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Core Keeper News

We’re Getting Ready for Christmas

Merry Christmas, Explorers! We hope you’ve all had an amazing year – we know we have. It’s getting to the time where we start winding down for some well-earned rest as we approach the end of 2022, and the Pugstorm team is looking forward to lots of festive fun over the Christmas period.

CEO and Creative Director, Fredrik, will be heading up to Northern Sweden to celebrate Christmas with his parents and to go skiing!

COO and Development Director, Sven, will be having a magical time meeting up with relatives in a cottage in the woods! Each member of his family will be going out and getting their own Christmas tree, and, of course, there’s also Swedish fika and grilling sausages.

Lead Artist and Art Director, Julian, is also going to meet relatives this year, but he’s looking forward to shutting himself in and getting cosy with some video games and books.

And Max, our Lead Programmer and Technical Director, hasn’t quite finalised his plans yet, but spending time with family and friends (and enjoying lots of good food!) is definitely on the cards.

Pugstorm has also been expanding a little in 2022, with new programmers and artists joining the team, and we even managed to take a team photo at our julbord (a traditional, Scandinavian Christmas feast!).



We hope you’re enjoying the Core Keeper Christmas Seasonal event and that you all have a lovely holiday season. You should definitely keep an eye on our Twitter channel for lots of exciting Christmas activity throughout December.

Hotfix 0.5.1.2

Bug Fixes:

- A fix has been implemented for the problem of plants appearing broken during growth.

Hotfix Patch - 0.5.1.1

Hotfix Patch - 0.5.1.1

- Fix character and world metadata files being reset when updating to 0.5.1 with incoming Steam Cloud changes.

Hi Explorers, we understand that some of you have been having issues with characters disappearing after updating the game for the Christmas Seasonal Event. We wanted to let you know that we’ve just rolled out a hotfix that should prevent this from happening from now on.

[h2]If You've Been Affected By This Issue, Read Below...[/h2]

You may be able to recover your characters by following the suggestions below:

Please note you will need your Steam ID for this, which can be found by opening the Steam client, clicking your profile picture in the upper-right, and clicking “Account Details”. Your Steam ID should be listed at the top of the page, beneath the title.

1. Ensure the game is closed. Then, backup your game saves by navigating to the below location and creating a copy of the folder there (we recommend saving this folder elsewhere on your machine such as your desktop or documents folder for now).

WINDOWS:
C:\Users\\AppData\LocalLow\Pugstorm\Core Keeper\Steam\
Or
%appdata%\..\LocalLow\Pugstorm\Core Keeper\Steam\

LINUX:
~/.config/unity3d/Pugstorm/Core Keeper/Steam/

2. Launch the game and delete any reset characters by clicking on “Settings” > “Delete Progress Options” > “Delete Characters Menu”.

3. Close and then restart the game.

Core Keeper is still in the Early Access stages of development and, unfortunately, issues with save data like this can sometimes occur. We’d like to thank you for your patience and understanding while we work on this.

We Want Your Feedback on Some Potential Changes to Ancient Coins in Core Keeper

Hi Explorers, we're always keen to hear your feedback when we're thinking about making changes to the way certain mechanics work in Core Keeper. Recently, we've been considering a small adjustment to the way Ancient Coins work in-game, and we wanted to know your thoughts.

At the moment, you can sell several different items to the Merchants in Core Keeper in exchange for Ancient Coins. We are proposing an adjustment to this mechanic so that the only items you can sell to Merchants in exchange for Ancient Coins would be Valuables going forward.

We believe this change would help to balance the in-game economy when it comes to Ancient Coins and that it would make the items marked as "Valuables" more impactful. We would like to know if this is something the community feels favourable toward or opposed to, and we'd also like to hear any feedback you might have on this proposal.

You can let us know what you think by filling out this short, anonymous survey here.

Please note that this survey is the only medium we will be using to collate data on community sentiment regarding this proposal, so if you want to share an opinion, please make sure to submit it using the form we linked to above.

Thank you for taking the time to share your thoughts with us, and we look forward to hearing what you think!

Core Keeper – Christmas Seasonal Event – 0.5.1.0

New Content


[h2]New Features[/h2]
The Winter Holiday is here! Certain objects and biomes have now become covered in snow, including The Core and boss statues. This snow is temporary and will melt away after the seasonal event.

  • Seasonal Merchant. Put a Calendar in a comfortable room and he will come and visit you. The Calendar can be crafted in the Carpenter’s Table.
  • Little Helperlings. Feed them cooked food and they will craft you presents! Acquired from the Seasonal Merchant by trading Cookies & Milk.
  • Christmas variants for enemies:
  • - Slime Blobs have become Snowhead Slimes.
  • - Red Slime Blobs have become Carrot Slimes.
  • - Shroomans have become Santa Shroomans.
  • - Caveling Miners have become Gingerbreadlings.
  • - Caveling Shamans have become Starwand Shamans.
  • - Caveling Brutes have become Bakery Brutes.


[h2]New items[/h2]

  • Christmas Workbench, craft decorations and furniture to bring Christmas into your home. Acquired from the Seasonal Merchant by trading Cookies & Milk.
    17 new decorations and furniture.
  • 17 new decorations and furniture.
  • New consumables:
  • - Hot Chocolate.
  • - Hot Punch.
  • - Winter Cookies.
  • - Fruit Bread
  • - Winter Dinner.
  • New equipment and weapons:
  • - Snowball.
  • - Snowman Hat
  • - Festive Hat.
  • - Gingerbreadman Head.
  • - Gingerbread Hood.
  • - Gingerbread Top.
  • - Gingerbread Pants.
  • New figurines (the following figurines have a chance to drop in addition to the normal figurines from the enemies, meaning that the normal versions are not replaced during the Christmas event. The new figurines can also drop from Luxury Winter Presents):
  • - Snowhead Slime Figurine.
  • - Carrot Slime Figurine.
  • - Santa Shrooman Figurine.
  • - Gingerbreadling Figurine.
  • - Starwand Shaman Figurine.
  • - Bakery Brute Figurine.
  • 5 new valuables.
  • Fireworks to celebrate New Year's Eve (or any other occasion) Comes in several colors and there’s a big one too! Can be crafted at the Christmas Workbench or acquired from Luxury Winter Presents.


GAMEPLAY CHANGES


[h2]Quality-of-Life[/h2]

  • Merchants can now teleport into a room even when any player is nearby or in that room. Note that a Merchant won’t teleport while someone is currently very close to or interacting with the Merchant at its current location.
  • The light on electricity wires now visually reaches one tile less while still powering electricity buildings at the same distance. This makes it clearer since everything connected to a lit wire will be powered.


[h2] Art and animation: [/h2]

  • Increased the visibility of particles from healing, poisoned or other similar effects
  • Added particle effects when walking on Slippery Ground Slime.
  • Players now snore when sleeping.


[h2] Audio: [/h2]

  • Added honking sound effects for each type of Go-Kart.
  • New unique damage & destroy sound effects for grass, clay, stone, hive and turf walls.
  • The slime footstep sound effect now plays when walking on all types of Ground Slime.


[h2] Balancing: [/h2]
  • Increased the drop chance of Oracle Card "Brilliance" from Ancient Crates and it can now also drop from the Large Ancient Crates.
  • Increased the duration of immunity buffs from cooked Blister Head, Yellow Blister Head and Rot Fish to be five minutes.
  • Increased the duration of the movement speed increase from cooked Spirit Veil to be two minutes.
  • Reduced amount of Fireflies that spawn in the Desert of Beginnings biome.


[h2] Other: [/h2]

  • Pressure Plates are now placed on the same height as Circuits, meaning that they will appear beneath flooring and rugs.
  • Fixed typos in some item & condition descriptions.
  • Polished colors that some golden crops give when cooked as food.
  • Healing from sleeping in bed heals a percentage of player hp every second instead of a set amount.
  • Removed map colors for hoed & watered Dirt Ground.
  • Added a buff icon for immune to burning.
  • Remove encryption from character save files.
  • Can start the game with a specific seasonal event enabled by running the game with the -season argument.


[h2] Bug Fixes: [/h2]

  • Fixed a bug where Ore Boulders could spawn inside Obsidian Walls in the Desert Biome.
  • Fixed a bug where the players own map marker would just be white instead of their corresponding color.
  • Bomb Scarabs and Lava Butterflies no longer fly through walls placed on bridges.
  • Players can no longer sometimes traverse through bridges with fences while riding a boat.
  • Fixed a bug where items in max stack sizes could not be picked up in the inventory UI while holding the same item in the mouse.
  • Fixed a bug where players could get cooking skill and additional food from the Cooking Pot without actually taking out the food from the Cooking Pot while holding the same food in the mouse. This would only occur if the total amount of the held food or the food in the Cooking Pot would be at max stack size.
  • Fixed a bug where the output of buildings like Cooking Pots and Furnaces could be hot swapped with ingredients or ores causing unintended behavior.
  • Fixed a bug where roots could grow on Sand Ground but not on Grass Ground.
  • Fixed floating wall/floor cracks in suboptimal network conditions.
  • Fixed incorrect button prompt for reflections setting in Video Settings.
  • Fixed large scenes like the racing track spawning incorrectly in some cases.
  • Fixed Electricity Sticks being able to power buildings. It should only affect Logic Circuits.
  • Fixed some cases of path finding acting up when seeing the player through gaps in smaller colliders like roots and fences.
  • Fixed a bug where hitting larger objects such as tables would sometimes instead damage the floor, Rugs, or other similar objects beneath it instead.
  • Fixed a bug where Root Plants would stop growing after being completely blocked and unblocked again.
  • Fixed electricity wires lighting up when placed on top of Ancient Electricity tiles.