1. Core Keeper
  2. News

Core Keeper News

Core Keeper - 0.7.4.2 Post-update Patch

Bug Fixes: 
  • Fixed a bug where all keys would always show as pressed in the musical instrument UI.
  • Fixed a bug that prevented interactions with large objects like the broken cryo pods.
  • Fixed a bug where tile cracks would appear in incorrect positions.
  • Fixed dll files included with mods not being loaded properly.
  • Changed mod loader to wait calling mod initialization callbacks until all mods are loaded.
  • Fixed a bug where moving nearby the core would sporadically cause particle effects to play as if the roots covering the core had been broken.
  • Fixed a bug where lava would turn dark when placing some bridges on top of it (mostly visible with Glass Bridges and Metal Grates).
  • Fixed a bug where objects like kelp in water would break while having a bridge on top of it.
  • Fixed a bug where enemies would not take radioactive damage.
  • Fixed an issue that allowed the player to place decorations on a thin glass wall.
  • Fixed an issue which was showing the pale and dark blue kelp as a valuable and not as a snack in the creative mode UI.
  • Fixed an issue where the Core Relief Tile from Metropolis could be hoed.
  • Fixed the description of the "Rot Fish" item so it matches the triggered effect on consumption (reducing current health by 22).
  • Fixed a bug where painted signs would get the wrong color sometimes after adding/removing text on them.
  • Fixed an issue where elements of the player's UI were not hidden properly when using the toggle in-game UI functionality.
  • Fixed message indicating pending mod changes not showing when no mods are loaded.
  • Added an extra check to avoid generating very long paths as a stop-gap solution for the bug where the game generates stretches of the wrong biome where it really shouldn’t.
  • Don’t show the mod warnings a second time when exiting to the main menu from a game session.
Performance: 
  • Reduced frequency of the system that detects habitable rooms.
  • Removed an instance where the main thread would wait for a networking-related worker thread job to complete.
Other: 
  • Made an internal change to allow mods to override object properties.

Hotfix 0.7.5.1

  • Fixed a bug where many light sources, most notably torches, would get completely disabled on low light quality settings.

Take Part In "Scene Makers" - Core Keeper’s Biggest Open Community Project!

Whether you’ve been with us since day one of Early Access or you’re a brand-new Explorer on their first adventure in the underground, we’re inviting you to take part in Scene Makers, Core Keeper’s biggest open community project…

[h2]We Want to Include YOUR Scenes in 1.0![/h2]

We’re very excited about Core Keeper’s 1.0 launch in Summer 2024, and we’ve been hard at work on all sorts of new content! It’s no secret that we’ve always done our best to involve the community as much as possible throughout Core Keeper’s development, from listening to your feedback and suggestions all the way to including community requested features in the game. As we approach full launch, we wanted to give you another way to put your stamp on Core Keeper by creating your very own scenes for 1.0.

This is your chance to become a part of Core Keeper’s history by collaborating with us to shape the future of the game. Anyone is welcome to take part as a scene maker, we’ll be choosing at least 50 of our favourites to appear in the game, and we’re aiming to include qualifying scene-creator or team names in the Core Keeper credits!

[h2]What Is a Scene?[/h2]

A scene is a unique area within a Core Keeper world that stands out within a particular biome. Some scenes include useful objects or treasures, some tell a story or provide clues to the lore of the game, others are hidden behind puzzles or doors. Check out this example of a scene below!



[h2]What We’re Looking For[/h2]

We’re looking for lots of different types of scenes across all of Core Keeper’s current biomes. We want to keep this project as open as possible so that you’re only limited by your imaginations…and a couple of specifications we’ll outline below!

IMPORTANT: This is just a short overview of the kind of thing we’re looking for – please make sure to read the full rules and guidelines outlined on the submission form before you start building your scenes.

Scene Sizes: Mainly 20x20, 10x10, and 5x5, but we will include some 60x60 and 40x40 scenes. Please note that scenes are measured by the number of tiles they occupy in game.

Environmental Story Telling: Creators are encouraged to build scenes that contain environmental story telling. For example, a pond with fishing spots near some tents and a fishing net, as this implies that someone else has been there already.

Game Progression in Mind: We ask that creators keep the game’s natural progression in mind when building scenes, especially scenes that contain reward items or other valuables. For example, we’d discourage building a scene in the Dirt Biome that has a high-level item such as the Rune Song in it, as this could majorly impact a player’s progression in the game.

Scenes Not Bases: We’re after scenes that look as though they’d fit naturally into the world of Core Keeper, not fully built bases.

Read the Rules & Submit Your Scenes Here


[h2]To take part in Core Keeper’s biggest open community project, all you have to do is submit your scene/s (and read the rules) here. [/h2]

[h3]Submissions are open as of right now and close on the 22nd of April 2024.[/h3]

We’ve said it twice now, but we’ll say it again, please make sure to familiarise yourself with the rules and submission guidelines at the URL above before you start building your scenes.

We’re looking to include at least 50 community-created scenes in the game and we have some very important guidelines about scene specifications, working as teams, and how names will appear in the Core Keeper credits. Scenes that do not adhere to the rules and guidelines will not qualify for consideration.

[h2]We’re Looking Forward to Seeing Your Scenes![/h2]

There’s no doubt in our minds that this will go down in history as one of Core Keeper’s biggest open community projects, and we’re extremely excited to see just how creative our scene makers can be. We hope you have fun making your very own scenes while we’re working on our very own content, features, and surprises for 1.0!

https://fireshinegames.jotform.com/240245052811950

Community Wrap-Up: 9th of March 2024

Happy birthday to us and happy Language Update day too! It's a very cool week for us and the community, so let's take a look at what we've been up to.

[h2]It's Our 2nd Anniversary![/h2]
Time sure does fly when you're developing a game you love. We're super excited to be celebrating our 2nd anniversary today, and it feels surreal to think about the fact that we're entering 1.0 later this year. We could go on and on about how grateful we are for the support of our amazing community, but you must be tired of hearing that by now (we can't help it, we love you!) So, instead, we'll just say that today really is a day for celebration!



[h2]Don't Panic![/h2]
When fighting Azeos, it's important to keep a clear head and not to let fear get the best of you...and to avoid those thunder beams. Always avoid the thunder beams.



[h2]Sounds of The Shimmering Frontier[/h2]
Why not sit back with a nice warm drink and take it easy this weekend listening to the magical music from the Shimmering Frontier?

[previewyoutube][/previewyoutube]

[h2]Shimmering Frontier Concepts![/h2]
Speaking of the Shimmering Frontier, check out this concept art from our fantastic Lead Artist, Julian! You'll surely recognise the Lucent Oak and the ore boulder, but some of the plant designs didn't quite make the final cut.



[h2]Placement Plus[/h2]
We wanted to highlight a mod our community loves this week! Make sure you check out kremnev8a's Placement Plus mod, which allows Explorers to place items and dig in grids of up to 7x7 (amongst other things!).

[h2]Link's Awakening in Core Keeper![/h2]
YouTuber, Nelson TheAwesome, has created an awesome build showcasing the entire map of Link's Awakening in Core Keeper's Creative Mode! Thanks for sharing your awesome work with us!

[previewyoutube][/previewyoutube]

Follow us on X: http://www.twitter.com/corekeepergame Join the Conversation on Discord: http://discord.gg/corekeeper

We’ve Added 4x New Languages to Core Keeper!

Good news, Explorers! We’ve just dropped our Language Update, which means Core Keeper is now playable in French, Italian, Traditional Chinese, and Brazilian Portuguese. We’ve also included some bug fixes and improvements with this one that we hope will enhance your gameplay experience.

These include updates to mod support by introducing notifications for mismatches between the game version and the version supported by mods, as well as performance changes that improve efficiency when it comes to data caching and memory allocation. For a full list of what’s new, check out our patch notes here.

[h2]Your Requests Matter![/h2]

It always feels good to be able to offer a game to a whole new group of people, and your requests are incredibly helpful when it comes to making localisation decisions for Core Keeper. We had lots of community feedback across our social channels that helped inform this update, plus a little behind-the-scenes insight into who’s playing Core Keeper thanks to Steam!

There’s no doubt that there was a high demand for us to add these languages to the game, and we’re very happy to have been able to make these additions on the road to 1.0. We’re still listening out for your requests, so if there’s a language you’d like to see Core Keeper in, then we encourage you to make some noise! You can tell us over on X, Discord, or in the Steam Discussions.

[h2]Happy Birthday Core Keeper![/h2]

Today is a very special day for us because it also happens to be our second birthday! That’s right, Core Keeper launched in Early Access on March 8th, 2022. It’s been an amazing journey so far, and it’s not over yet. We’re working hard on our 1.0 release and we can’t wait to bring this to you in Summer 2024.

Until then, you can enjoy Core Keeper’s Anniversary seasonal event. Grab a delicious and nutritious (*cough*one-timepermenanthealthboost*cough*) Anniversary Cake from the Seasonal Merchant, along with some Party Hats, and gather your friends for a little jam sesh using our Happy Birthday Sheet Music! Of course, seasonal events can be toggled or turned off entirely in the Gameplay Settings menu if you’re not really a “birthday” person.

[h2]Thank You for Another Awesome Year[/h2]

It’s been another fantastic year for Core Keeper and we wanted to sign off by saying a huge thank you to our amazing community. Whether you’re brand-new to the underground or you’ve been with us since the beginning, we couldn’t be happier to be celebrating our birthday with you, Explorers.