1. Core Keeper
  2. News

Core Keeper News

0.7.2.1 Minor Post-Update Patch

[h2] Bug Fixes: [/h2]
  • Ensure that local Windows/Linux usernames are not included in automatically submitted crash reports.
  • Fixed the generation of the Caveling Merchant room to not contain water beneath the ground tiles, which were colliding with mobs as well as making the water edges disappear.
  • Fixed translations for new Access Type category in mod UI.
  • Fixed an issue where signs reverted to default color when off-screen. This was a purely visual bug, and any previously painted signs will regain their appropriate color.
  • Changed the dedicated server to not try to load the mod UI asset. Didn’t break anything, but this was causing a bunch of nasty error messages in the log.
  • Added a check to avoid getting an error for some modded objects.
  • Fixed a bug where melee knockback chance was applied to ranged weapons as well.

Core Keeper’s Year-End Update & Mod Support Improvements

From major updates such as Paws & Claws and The Shimmering Frontier to the addition of our Mod SDK and, of course, the announcement of our 1.0 and console launch, 2023 has certainly been a BIG year for Core Keeper! And that’s not to mention a whole bunch of smaller updates and seasonal content in between.

We’ve got one more minor content update to round the year off for you, Explorers: the aptly named Year-End Update! Playable now, this update includes a handful of fun additions including a new enemy for the Clay Caves, new decorative items, and a community-requested feature in the form of signs with customisable text! Read the full patch notes here.

[h2]Important Information on Mod Support [/h2]

The Year-End Update includes mod support feature improvements. We’ve introduced elevated access for mod creators, allowing them to create a wider variety of more advanced mods. When installed, these mods have increased access to resources outside of the game such as user files and the internet. Because of this, we strongly recommend that players only install mods from reputable sources such as trusted mod creators.

To support this, we have added a new category to Mod.io called “Access Type” and, any mod that needs to run with elevated access will require the Access Type “Script (Elevated Access)”.

Users will also experience a warning pop-up that appears when they subscribe to elevated-access mods that reads:

“Caution: 'Elevated Access' mods have increased access to resources outside the game like user files and the internet. For the best experience, install only from reputable sources.”

[h2]We're Looking for Mod.io Moderators[/h2]

We're on the lookout for members of the Core Keeper modding community to join our moderation team on Mod.io! Moderators are entrusted with reviewing mod submissions and keeping an eye on reports to ensure that available mods are in line with our rules and guidelines. If you like the idea of keeping Core Keeper mods a safe and enjoyable experience for everyone, then you can apply to be a Mod.io moderator here!

[h2]2024 and 1.0 F.A.Qs[/h2]

Following the Year-End Update, we’ll be hard at work prepping for 2024. We’ve noticed a couple of comments from community members asking whether or not 1.0 will be bringing new content to the game, and we’re happy to confirm that 1.0 will be a major content update for us, and this is something we’re putting a lot of developer time and attention into. We’ve answered some of your frequently asked questions about our 1.0 and console launch here.

We hope you enjoy the Year-End update and are looking forward to the game’s full launch next year! Don’t forget to follow us on Twitter for updates and announcements and join our official Discord to connect with our awesome community.

Core Keeper - Year-End Update Patch Notes - 0.7.2

Gameplay: 
  • New Foe Emerges: Clay Burrower found in the Clay Caves
  • Customizable Signs: Erect signs to display your own messages. Interaction is required to read and customize these texts. Craftable in the Carpenter Workbench.
  • Arrow Sign. Craftable in the Carpenter Workbench.
  • New decorative items found in the world:
  • Skull Effigy.
  • Brute Sign.
  • Metropolis Sign: Same customizable features as the regular sign, but with a flair!
Graphics: 
  • Improved animations for Table Saw. Unique animations when cutting different types of wood.
  • New artwork for explosives deposits found in the world. These are now called Thermite walls.
Balancing: 
  • Chance to harvest extra plants is no longer capped at 100%. Instead, going over 100% gives a chance to harvest more than one extra plant.
  • Increased hit box size of Nilipede segments, making them easier to hit.
  • Reduced the crafting cost of all Go Karts.
  • Walls containing ores will now sometimes drop 2 ores instead of 1.
  • Slightly increased light radius of Decorative Torches.
Audio: 
  • Tweaked volume levels of ambient audio.
Bug Fixes: 
  • Fixed not being able to exit the world when running at very low (
  • Fixed a bug where the game would become unresponsive during the Core’s wake-up dialog when German was selected as the in-game language.
  • Baits can no longer be salvaged for cheap scrap parts.
  • The Omoroth bait can no longer be repeatedly salvaged for infinite scrap parts.
  • Fixed a bug where the railway scene in the Forgotten Ruins sometimes generated with objects hovering mid-air.
  • Members of allied factions no longer prevent the player from falling asleep in a bed. This, most notably applies, to Slimes when the King Slime set bonus is active.
  • Fixed a bug where cooked food containing Deepstalkers was missing part of their names.
  • Fixed some custom scenes that contained invisible tiles that could not be removed nor replaced. Save files where such tiles already exist will have them removed and replaced with the original tile from the procedural generation when the world is loaded.
  • Fixed a bug where the player couldn’t move after a Cattle died that the player was interacting with.
  • Fixed a bug where Nilipede enemies would not be hittable if the head segment was not in vision of the player.
  • Fixed a bug where the game failed to restart properly. For example, after choosing the restart option after installing mods.
  • When installing a mod, its dependencies are now also installed immediately without having to restart and return to the mod UI.
  • Cattle that are stuck on invalid tiles, such as water, or inside walls are now removed.
  • Fixed a rare bug where the equipped pet’s stats would get displayed on all inventory items.
  • Santa's Little Helper now only accepts cooked food in the crafting input slot, preventing confusion from previously ineffective items.
  • Fixed an issue where dressers reverted to default color when off-screen. This was a purely visual bug, and any previously painted dressers will regain their appropriate color.
  • Resolved a bug causing the core's wakeup effect to repeat unintentionally.
  • Corrected an issue with the 'enabled' setting on mods not being saved properly.
Other: 
  • Made in-game UI more robust to texts containing characters not present in the font for the active language.
  • Updated description on Drills, making it clearer how to use them.
  • Various localization and language fixes.
  • Updated game credits to recognize all new contributors.
  • Added opt-in support for mods to have elevated system access. Elevated-access mods have increased access to resources outside the game like user files and internet. For the best experience, install only from reputable sources.
  • Added an “Asset” tag to mods that can be used to disable script loading entirely. Use this for mods that only contain non-script assets.
  • There is a change in how we detect modded objects, which means that if you have custom objects from a mod before version 0.7.0, these might not work. If you have started the save with the old modded object with version 0.7.0 or later this is not an issue.
  • Added an option to log in to mod.io with your Steam account in the in-game mod UI. Just choose the Steam option when prompted to log in and it will automatically log in using your current Steam user.
  • The Main Menu now shows the number of mods that have been installed and loaded. The mods are only loaded at start meaning this number will only change after a restart.
Performance: 
  • Updated our Unity version from 2021.3 to 2022.3. This brings several incremental performance improvements from the Unity engine into Core Keeper.
  • Updated the Unity Entities framework, which lies at the heart of most of Core Keeper’s backend, from version 0.51 to 1.0. In addition to giving some immediate performance benefits, it also gives us new tools we can use to further improve performance in future game updates.
  • Increased the maximum number of worker threads from 4 to the number of CPU cores. This value was previously limited to reduce overhead costs from creating and managing multiple threads, which is no longer an issue. The impact of this change is noticeable but not massive, since performance on most platforms is limited by the main thread.
  • Improved performance of several systems, most notably the one that updates in-game conditions.

Community Wrap Up: 24h of November 2023

We think it's safe to say that November has been a BIG month for Core Keeper! We announced our 1.0 and console launch (coming Summer 2024), which has been a big talking point for the community! In case you missed it, you can watch our announcement trailer below.

[H2]1.0 and Console Announcement Trailer[/h2]

[previewyoutube][/previewyoutube]

[h2]Nominate us for the Labour of Love Steam Award![/h2]

We're counting on your nominations to ensure that Core Keeper is in the running for the Labour of Love award! Voting closes November 28th, so there's still time to nominate us here.



[h2]Delicious Curry![/h2]

If you could bring any food from Core Keeper to life, which would it be? We'd love to try the Verdant Sun Curry.



[h2]Core Keeper: Coming to Switch in Summer 2024![/h2]

We're sure it's mainly PC gamers hanging around here on Steam, but just in case anyone you know is excited for our Switch launch next year, check out this little preview...



[h2]Get 33% off Core Keeper in the Steam Autumn Sale![/h2]

There isn't much longer to pick up Core Keeper at a whopping 33% discount in this year's Steam Autumn Sale. This offer ends on November 28th, so let your friends know!

[h2]Crystal Invasion![/h2]

Shout out to this Discord user for sharing an awesome screenshot of Azeos' Wilderness inundated with crystals!



[h2]Under Construction[/h2]

Fox's world might still be under construction, but we can't imagine there's a whole lot more they could add to it! We're very impressed.



[h2]Lava Equipment[/h2]

We LOVE a good Core Keeper craft, and DAIKI's bead art is so cute. Keep up the awesome work!



Follow us on Twitter: http://www.twitter.com/corekeepergame Join the Conversation on Discord: http://discord.gg/corekeeper

Vote Core Keeper for “Labour of Love” in the 2023 Steam Awards!

It’s time for this year’s Steam Awards, Explorers, which means we must be approaching the end of 2023! It’s been an amazing year for Core Keeper with lots of updates, new content, community activity, and more. You’ve been behind us every step of the way, showing your support and sharing your feedback so that we can develop the kind of game we know you’ll love. In fact, we think it’s pretty safe to say that Core Keeper is a labour of love from us devs…

[h3]Which is why we hope we can count on your nominations for Core Keeper in this year’s Steam Awards’ “Labour of Love” category![/h3]

We’ve been nurturing Core Keeper since our Early Access launch in March 2022, and we think that makes us the perfect candidate for this award. You can nominate us using the form above, and nominations are open from now until the 28th of November.

If we make it into the top 5 nominations for our category, then there’ll be a round of voting during the Steam Winter sale, so keep an eye out. We thought this would also be a good opportunity to review some of Core Keeper’s highlights since our Early Access launch!



Core Keeper Early Access Highlights


[h2]Early Access Launch[/h2]
This is where it all began for our community. We invited some players into the underground for an open and closed alpha beforehand, but the 8th of March 2022 was our first day in Early Access. It was amazing to see so many players excited to join us on our journey and, by the end of our first two weeks, we’d hit half a million downloads!



[h2]Our First Seasonal Event[/h2]
We’d had a couple of patches and hotfixes, but The Great Egg Hunt was our first content update and very first seasonal event after we entered Early Access. Launched in April 2022, we invited Explorers to traverse the underground in search of mysterious eggs that could be used to craft the fabled Golden Egg – a unique collectable with a secret function. We got lots of feedback from the community following this event, and this had a huge impact on seasonal events to come.



[h2]Dedicated Servers & Improvements to Multiplayer[/h2]
In May 2022, Core Keeper’s multiplayer got a major substantial upgrade in the form of dedicated servers! Using Steam’s server functionality, we gave players the option to operate their own dedicated servers for multiplayer worlds that could be accessed at any time without requiring the host to be in the game. We also updated player-hosted online multiplayer to use Steam’s networking backend when connecting players, which improved network connections. Oh, and we added a brand-new admin functionality that enabled players to kick people from worlds.



[h2]The Sunken Sea[/h2]
The Sunken Sea, launched in June 2022, was the first major content update for Core Keeper. It featured a brand-new ocean-based biome, a mysterious sub-biome, a terrifying Titan boss, new ore and a new tier of material, and new player-requested tools like Sprinklers and Portals! It’d take us a while to list out all the amazing additions that came with this update, but you can check them out in the patch notes if you’d like. We also hit ONE MILLION sales roughly two weeks after this update.



[h2]Cozy Caverns, Spooky Seasons, and a Terraria Crossover[/h2]
In between The Sunken Sea and our next major content update, we enjoyed a minor update, our first Halloween seasonal event, and we even had a Core Keeper x Terraria Crossover! Cozy Caverns brought a whole host of base-building options and accessories, as well as paintbrushes that could be used to change the colour of certain objects.

Our Halloween event was truly terrifying, full of tricks and treats, and featured an even creepier variation of the Hive Mother boss. Finally, our Terraria crossover inspired fans from both franchises by bringing King Slime to the world of Core Keeper and introducing an adorable Caveling companion to Terraria.



[h2]The Desert of Beginnings[/h2]
In November of last year, we brought you our second major content update: The Desert of Beginnings. This update introduced a sandy new biome and a super-heated sub-biome filled with a myriad of strange creatures, plant life, minerals, and artefacts. From the new Galaxite Ore all the way to Go Karts that allow you to journey across the underground at top speeds, the Desert of Beginnings added a wealth of new content to the game. As with all of our major updates, this one featured a scary new boss and a whole host of quality-of-life improvements and player-requested features. Check out the patch notes here.



[h2]Christmas Content, Quality of Love, Anniversary Celebrations, and more![/h2]
Leaving 2022 and entering 2023, Core Keeper saw several minor updates and seasonal events. We hosted our first Christmas and Valentine’s seasonal events, and our Valentine’s event included some permanent (non-seasonal) quality-of-life improvements for the game that we’re particularly proud of! These included major visual improvements to Core Keeper, involving an upgrade to our graphics pipeline, and the addition of playable musical instruments to the game!

We celebrated our one-year anniversary in March with an anniversary update and followed this with a little Cherry Blossom event to welcome in spring. Our Easter seasonal event repeated this year with some new additions too. All the while, we were gearing up for our next major content update…



[h2]Paws & Claws and Creative Mode[/h2]
This was a hugely-anticipated update for the community who were very excited about the addition of hatchable pets to the game. We launched Paws & Claws in April 2023 and this brought a new meadow-based biome to the game, 5 species of companion pets (each with multiple colour variations), 3 breeds of cattle, and new instruments and sheet music. We also added new decorative items, random events, community features, and more! If that wasn’t exciting enough, this update also introduced Core Keeper’s Creative Mode for the very first time. This was something the community had been looking forward to since day one, and we were overjoyed to be able to implement this before 1.0.



[h2]Mod SDK[/h2]
Core Keeper has always had a vibrant modding community, and it was always our plan to provide them with mod support. In September 2023, we released our very own Mod Software Development Kit, which functions via Unity and can be downloaded here. We also implemented an in-game solution that will allow players to browse and install Core Keeper mods from Mod.io directly to the game!



[h2]The Shimmering Frontier[/h2]
Our most recent major content update was The Shimmering Frontier, which launched in October 2023! Previously known as “The Crystal Biome”, The Shimmering Frontier was something we’d been thinking about since we launched, and we put a lot of thought and effort into getting it ready for the community. This update added even more life to the world of Core Keeper with an all-new biome as well as lots of upgrades and additions to existing biomes. We added things like the Obliteration Ray, Battle Arenas, an Upgrade Station, the Radiation Suit, Cattle transportation, GIANT Snails, and more. Read the patch notes here.



[h2]Announcing Our Console and 1.0 Launch![/h2]
We recently announced that Core Keeper is launching in 1.0 and coming to console in Summer 2024. It has been such an amazing journey for us, we can’t believe how far we’ve come since our Early Access Launch, and it honestly feels unreal to imagine that we’ll be in 1.0 this time next year! We want to say a huge thank you to our wonderful community for your support so far, and we hope you’re as excited for the future of Core Keeper as we are.



We’ve got lots more planned for Core Keeper as we work our way towards 1.0 and beyond. If you’ve made it this far through the post, we hope that we can count on your nomination for the Labour of Love award! ❤