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CK - Patch Notes - 0.4.4

NEW FEATURES


[h2]New Mechanics[/h2]

  • Torches can now be placed on walls.
  • Players can now sit on objects like the chairs, stools, the Caveling Throne and, of course, the Caveling Toilet!
  • The Dresser, Wood Pedestal, and Rug are now paintable.


[h2]New Items[/h2]

  • New item: Painting, can be painted and is crafted at the Carpenter’s Table.
  • New item: Wood Stool, can be painted and is crafted at the Carpenter’s Table.
  • New item: Wood Table, can be painted and is crafted at the Carpenter’s Table.
  • New item: Loose Flooring, can be painted and is crafted at the Carpenter’s Table.
  • The Loose Flooring is a decorative ground item that looks like bricks or stone plates in different shapes and colours depending on the current painted colour.
  • New item: Scarlet Door, can be crafted in the Scarlet Workbench.


GAMEPLAY CHANGES


[h2]Quality of Life[/h2]

  • Altered synchronisation of objects outside of the player's view to improve performance.


[h2]Art and Animation[/h2]

  • Made the bulb sprite of Lamps brighter when turned on.
  • Changed the colour of the particles when using the Black Paint Brush.


BUG FIXES


[h2]NPCs[/h2]

  • Fixed an issue where Ancient Golems would occasionally cause crashes.


[h2]Mechanics[/h2]

  • Fixed an issue where players would not gain mining skill or gain buffs from hitting walls if the wall was destroyed in one hit.


[h2]User Interface & Controls[/h2]


  • Fixed the epic version of Smoothies to show the correct icon.
  • Fixed an issue where boss health bars would not appear or would show the incorrect value sometimes.


[h2]Networking / Dedicated Servers[/h2]

  • Fixed potential out-of-range access for some invalid Game IDs.
  • Fixed an issue where players wouldn’t be able to connect with a certain character sometimes if the first connection attempt failed.
  • Fixed a map-sharing error that occurs after the first map download was aborted.
  • Fixed a map-sharing error that occurs when multiple players are uploading the map at the same time.
  • Fixed a number of invalid memory-accesses causing crashes.


[h2]Saves[/h2]

  • When writing to a save file, the game will now wait for the save file to become available to write to instead of silently failing when the file is being accessed by another program.
  • Fixed an issue where the game wouldn’t always respect the player’s choice of using local or cloud files when a Steam Cloud conflict occurs.
  • Fixed cloud files being removed when starting on a fresh installation and Steam Cloud sync isn’t able to download files.


[h2]Others[/h2]

  • Fixed rare crash when two nearby Conveyor Belts are removed or desynced.
  • Fixed an issue where Rails would render beneath Rugs.

Co-op survival game Core Keeper is getting two new biomes and a boss




Back in June, co-op survival sandbox Core Keeper introduced a new biome, The Sunken Sea, which helped the game cruise its way to over a million sales in just three months of early access. But that huge success doesn't mean the developers at Pugstorm are taking it easy. Two new biomes are headed to Core Keeper, one coming later this year and another in 2023...
Read more.

Core Keeper has a new roadmap with a mini-update due soon

Core Keeper, the delightful pixel-art mining sandbox adventure that you can play solo or online with friends has a new roadmap. It sounds pretty exciting too with a mini-update coming out soon.

Read the full article here: https://www.gamingonlinux.com/2022/09/core-keeper-has-a-new-roadmap-with-a-mini-update-due-soon

We’ve Updated the Core Keeper Roadmap!

We launched our first major update, The Sunken Sea, in June. While you’ve been uncovering the secrets of this ocean-based biome, we’ve been hard at work on our plans for the future of Core Keeper. We’ve made no secret of the fact that our next major update would be The Desert Biome, but we’ve been keeping the details of this under our hats…until now!

We’re excited to announce that we’ve got a brand-new and updated Core Keeper roadmap for you to view below. Here, you’ll find details on The Desert Biome; or should we say, “The Desert of Beginnings”? We’re also delighted to reveal that we have a mini update coming your way in September with some exciting new decorative features based on requests from the community.

We wanted to give you lots to look forward to between now and The Desert of Beginnings, which is why you can expect a seasonal event in October celebrating all things spooky! And, following The Desert of Beginnings, we’ve got yet another seasonal event coming in December – what better way to celebrate the holiday season?

You can view the full roadmap below with a few more details on some of our upcoming activities. We can’t wait to bring you lots of new content, and we hope you’re as excited about the future of Core Keeper as we are! Oh, and don’t forget, you can connect with your fellow Explorers and join the conversation over on our official Discord and Twitter channels.

Happy National Fishing Month, Explorers!

Did you know that August is National Fishing Month? We’re sure you Explorers have been doing lots of fishing since the arrival of The Sunken Sea Biome, and there are over 20 individual fish to catch in Core Keeper so far, plus lots of other fishable loot. We wanted to celebrate our fishing system, which wouldn’t exist at all without our amazing community, so read on to find out how it all works.

[h2]Where Did Core Keeper’s Fishing Mini Game Come From?[/h2]

We hadn’t always planned to include fishing in Core Keeper, though it was something we were considering in the early stages of development. Initially, we were focusing a lot more on balancing the game and developing features like boss scanners and the skills system, but the community began asking whether or not there would be a fishing system in the game after we showed off some images of water in the Dirt Biome.

There was such a strong interest from the community, and this made us realise it was something we wanted to start working on right away. Things were going according to schedule, so we were able to allocate a little time to developing the fishing mini game, and we announced this in October 2021!

[h2]How Does Fishing Work in Core Keeper?[/h2]

Fishing is a mini game that requires a fishing rod and a body of water. The basic mechanics are as follows…

  1. Equip the fishing rod, approach a body of water, then hold the right mouse button to cast your lure. If you come across a patch of water with lots of ripples, you might just have found a fishing spot, which will lower the waiting time on fishing and increase your chance of catching a fish instead of an item!
  2. Wait for the lure to wiggle, indicating that there is a fish (or item!) on the hook.
  3. Click the right mouse button to reel your line in.
  4. If there is an item on the end, this will automatically be added to your inventory. If there is a fish on the end, this will start the fishing mini game!


At the start of the mini game, you will notice two bars appear on the screen. The top one is a progress bar that shows how close you are to reeling the fish in, and the bottom one is the line tension bar; this shows how close the line is to breaking. The aim of the game is to reel the fish in towards the left-hand side of the top progress bar (by right clicking) without breaking the line.

Line tension increases whenever the fish tries to break free. This is indicated by the fish turning red and pulling towards the right-hand side of the progress bar. When the fish is trying to escape, you should stop reeling it in and allow it some slack, otherwise the line will snap. When the fish turns orange again, you can start to reel it back in. A successful catch requires the player to get the fish icon all the way to the left-hand side of the progress bar.

You’ll notice different fish have different patterns that will impact the tension bar, and you’ll have to familiarise yourself with these patterns in order to successfully catch each individual fish.

[h2]How do Fishing Rods and Bait Work?[/h2]

Until you have a high enough fishing skill, certain biomes may require a higher level of rod in order to fish. You’ll know your skill level isn’t up to snuff when you begin to fish, nothing happens for a while, and you get the “I need better tools for these waters” message. So far, there are five fishing rod types in the game, ranging from Wood to Octarine!

We also added a brand-new Bait feature as part of The Sunken Sea Update! This allows players to craft Bait using the new Bait Workbench. Each Bait type has a unique effect on your fishing experience. Some make you more likely to catch fish over loot, others attract rarer types of fish, and there’s an aquatic creature in The Sunken Sea Biome that can only be summoned with a particular kind of bait…

[h2]What Kind of Loot Can I Fish Up?[/h2]

That’s for you to find out! We want to encourage you to cast your rod in as many different biomes as possible, as each comes with its own unique fish and unique loot for the taking. You may fish up minerals, such as ores or valuable crystals; you might find useful resources such as scrap metal or fiber; you may even fish up accessories that’ll give you a little buff. Of course, there’s always the chance you’ll pull up a load of kelp. It’s anybody’s guess!

We hope you enjoy fishing as much as we enjoyed developing this feature. As we mentioned at the start of this post, it wouldn’t exist at all without your suggestions and enthusiasm! We’re always keen to hear more feedback from our community, and you can share your thoughts with us on the official Core Keeper Discord!