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Core Keeper News

Core Keeper - Mod SDK Patch Notes - 0.6.3

Other:
  • Mod SDK support.
  • Mod.io integration.
  • Removed excessive logging when loading configuration files.
  • Changed Unity scripting backend to use Mono instead of IL2CPP.
Bug Fixes:
  • Added some missing item descriptions in creative mode.
  • Updated some item descriptions to reflect new use cases.
  • Fixed a bug where the built-in Steam browser would open the Discord app every time the game was started after the feedback option on the start menu had been clicked.
  • The Easter Pillar can no longer be placed in the same spot where another pillar has already been placed.

Weekly Community Wrap Up: 15th September 2023

It's time for another Core Keeper community wrap-up! Let's jump right in with a summary of what we've been up to...

[h2]Our Mod SDK is coming on September 20th![/h2]
We announced the date for Core Keeper's upcoming Mod SDK, and you can expect this on September 20th! We've got an amazing modding community and we're very excited to be able to support them with our software development kit. You can find out more about this here.



[h2]Anyone Else Experiencing a Heatwave?[/h2]
Our publishing team is based in the UK where the sun has been blazing these past few weeks. So much so that our community manager whipped up this little GIF of them in the Molten Quarry to represent how they felt at their desk! Let's hope it cools down soon...



[h2]We Won "Best Debut" at the Swedish Game Awards[/h2]
That's right, we're feeling pretty honoured right now! We were up against some awesome titles too, so this really means a lot to us. Now it's time to work out how we're all going to share custody of this shiny new award.



[h2]Let There Be Light![/h2]
Here's another community request that we've been working on for the Crystal update. This handy little gadget can punch holes in the ceiling and repair roof tiles to let in or shut out light from above. Enjoy playing with natural lighting, we can't wait to see how you use this in-game.



[h2]Exploring in Spanish[/h2]
Some of our Spanish-speaking community members have been sharing their Core Keeper screenshots over on Twitter in celebration of the new language update! We can see Twitter user Hugh Belmont has chosen the Fighter or "Luchador" background here.



[h2]Poly Powered Automation?[/h2]
A member of our Japanese-speaking community shared this picture on Twitter, showcasing their automated woodfarm. We like to think the Strolly Poly is the foreman, overseeing the automation output!



[h2]3D Glow Tulip by Awkward Comrade[/h2]
Discord user, Awkward Comrade, shared this amazing 3D Glow Tulip with us! We think this looks super impressive and we really wish we could have a couple of these dotted around our office spaces.



Follow us on Twitter: http://www.twitter.com/corekeepergame Join the Conversation on Discord: http://discord.gg/corekeeper

The Core Keeper Mod SDK is Coming September 20th!

If you’ve been hanging around the official Core Keeper Discord, you probably already know that Core Keeper has an active and talented modding community. You can find plenty of mods across the internet, from auto-fishing to tile placement, but there hasn’t been any official mod support for Core Keeper…until now!



After collating feedback from the modding community, we’re delighted to announce that we are launching a Mod Software Development Kit (SDK) for Core Keeper on September 20th 2023. The Mod SDK will offer players a standardised way to create mods (via Unity) and install them directly from the game menu using a Mod.io integration.

As a brand-new tool, the Mod SDK may have some initial limitations, which we are aiming to expand over time. We hope the Mod SDK will open up the world of Core Keeper mods to even more Explorers and we can’t wait to see what you create come September 20th!

Weekly Community Wrap Up: 1st September 2023

Happy September 1st, Explorers! We've just launched our Spanish Language Update and we're now creeping into Mod SDK territory, which is very exciting. We'll have more details on the exact date for the software development kit soon. Until then, let's see what the community has been up to.

[h2]Halloween Excitement[/h2]
Halloween may still be months away, but we're getting all excited for spooky season! You might notice some slightly less murderous enemies and a little Embertail sat in the overworld, which we achieved using the developer console. We had a couple of people ask about this on Twitter though, and we've definitely taken your feedback on board about wanting to be able to place pets in the world!

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[h2]5 Core Keeper Facts![/h2]
We shared a whole heap of Core Keeper facts over on Twitter on Thursday, but we'd happy to share 'em again here. Are you ready?

1. While Core Keeper looks like a 2D game, the world is generated as 3D blocks & combined with 2D characters and objects. By adding mathematical tricks to the camera, we make the game appear entirely 2D with gorgeous 3D lighting effects.



2. We ran our first closed alpha just three months after announcing #CoreKeeper on Steam and your feedback added many cool things to the game including...

- Boss health recovery
-Root seeds/blocks
- Hunger increasing based on pixels travelled (as opposed to over time)

3. Fishing was added as a direct response to community requests. Yep, if you want something badly enough, it might just get added to the game!

We've also taken on board your feedback & think some refining is in order for this mechanic. Something to think about for the future 🎣



4. The Orange Slime is the very first monster we designed for Core Keeper, and it’s probably the first monster you’ll encounter in-game. In fact, the concept for Glurch came about when we asked "what would happen if a bunch of Slimes all fused together?"



5. We've heard your feedback when it comes to transporting cattle across the map...and let's just say it'll soon be the leasht of your worries 👀

[h2]We Had an Amazing Time at Gamescom![/h2]
The Fireshine Games team brought Core Keeper to Gamescom this year and had a blast welcoming new and veteran Explorers to the underground...and handing out lots of shiny new merch!



Here's a pic from Gamescom that one of our awesome Twitter followers, GhostArya, shared with us!



[h2]The Water of the Future[/h2]
We've been sharing some cheeky teasers we've got in store for future updates, including real-time water simulations!



[h2]Figurine Collection[/h2]
Discord user, Twifyre, showed off their figurine collection on the Core Keeper Discord! They finally got that Acid Larva figurine.



Follow us on Twitter: http://www.twitter.com/corekeepergame Join the Conversation on Discord: http://discord.gg/corekeeper

Core Keeper Spanish Language Update and Gamescom Awards Voting!

We want to say a big "Hola" to all our Spanish-speaking Explorers and welcome you to our community with the arrival of Core Keeper's Spanish language update!

We had so many requests for this one, and we’re very excited to be able to offer Core Keeper in European Spanish as of right now. We hope you all enjoy diving into the underground, mining resources, upgrading your equipment, fighting our colossal bosses, building bases, playing in multiplayer, and more. And don't forget that we recently added an all-new Creative Mode for those of you who love building and decorating your very own worlds.

[h2]Don't Forget to Vote for Core Keeper in the Gamescom Awards[/h2]

In case you missed it, we're very excited to announce that Core Keeper has been selected as a finalist in the "Most Entertaining" category at the Gamescom Awards. This is a really big honour for us as an Early Access game and we are so grateful to our community for your wonderful support.

There's not much time left to cast your vote (voting closes on Thursday the 24th of September at 2pm CEST!), so please show us your support and vote Core Keeper for "Most Entertaining" here!