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Core Keeper News

Core Keeper - 0.7.4.3 Patch Notes

Bug Fixes: 
  • Fixed objects disappearing over time. When moving away from an object and back again, the server could previously get in a state where it consistently failed to spawn the object again on the client.

Underground sandbox adventure Core Keeper hits 1.0 on August 27

The award-winning mining sandbox adventure game Core Keeper is now getting ready to leave Early Access with the big 1.0 arriving on August 27th.

Read the full article here: https://www.gamingonlinux.com/2024/05/underground-sandbox-adventure-core-keeper-hits-10-on-august-27

Core Keeper’s 1.0 and Console Launch Date

It’s finally time for us to announce the date for our 1.0 update and console launch. Early Access has been a fantastic experience so far for us as developers. We’ve worked hard to listen to your incredible feedback and develop the kind of game you want to play, and it’s hard to believe we’re approaching the end of this period and moving into 1.0. We won’t keep you in suspense. Here it is, Explorers, we hope you’re as excited as we are…

[previewyoutube][/previewyoutube]

[h2]Core Keeper will be launching into 1.0 and on console on August 27th, 2024![/h2]

Our 1.0 launch will feature a MAJOR update with new content, features, and quality of life improvements. Without spoiling too much, you can expect all kinds of excitement, including new and unique ways to play and ways to customise your game. We don’t know about you, but everything suddenly feels very real right now!

“Whether you’re just starting on your underground adventure or you’ve been with us since day one, we can’t thank you enough for joining us on this amazing journey. We’re thrilled to be bringing you the full Core Keeper experience soon, and we can’t wait for you to find out all the little details we’ve been saving for 1.0” - Sven Thole, Pugstorm COO.

[h2]Tell Us More About What’s Coming in 1.0![/h2]
You’ve probably noticed that we’ve been a little secretive when it comes to revealing 1.0 content, and that’s because we’ve got something cool coming up. In true teaser fashion, we can’t reveal what this is yet, but we can let you know that we’ll be bringing you a much closer look at what’s coming in 1.0 soon. You’ll have to hang on until then, Explorers, but we promise it’ll be worth the wait.

[h2]Summer Update Details[/h2]
Those of you following our roadmap will recall that we’ve got one last update coming before we launch in 1.0. Our Summer Update was originally positioned as a minor update, which usually means a little bit of new content to play with. After a lot of careful consideration – and, of course, taking a good long look at community feedback – we wanted to work on what matters to you, so we’ve decided to reformat this update slightly.

We’ll still be releasing our Summer update, but this will now focus on performance and bug fixes to ensure the game is in as enjoyable a state as possible ahead of its full launch. That isn’t to say that we won’t continue to work on optimisations between the Summer Update and 1.0, just that we have heard your comments and feedback across all of our channels and we agree that we should be making playability a priority right now.

Oh, and don’t worry, the new playable content that we had planned for the Summer update hasn’t been scrapped; this is now coming with our 1.0 launch so you can experience it at its best.

That’s everything from us for now, Explorers! We’re beyond excited to finally be able to begin our 1.0 countdown. Keep an eye out for more news, information, and announcements from us here on Steam, over in the official Core Keeper community Discord, and on X!

P.S.

Community Wrap Up: 3rd of May 2024

Another month has gone by, which means we're creeping closer and closer to our 1.0 launch. While we've not announced an exact date for this yet, we can tell you that it is coming Summer 2024, which is very exciting and we're having a lot of fun working on brand-new content for 1.0. While we're putting all our energy into development, here's what's happening community side!

[h2]Which Is Your Favourite Pet?[/h2]
There are 9 different types of pet in Core Keeper, from the loyal Subterrier all the way to the scorching Jr. Lava Slime! Which is your favourite?

[previewyoutube][/previewyoutube]

[h2]How Many of You Use Mods?[/h2]
We asked our community on X whether or not they used mods when playing Core Keeper. Most didn't use mods, but it was a near-even split!



[h2]Community Feature Fun![/h2]
We also asked our community on X what they would add to the game if they could add just one new feature. It was amazing to go through the replies and see such creative suggestions. We had recommendations for things like diving, fish tanks, more info on the story and lore of the game, new pets, new biomes, and more. We're not at a point where we can reveal anything for 1.0 or make guarantees about community suggestions, but we always value hearing from the community.

[h2]Magic Mirror Standing Tall...[/h2]
...who has the most achievements of them all? Well, it could be you if you know what you're doing to complete the Impersonator Syndrome achievement!



[h2]Building Challenges![/h2]
We've just launched another building challenge over in the Core Keeper Discord! This one is all about creating pixel art in the map and you've got two whole weeks to get your entries in. You can find details of this challenge in our community events channel.

[h2]Fishing Zones[/h2]
Discord user, Ryan Adamic, recently added these awesome fishing zones to their base to make fishing more aesthetically enjoyable. It's really cool to see bits of different biomes in such close proximity!



[h2]Caveling Minigunner[/h2]
Coding Golem's Caveling Minigunner art concept is exactly the kind of thing you would NOT want to run into in Azeos' Wilderness.

"Imagine getting caught in a snare plant and this guy pulls up! I'd love to see this guy revving his minigun before blasting at everything he sees." - Coding Golem



Follow us on X: http://www.twitter.com/corekeepergame Join the Conversation on Discord: http://discord.gg/corekeeper

Community Wrap-Up: 26th April 2024

It's the last community wrap-up of April, which means we're well into spring now! We had both our Easter seasonal event and our Cherry Blossom seasonal event this month, making for a busy time in the underground.

[h2]Sayonara Scene Makers![/h2]
Our Scene Makers open community project closed at 22:59 UTC on Monday the 22nd of April with hundreds upon hundreds of entries. We hope everybody who participated had fun and we're already making our way through your submissions. It's going to be hard to narrow it down to around 50 to include in the 1.0 version of the game!

[h2]Desert Concepts[/h2]
We shared this awesome Desert of Beginnings concept art, created by Julian (our Lead Artist!). As you can see, almost everything here made the final cut in one way or another. How much of the Desert have you uncovered, Explorers?



[h2]Screenshot Comparison[/h2]
We found an old screenshot we took that's over two years old and we thought it would be fun to re-create it in the latest build of the game. We've made some big changes since we first entered into Early Access, including lighting updates, new content, and revamps of existing content (notice the Decorative Torches?). The first image is from around the beginning of 2022, and the one below it was taken last week!





[h2]Sorry Snail![/h2]
Sometimes, we accidentally say the most unhinged stuff when playing Core Keeper. Our community manager, Bridie, found themself shouting "It's only prolonging the inevitable by running!" when mining ore from this Crystal Snail the other day. Not their proudest moment. What are some of the strangest things you've shouted playing Core Keeper?



[h2]Chess Keeper[/h2]
Discord user, RustyDios, created this amazing chess board inspired by a post in the feedback and suggestions forums on our Discord! Golden food is white, normal food is black, and here's a little breakdown of the individual pieces:

  • Carrock Rooks
  • Heart Berry Horses
  • Bomb Pepper Bishops
  • Grumpkin Kings
  • Lunacorn Queens
  • Glow Tulip Pawns


Thanks for sharing this awesome creation, RustyDios, and thanks for the inspiration, Ryan Adamic!



[h2]Big Larva Fan Art[/h2]
We absolutely LOVE this Big Larva art by Discord user, Xiapher. From the way the goo drips off of it all the way to the lighting from underneath!



[h2]Time to Call it a Night[/h2]
Ahh, this screenshot from Discord user, aNerdyNotioneer, is giving cozy forest vibes for sure. Sometimes, the simple things in life (and a Shrooman Cap) are all you need!



Follow us on X: http://www.twitter.com/corekeepergame Join the Conversation on Discord: http://discord.gg/corekeeper