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Core Keeper and Terraria are getting cross-over updates

Two rather great sandbox mining games are set for an official cross-over. Terraria and the new kid on the block Core Keeper will both be getting free updates for it.

Read the full article here: https://www.gamingonlinux.com/2022/09/core-keeper-and-terraria-are-getting-cross-over-updates

Announcing the Core Keeper and Terraria Crossover!

We’re delighted to announce that we’re teaming up with Re-Logic for some exciting crossover activity. Core Keeper and Terraria are both sandbox games with a focus on exploration and adventure, and we’ve been in discussion with Re-Logic for a little while now about ways that we could come together to celebrate both games with our respective communities.

Make Way for King Slime in Core Keeper


We can now reveal that, from the 26th of September, you’ll be able to summon a creature you’ll recognise as one of Terraria’s (pre-hardmode) heavy-damage dealers. That’s right, say hello to King Slime.

This giant, royal blob doesn’t just spawn randomly, however. In fact, he’s a little bit like Omoroth in that you’ll need to summon him forth when you want to battle. “How do we summon him?” you ask. Well, that’s for us to know, and you to find out!

Battling King Slime may be a challenge, but it could definitely be worth your while. Rumour has it that defeating King Slime will score you some pretty interesting loot that will make you the envy of your fellow explorers

Domesticate a Caveling in Terraria


Cavelings are usually very hostile creatures, especially towards adventurers. That being said, there are one or two Cavelings that have proven friendly in the past (like the Caveling Merchants). It’s safe to say that Cavelings can be good company, in the right conditions, and it looks like you’re going to be able to make friends with one in Terraria.

Introducing the Caveling Pet, a friendly Caveling Farmer that’ll follow your character around looking cute and offering a little moral support wherever you go. You’ll be able to summon this uncharacteristically docile Caveling in Terraria using a special item that you’ll also recognise from Core Keeper. We think it’ll be more fun for you to figure this one out yourselves, so we’ll say no more on the matter!

While we’ve done timed events in the past, we’re pleased to report that the Core Keeper and Terraria crossover is permanent! This means you’ll be able to summon King Slime and/or make friends with a Caveling at your leisure. This crossover comes as part of a much bigger update for Terraria too, and we hope you’ll join us in wishing the developers a huge congratulations on the update.

We’re still hard at work on our next major content update, The Desert Biome. While we haven’t released any details on this yet, make sure you keep an eye on our Steam news page, Twitter, and Discord for announcements. Until then, we hope you have fun tackling King Slime in Core Keeper, and we hope you enjoy your new Caveling pal in Terraria.

Hotfix Patch - 0.4.5

  • A warning will now be sent to players when the world hasn't been saved for 10 minutes.
  • Improved robustness with Steam Cloud saves.
  • Fixed a bug where paintings would break whenever an enemy hit anything nearby the painting.
  • Fixed a bug where Spike Traps would damage objects hanging on walls.
  • Objects hanging on walls no longer block the player from digging beneath them.
  • Fixed a crash that happens when trying to place an object on a wall when there is already an object on the wall when using a controller.
  • Fixed it so that all colour variations of the Rugs appear on the map. Note that, in order for this to update on the map, players must revisit their Rugs in the world.
  • Fixed it so that most Caveling creatures only respawn from their corresponding Caveling Moss. Previously, some Cavelings still respawned in their corresponding biomes, which was intended to be removed, as the Moss is now the only intended way for respawns for most Cavelings. This affects the regular Caveling, the Caveling Shaman, the Caveling Brute, the Caveling Farmer, and the Caveling Hunter.
  • Fixed a crash that occurred when interacting with a destroyed crafting building.
  • Fixed a minor memory leak.



*Please see the following image for an example of the warning players will receive when the world hasn't been saved for 10 minutes:

Get Creative with Our Cozy Caverns Update!

Exploring the underground is a thrilling experience, but every Explorer needs a safe haven to cook, craft, farm, repair, respawn in, and call their home. Base building has been a big part of Core Keeper since day one, and we’ve seen some incredibly creative bases from our community.

We’ve also had some great feedback from you, outlining exactly what you’d like to see for the future of base building too, so we picked a handful of your most popular suggestions and got to working on a free mini-update called Cozy Caverns – available now!

[h2]What is Cozy Caverns?[/h2]

Cozy Caverns is a small, decorative update with some cool new features based on community suggestions that make for more creative base building. We’re working hard on The Desert of Beginnings (due November 2022), but we’re also keen to bring you content in between major updates, and we’re kicking things off with Cozy Caverns.

Full details of what to expect can be found in the update’s patch notes, but we’re sure Explorers will be pleased to hear that they can now mount torches on walls, paint several new items, and sit on objects like chairs, stools, and even the Caveling Toilet! Don’t worry if something you suggested didn’t make it into the update, there’s still a chance you could see it in the game in future. We’ve also included a couple of bug fixes and quality-of-life updates within Cozy Caverns that will improve the overall gameplay experience

To access Cozy Caverns, just update Core Keeper to the latest version and get to customising your base! We can’t wait to see all the wonderful things you’ll create, and you’re more than welcome to share your screenshots with us over on the official Core Keeper Twitter and Discord channels.

CK - Patch Notes - 0.4.4

NEW FEATURES


[h2]New Mechanics[/h2]

  • Torches can now be placed on walls.
  • Players can now sit on objects like the chairs, stools, the Caveling Throne and, of course, the Caveling Toilet!
  • The Dresser, Wood Pedestal, and Rug are now paintable.


[h2]New Items[/h2]

  • New item: Painting, can be painted and is crafted at the Carpenter’s Table.
  • New item: Wood Stool, can be painted and is crafted at the Carpenter’s Table.
  • New item: Wood Table, can be painted and is crafted at the Carpenter’s Table.
  • New item: Loose Flooring, can be painted and is crafted at the Carpenter’s Table.
  • The Loose Flooring is a decorative ground item that looks like bricks or stone plates in different shapes and colours depending on the current painted colour.
  • New item: Scarlet Door, can be crafted in the Scarlet Workbench.


GAMEPLAY CHANGES


[h2]Quality of Life[/h2]

  • Altered synchronisation of objects outside of the player's view to improve performance.


[h2]Art and Animation[/h2]

  • Made the bulb sprite of Lamps brighter when turned on.
  • Changed the colour of the particles when using the Black Paint Brush.


BUG FIXES


[h2]NPCs[/h2]

  • Fixed an issue where Ancient Golems would occasionally cause crashes.


[h2]Mechanics[/h2]

  • Fixed an issue where players would not gain mining skill or gain buffs from hitting walls if the wall was destroyed in one hit.


[h2]User Interface & Controls[/h2]


  • Fixed the epic version of Smoothies to show the correct icon.
  • Fixed an issue where boss health bars would not appear or would show the incorrect value sometimes.


[h2]Networking / Dedicated Servers[/h2]

  • Fixed potential out-of-range access for some invalid Game IDs.
  • Fixed an issue where players wouldn’t be able to connect with a certain character sometimes if the first connection attempt failed.
  • Fixed a map-sharing error that occurs after the first map download was aborted.
  • Fixed a map-sharing error that occurs when multiple players are uploading the map at the same time.
  • Fixed a number of invalid memory-accesses causing crashes.


[h2]Saves[/h2]

  • When writing to a save file, the game will now wait for the save file to become available to write to instead of silently failing when the file is being accessed by another program.
  • Fixed an issue where the game wouldn’t always respect the player’s choice of using local or cloud files when a Steam Cloud conflict occurs.
  • Fixed cloud files being removed when starting on a fresh installation and Steam Cloud sync isn’t able to download files.


[h2]Others[/h2]

  • Fixed rare crash when two nearby Conveyor Belts are removed or desynced.
  • Fixed an issue where Rails would render beneath Rugs.