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Core Keeper News

Core Keeper - Patch Notes - 0.7.0.4

Bug Fixes: 
  • Larvas spawning from a Cocoon that in turn spawned from a Materializer will now also act as temporary spawns that don’t drop loot.
  • Fixed so the outline indicating an enemy spawned from a Materializer shows for Cocoons as well.
  • The set bonus on the Ranger set is now working as intended.
  • Fixed a bug where any item could be put into the Upgrade Station by shift clicking the item.
  • Fixed a bug where the Wood Bow would not deal more damage when charging it up.
  • Fixed issue with Atlantean Worm getting an undefined position.
  • Fixed a visual bug where the displayed damage values were not taking into account certain conditions and random damage variability. The actual damage dealt is unchanged.
  • Fixed an issue with the Atlantean Worm boss causing only the head to deal damage on impact and not any of the other segments.
  • Fixed a crash and unpredictable behavior when dying to the Atlantean Worm after killing at least one worm segment.
  • Avoid excessive temporary memory allocations during game and world initialization.
  • Fixed the UI becoming unresponsive when loading a world containing objects from an uninstalled mod.
Balance changes: 
  • Crystal Snails will no longer destroy any other tiles than Crystal Walls and Gleam Wood Roots and they will also no longer traverse water or pits by spawning Crystal Ground in their path. This change is intended to help avoid having the Crystal Snails affect player bases while still allowing them to roam around fairly free within the Crystal Biomes.

Weekly Community Wrap Up: 6th of October 2023

Happy Shimmering Frontier launch week, Explorers! What else can we say other than "check out all our awesome Shimmering Frontier content"?

[h2]Prepare to Battle[/h2]
In our new Ancient Battle Arenas! It's time to put your combat skills to the test. Just make sure you're stocked up on healing potions.



[h2]Upgrade Your Tools![/h2]
Have you used our brand-new Upgrade Table yet? Give your tools a little extra oomph!



[h2]Baby Cattle![/h2]
Things just got a whole lot cuter in the underground. Introducing BABY CATTLE!

[previewyoutube][/previewyoutube]

[h2]Be Careful When Using the Obliteration Ray![/h2]
This bad boy will obliterate almost everything in its path from walls to Moolin. Oops.



[h2]We're Still on Sale[/h2]
There's still time to get Core Keeper at a whopping 33% discount as part of the Fireshine Games publisher sale. This offer ends on October 9th.



[h2]Shimmering Frontier Poster by Lem[/h2]
We can't think of anything to say to describe how awesome this Shimmering Frontier poster art is. Amazing job as always, Lem!



[h2]Shrooman Wiggle![/h2]
Discord user, Awkward Comrade, shared this adorable 3D GIF of a Shrooman with us and we can't stop watching it wiggle!



[h2]TARO's GIANT BASE![/h2]
We love seeing just how creative our community can be when it comes to base building, and this colossal creation from TARO certainly gets points for being huge! There's so much to look at here that it's hard to pick a favourite part.



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Core Keeper 'Shimmering Frontier' update is out now

The great underground exploration, adventure and crafting survival game Core Keeper has a big new update out in Shimmering Frontier.

Read the full article here: https://www.gamingonlinux.com/2023/10/core-keeper-shimmering-frontier-update-is-out-now

Hotfix 0.7.0.3

  • Fixed crash happening when cattle produces item

Core Keeper - Patch Notes - 0.7.0.2

Bug Fixes: 
  • Fixed Sunken Sea water looking broken during Valentine's season.
  • Fixed a bug where tiles with bridges would behave in an unexpected way after a Crystal Snail would move over them.
  • Fixed bug where Atlantean Worm boss would not have any segments except the head moving around.
  • Fixed cattle health being affected by World mode setting.
  • Fixed an issue where some items were drawn to the wrong part of the map UI.
  • Removed an error log message that was printed each frame, causing performance issues.
  • Fixed a bug where a specific tree in a unique crystal scene would drop too many of the new rare gemstones as it unintentionally scaled with the amount of players in the game.
  • Fixed a bug with Alien Tech Chests from the new combat event not stacking after picking it up the first time.
  • Fixed an issue where cattle could not be placed in the world after put in cattle cages.