its glory, but we’ve also added flammable oil to the game for all you pyromaniacs! If that wasn’t exciting enough, you’ll be able to add miniguns, mortars, new grenades, and even a remote bomb-detonator to your arsenals. We’re sure you’ll use all this extra firepower responsibly 😉

[h2]Armour, Decorations, Destructibles, and More![/h2]
Five new armour sets (including PAJAMAS!), a whole host of industrial themed decorative items (including some very steam-punk looking tables and lamp posts), new destructibles to, well…destroy, and MORE await in Void & Voltage! We’ve added a whole host of new custom scenes, a few new critters, puzzle rooms with special loot drops, a new mining minion and tome for all you summoners out there, new accessories, new achievements, the list goes on and on. As always, we encourage you to dive in and uncover all our new content yourselves, but we’ve provided a full set of patch notes here too!

[h2]BIG Updates to Modding![/h2]
We’re pleased to report that we’ve made some big updates to modding that we can’t wait to share with you. As you know, our goal is to make mod creation more accessible for newcomers while also giving experienced creators more powerful tools for deep customization. You can find information and instructions on all the modding updates and functionalities in our new modding documentation here.

We’re also adding support for Steam Workshop, which is currently available as an open beta! If you would like to take part in the Steam Workshop open beta, you’ll need to join our Steam group, a link for which can be found in the modding documentation provided above.

We’re very excited to hear your thoughts on all the new content and features in this marvellous and mechanical update! Let us know what you think via the Core Keeper community Discord, X, Bluesky, and Instagram accounts!

1.2.0.3 Major Update - Void & Voltage

1.2.0.3 Major Update - Void & Voltage

[h2]Gameplay[/h2]
  • [p]New Biome: Breaker's Reach - Found in the far north.[/p]
  • [p]New Breaker's Reach Void sub-biome.[/p]
  • [p]New Boss: S.A.H.A.B.A.R. - Found in the Breaker's Reach biome.[/p]
  • [p]New Hydra: Oblidra the Void Lord - Found in the Breaker's Reach biome.[/p]
  • [p]Added 3 robot enemies:[/p]
    • [p]Geobot Miner[/p]
    • [p]Geobot Patroller[/p]
    • [p]Geobot Scourer[/p]
  • [p]Added 5 void enemies:[/p]
    • [p]Void Caveling[/p]
    • [p]Void Caveling Brute[/p]
    • [p]Void Caveling Shaman[/p]
    • [p]Void Larva Cocoon[/p]
    • [p]Void Larva[/p]
  • [p]Added an Otherworldly Merchant found in the Breaker's Reach. This merchant may sell some very important items![/p]
  • [p]Added 6 Titan Shrines:[/p]
    • [p]The Core will now guide players to Titan Shrines, which lead the way to the next step in the game's progression. At these ancient structures, players can craft scanners and summoning items, and unlock a waypoint.[/p]
    • [p]These Titan Shrines can be added to worlds created before the 1.2 update through a new Content Bundle, which can be found in the world settings screen.[/p]
  • [p]Added 3 new workbenches:[/p]
    • [p]Advanced Automation Table. Crafted in the Octarine Workbench.[/p]
    • [p]Metalcrafter's Table. Bought from Otherworldly Merchant.[/p]
    • [p]Relucite Smithing Table. Bought from Otherworldly Merchant.[/p]
  • [p]Added new Automated Systems & Electronics:[/p]
    • [p]Conveyor Belt Splitter[/p]
    • [p]Item Collector[/p]
    • [p]Robot Farm Arm[/p]
    • [p]Seed Extractor[/p]
    • [p]Shredder[/p]
    • [p]Incinerator[/p]
    • [p]Fishing Net[/p]
    • [p]Critter Catcher[/p]
    • [p]Lowered Electricity Generator[/p]
    • [p]Electrical Drop Gate[/p]
    • [p]Explorer Proximity Sensor[/p]
    • [p]Enemy Proximity Sensor[/p]
    • [p]Kinematic Dynamo[/p]
    • [p]T Circuit[/p]
    • [p]L Circuit[/p]
    • [p]I Circuit[/p]
  • [p]Robot Arms are now capable of filtering items.[/p]
  • [p]Added 2 new legendary weapons:[/p]
    • [p]Credence of Ruin[/p]
    • [p]Titan Breath[/p]
  • [p]Added 7 new weapons:[/p]
    • [p]Flamethrower[/p]
    • [p]Scrap Minigun[/p]
    • [p]Stone Mortar[/p]
    • [p]Volcano Mortar[/p]
    • [p]Void Club[/p]
    • [p]Blast Bundle[/p]
    • [p]Oil Grenade[/p]
  • [p]Added 1 new Summoning Tome that allows summoning a mining minion.[/p]
  • [p]Added 6 new armor sets:[/p]
    • [p]Dreamer Set[/p]
    • [p]Inventor Set[/p]
    • [p]Welder Set[/p]
    • [p]Shadow Set[/p]
    • [p]Pajama Set[/p]
    • [p]Void-Fused Set[/p]
  • [p]Added 6 new accessories:[/p]
    • [p]Magnet[/p]
    • [p]Black Charm Necklace[/p]
    • [p]Remote Boom Clicker[/p]
    • [p]Helical Ring[/p]
    • [p]Aether Ring[/p]
    • [p]Minion Kindler[/p]
  • [p]Added 2 new vanity headgear:[/p]
    • [p]Bandana[/p]
    • [p]Scarf[/p]
  • [p]Added 2 new materials found in the Breaker's Reach:[/p]
    • [p]Relucite Ore[/p]
    • [p]Corrupted Alloy[/p]
  • [p]Added 1 new item that permanently gives more max health.[/p]
  • [p]New mushroom variant: the Glowing Mushroom - Found in the Breaker's Reach Void sub-biome.[/p]
  • [p]Added 3 new potions:[/p]
    • [p]Mana Potion: refills your Mana by a small amount. Crafted in the Alchemy Table.[/p]
    • [p]Greater Mana Potion: refills your Mana by a bigger amount. Crafted in the Laboratory Table.[/p]
    • [p]Burn Resistance Potion: makes you immune to burning for a short while. Bought from Otherworldly Merchant.[/p]
  • [p]Added 17 new puzzle rooms that can be solved for rewards.[/p]
  • [p]Added 8 Echo-Maps that mark important locations in the world.[/p]
  • [p]Added more than 20 new pieces of decoration.[/p]
  • [p]Added 3 new valuables exclusive to the Breaker's Reach.[/p]
  • [p]Added 3 new critters found in the Breaker's Reach.[/p]
  • [p]Added 10 new figurines for the new enemies and bosses.[/p]
  • [p]Added 4 new achievements.[/p]
  • [p]The player's item pickup-radius is now blocked by doors and walls.[/p]
  • [p]Both the player and automated systems now have a base chance for planting golden crops.[/p]
  • [p]The Glurch Eye, Ghorm's Horn and Stolen Crystal Heart items can now be incinerated.[/p]
  • [p]Weapons classified as "beam weapons" should now display their aiming direction via a crosshair cursor. The affected weapons are:[/p]
    • [p]Obliteration Ray[/p]
    • [p]Stormbringer[/p]
    • [p]Flamethrower[/p]
    • [p]Titan Breath[/p]
  • [p]Minions and pets no longer target Crystal Snails.[/p]

[h2]Game Balance[/h2]
  • [p]Enemy shields now also block explosion damage.[/p]
  • [p]Reduced damage and knockback from friendly explosions (weapons and grenades) for players, while remaining unchanged for opposing PvP teams.[/p]
  • [p]The Mana channeling talent now gives flat Mana instead of a percentage.[/p]
  • [p]Iron Workbench now costs Planks instead of Wood.[/p]
  • [p]Burn debuffs no longer always refresh on new applications, but only when they have more total damage than the current remaining burn debuff.[/p]
  • [p]Increased the amount of Scarab Wingcovers found in the Desert of Beginnings.[/p]
  • [p]Increased amount of Mechanical Parts sold by the Cloaked Merchant.[/p]
  • [p]Increased the health of the Floracada.[/p]
  • [p]Increased the drop chance of the Ninja armor set by 200%.[/p]
  • [p]All pieces of the Miner set now drop from all sources that dropped them individually before.[/p]
  • [p]Slightly decreased the Quill Rifle's physical damage.[/p]
  • [p]Reduced the damage caused to tiles by the Scrapzooka (previously called Hand Mortar), in order to better match its intended progression tier.[/p]

[h2]Graphics[/h2]
  • [p]The Electrical Door is now paintable.[/p]
  • [p]Added a new loading animation that is displayed before the logos when the game starts.[/p]
  • [p]Weapons of the same type will now be displayed with the same sprite size more consistently when dropped or placed inside a pedestal. [/p]
  • [p]Updated the visuals for some boss attack indicators.[/p]
  • [p]Updated the graphics for the Grimy Bookshelf and the Large Grimy Bookshelf.[/p]
  • [p]Updated the graphics for Ancient Feathers, Sea Shells and Scarab Wingcovers when found on the ground.[/p]

[h2]Audio[/h2]
  • [p]Added two new tracks in the Dirt biome: "Mysteries Uncovered" and "Light From Above".[/p]
  • [p]The Shrooman enemy now has another anticipation sound effect that might play when it's preparing to attack.[/p]
  • [p]Updated sound effects for various items and UI interactions.[/p]

[h2]Modding[/h2]
  • [p]Mods can now be loaded from Steam Workshop as well.[/p]
  • [p]Core Keeper now uses ScriptableDataBlocks which are just like ScriptableObjects but hold an address synced to the assets' GUID.[/p]
  • [p]Gradient Maps are now stored as a texture array inside of GradientMapDataBlocks.[/p]
  • [p]PlayerCustomizationTable is now PlayerCustomizationTableDataBlock.[/p]
  • [p]SpriteAssets are now SpriteAssetDataBlocks.[/p]
  • [p]SpriteAssetSkins are now SpriteAssetSkinDataBlocks.[/p]
  • [p]Sprite Objects now reference SpriteAssetDataBlocks and GradientMapDataBlocks.[/p]
  • [p]Text keys containing ':' are now remapped to '_' when matched to TextDataBlock names.[/p]
  • [p]Warnings about missing localizations in the TextDataBlock editor are now less intrusive and more descriptive.[/p]

[h2]Miscellaneous[/h2]
  • [p]You can now select multiple items at once when trashing items.[/p]
  • [p]Azeos the Sky Titan Scanner once again requires Ancient Feathers to be crafted.[/p]
  • [p]The Table Saw has been moved to the Tin Workbench.[/p]
  • [p]Moved the Lit Floor to Carpenter's Table.[/p]
  • [p]Added 5 Contributor Items. These are items to celebrate the contributions someone made to the game or the community.[/p]
  • [p]The Electrical UI now features a blinking lightning icon and an improved tooltip.[/p]
  • [p]Added lots of new scenes to already existing biomes.[/p]
  • [p]Added a new scene for the Shimmering Merchant in the Shimmering Frontier biome.[/p]
  • [p]The Amber Boulder scene is now guaranteed to spawn once per world. This only applies to newly created worlds.[/p]
  • [p]Recolored older void effects to align with the new void effects.[/p]
  • [p]The Bait Workbench has been renamed to Fishing Workbench.[/p]
  • [p]Updated the graphics and the names of Baits (the ones that can be crafted in the Fishing Workbench) to Lures.[/p]
  • [p]The name that appeared above Nimruza's weak spot during the fight will now be translated correctly into all languages.[/p]
  • [p]Improved text and translations across multiple languages.[/p]

[h2]Performance[/h2]
  • [p]Fixed an issue that caused some sprites to be loaded into memory twice.[/p]
  • [p]Player equipment textures are now completely unloaded when not in use.[/p]
  • [p][PlayStation 4, Xbox, Switch] Reduced load times when starting the game.[/p]

[h2]Bug Fixes[/h2]
  • [p]Fixed a long-standing issue where toggling/destroying electricity sources could cause one tick of zero electricity in connected components, even if connected to a second active source.[/p]
  • [p]Rune Song's and Crystal Shard Club's secondary use ability now scales correctly with melee damage and skills.[/p]
  • [p]Explosion damage to tiles no longer scales with increased explosion damage effects.[/p]
  • [p]The Nimruza Figurine can no longer be placed in the Materializer.[/p]
  • [p]Fixed an issue where scrolling with a controller stick behaved incorrectly at high framerates.[/p]
  • [p]Map markers on the minimap no longer have the wrong icon for one frame after using a scanner.[/p]
  • [p]Painted Wood Fences now appear with the correct colors on the map.[/p]
  • [p]Electrical structures are now attempted to be sent to the client every server tick, reducing visual inconsistencies when powering on or off.[/p]
  • [p]Resolved a bug where Delay Circuits failed to update if they were powered by an Electricity Stick and lost their secondary signal of 2 from another source.[/p]
  • [p]Resolved an issue where the Caveling Gardener’s attack pattern did not behave as intended.[/p]
  • [p]Using a hoe on Wires beneath Conveyor Belts now correctly removes the Conveyor Belt before removing the Wires.[/p]
  • [p]Crystal Snails no longer destroy drills when moving.[/p]
  • [p]Fixed an issue that caused Crystal Snails to not be damaged by drills.[/p]
  • [p]Fixed an issue that caused Bed sleep interactions to not always trigger as intended.[/p]
  • [p]Fixed an issue that caused drills to damage walkable tiles (e.g. Rails, Conveyor Belts).[/p]
  • [p]Fixed an issue that caused outlines to be displayed incorrectly during multiplayer sessions.[/p]
  • [p]Fixed an issue that caused minions not to immediately follow a command when told to move to the same location without moving the cursor.[/p]
  • [p]Fixed an issue that caused critters in Terrariums to face the wrong direction.[/p]
  • [p]Fixed an issue where squashing critters could cause critters in Terrariums to not display correctly.[/p]
  • [p]Fixed an issue that caused a black square to appear around Ground Slime when it was placed on Glass Bridges.[/p]
  • [p]Fixed an issue that caused Galaxite Turrets to take longer than intended to be destroyed.[/p]
  • [p]Fixed an issue that caused minions to attempt to attack bosses while they were immune to damage.[/p]
  • [p]Fixed several issues that caused some characters to not appear correctly in the game in various languages.[/p]
  • [p]Boats no longer block object placement on nearby ground.[/p]
  • [p]Adjusted the Quill Rifle's projectiles' lifetime.[/p]
  • [p]Boulders in the Crystal Meteor scene are no longer invisible. For real this time![/p]
  • [p][PlayStation] Fixed Cartography Table not sending data in some situations.[/p]
  • [p][PlayStation] Fixed an issue that caused two clients from the same location to not be able to join the same session.[/p]
  • [p][Xbox] Fixed Creative worlds not showing as Creative in the join game menu.[/p]